Ryan C. Gordon
641161f677
Patched to compile on FreeBSD 8.2.
2012-07-11 22:20:02 -04:00
Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
6371c44a9e
Lots of fixes importing SDL source wholesale into a new iOS project
2011-10-31 05:56:58 -04:00
Ryan C. Gordon
a4ede00263
Fixed compiler warnings on Haiku.
2011-09-18 03:52:08 +00:00
Ryan C. Gordon
e0fe768768
Fixed another Apple typedef in SDL_opengl.h
2011-09-02 13:54:45 -04:00
Ryan C. Gordon
586e5b252b
Fix another Apple conflict in SDL_opengl.h
2011-08-26 03:38:46 -04:00
Ryan C. Gordon
59168c5bf2
Apple uses a void* for GLhandleARB, not an unsigned int.
2011-08-04 00:46:27 -04:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
ec39fffe84
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
08ad787807
Fixed bug #925
...
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
3684c60e0c
SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
2011-01-19 22:55:51 -08:00
Sam Lantinga
fb97826021
Don't conflict with glext.h if it's already been included
2010-12-01 12:02:52 -08:00
Sam Lantinga
8ed311fcbf
Updated with the latest version of glext.h
2010-08-14 12:22:06 -07:00
Sam Lantinga
7052036491
Fixed bug #926
...
Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
a4cb5a9a72
Fixed bug #815
...
Daniele Forghieri 2009-10-12 02:57:03 PDT
Patch to use stdlib.h with Open Watcom
Open Watcom 1.8 has <stdlib.h> so instead of patch the single part when stdlib
features are used we use directly the include file as with GCC.
2009-12-15 20:14:50 +00:00
Sam Lantinga
27294b7a4e
Partial fix for bug #859
...
Header file update from Ken for improved doxygen output
2009-10-19 13:31:58 +00:00
Sam Lantinga
2105c37ec0
Fixed a few issues compiling with Mac OS X 10.6
...
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
2009-09-05 07:33:54 +00:00
Sam Lantinga
be4f43bbd1
Updated glext.h
2009-09-05 07:13:01 +00:00
Sam Lantinga
befb0f7f42
Updated copyright date
2008-12-08 00:27:32 +00:00
Sam Lantinga
eb7a0d4ec7
Updated with latest glext.h
2008-11-25 08:40:52 +00:00
Sam Lantinga
4d17a22012
MacOS Classic is no longer supported.
2006-08-10 14:54:23 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Sam Lantinga
150575a5cf
From Anders F Bjorklund:
...
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
2006-04-12 14:37:05 +00:00
Sam Lantinga
c70756d256
*** empty log message ***
2006-02-25 18:52:36 +00:00
Sam Lantinga
7e11ec69f9
Updated MacOS Classic MPW build
2006-02-24 09:57:14 +00:00
Sam Lantinga
190b425364
Use consistent identifiers for the various platforms we support.
...
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
808a16717c
Updated copyright information and removed rcs id lines (problematic in branch merges)
...
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Sam Lantinga
0c97a75a3c
Updated to the latest glext.h
2005-12-14 05:55:17 +00:00
Sam Lantinga
a4ed545193
Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
2004-08-20 22:32:05 +00:00
Sam Lantinga
785e6c2328
Updated SDL_opengl.h to include the latest version of glext.h
2004-02-17 23:29:52 +00:00
Sam Lantinga
32719e7429
Updated copyright information for 2004 (Happy New Year!)
2004-01-04 16:49:27 +00:00
Sam Lantinga
7a8a6549fb
*** empty log message ***
2003-09-28 18:31:07 +00:00
Sam Lantinga
581b7ebd1a
*** empty log message ***
2003-02-26 07:27:32 +00:00
Sam Lantinga
28ba5faef1
Used the glext.h from the SGI sample implementation
2002-03-20 02:37:38 +00:00
Sam Lantinga
df4885048e
Updated copyright information for 2002
2002-03-06 11:23:08 +00:00
Sam Lantinga
ee5e74f984
Updated the headers with the correct e-mail address
2001-12-14 12:37:47 +00:00
Sam Lantinga
e58898392c
Added support for Xi Graphics XME fullscreen extension
2001-11-22 04:55:38 +00:00
Sam Lantinga
312bc6134c
Added platform independent OpenGL header - SDL_opengl.h
2001-10-25 05:37:32 +00:00