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Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
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@ -34,19 +34,19 @@ static char rcsid =
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#endif
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#include <windows.h>
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#endif
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#ifndef NO_SDL_GLEXT
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#define __glext_h_ /* Don't let gl.h include glext.h */
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#endif
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#if defined(__APPLE__) && defined(__MACH__)
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#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
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#include <OpenGL/glu.h> /* Header File For The GLU Library */
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#else
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#ifndef NO_SDL_GLEXT
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#define __glext_h_ /* Don't let gl.h include glext.h */
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#endif
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#include <GL/gl.h> /* Header File For The OpenGL Library */
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#include <GL/glu.h> /* Header File For The GLU Library */
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#endif
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#ifndef NO_SDL_GLEXT
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#undef __glext_h_
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#endif
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#endif
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/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
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It is included here because glext.h is not available on some systems.
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