Ryan C. Gordon
0a26fda2e1
Patched to compile on Windows with VS2008 and VS2010.
2012-07-11 20:56:15 -04:00
Sam Lantinga
ffabd91859
Added SDL_system.h to the various projects
2012-06-23 06:46:06 -04:00
Sam Lantinga
e3179ba01b
Fixed compiling with Visual Studio
2012-06-19 13:50:14 -04:00
Sam Lantinga
7fda375925
Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
2012-02-04 10:42:12 -05:00
Sam Lantinga
254cf2c53c
Removed old compat files from Visual Studio and Xcode projects
2012-01-22 22:09:29 -05:00
Sam Lantinga
c484f884c5
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
2012-01-22 17:21:00 -05:00
Sam Lantinga
a2c8422c6c
Added testscale and testrendertarget projects
2012-01-21 21:50:28 -05:00
Sam Lantinga
27f336ae6e
Added the correct version.rc to the Visual Studio build.
2012-01-21 12:10:14 -05:00
Sam Lantinga
ce42b7c89d
Added spaces for the include path
2012-01-16 20:40:10 -05:00
Sam Lantinga
094db18796
Don't hardcode output paths, Visual Studio does the right thing.
2012-01-09 04:53:58 -05:00
Sam Lantinga
91c26c9eb7
Removing test projects for Visual Studio 2005
2012-01-09 04:39:55 -05:00
Sam Lantinga
cc8501bdc4
I can't test Visual Studio 2005 configurations anymore, and I don't think anyone is using it for production games.
2012-01-09 04:38:34 -05:00
Sam Lantinga
5972cfa610
Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
...
Liam 2011-08-23 09:09:18 PDT
Hiya!
Seems like there's no implementation of condition variables included when
building with VS2010, adding the generic SDL_syscond.c file to the project
seems to fix it right up.
2012-01-08 01:15:20 -05:00
Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Andreas Schiffler
7d44cb1995
Updated VS2010 project files
2011-12-04 21:45:34 -08:00
Ryan C. Gordon
3bd23ad70f
Removed SDL_xaudio2.h ... no real need for this to be separate.
2011-08-22 14:37:45 -04:00
Ryan C. Gordon
854a2e9098
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
2011-08-04 01:07:09 -04:00
Ryan C. Gordon
7de8cc401e
Reworked Windows waveOut code.
...
Implemented multi-device support, changed name to "winmm".
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
26705b7afc
Reworked Windows DirectSound code.
...
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.
2011-08-04 01:26:12 -04:00
Tim Angus
e4de79558c
* SDL_IOS_IDLE_TIMER_DISABLED hint
2011-06-10 14:23:36 +01:00
Dennis Cappendijk
61b88719cb
Debug win 32 settings was wrongfully set to build the Release 32bit version.
2011-04-20 11:25:01 +02:00
Sam Lantinga
4b0ddc8d7c
Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
...
Ed Kiser 2011-04-19 09:28:53 PDT
The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.
I have attached a patch that appears to fix this problem.
2011-04-19 09:53:01 -07:00
Sam Lantinga
117146456c
Removed buggy and LGPL MMX mixing routines.
2011-04-08 13:16:33 -07:00
Sam Lantinga
f45b146128
Fixed permissions
2011-03-25 10:54:13 -07:00
Sam Lantinga
6af452ca77
Added quotes to the post-build copy commands
2011-03-15 22:42:26 -07:00
Sam Lantinga
de7e7ed3e2
Fixed dependencies for testcursor
2011-03-15 22:41:14 -07:00
Sam Lantinga
9ad3d2ebf8
Copy icon.bmp for the testcursor build
2011-03-11 14:30:00 -08:00
Sam Lantinga
069fbf4861
Gamma support is back!
...
New API functions:
SDL_SetWindowBrightness()
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()
SDL_GetWindowGammaRamp()
SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
b206d7290d
Include an updated Version.rc in Visual Studio builds
2011-03-09 18:26:35 -08:00
Sam Lantinga
cd962003a0
Fixed 64-bit compiling
2011-03-07 23:27:51 -08:00
Sam Lantinga
6b919539d3
The msimg library isn't needed anymore.
2011-03-07 22:06:12 -08:00
Sam Lantinga
89d7238dbf
Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
2011-03-07 22:03:11 -08:00
Sam Lantinga
572abba9b9
Added support for Windows cursors
2011-02-28 23:50:32 -08:00
Sam Lantinga
a3bb35d039
Removed extra NoStdio configuration
2011-02-28 20:16:12 -08:00
Sam Lantinga
7fa84f6a78
Re-added the 3DNow! and AltiVec instruction support.
2011-02-22 21:44:36 -08:00
Sam Lantinga
c2092ce469
Fixed debug format
2011-02-17 18:53:46 -08:00
Sam Lantinga
579f2fc55e
Removed the obsolete NoSTDIO configurations
2011-02-17 12:16:01 -08:00
Sam Lantinga
dbb0a44739
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
2011-02-16 15:46:12 -08:00
Sam Lantinga
307a90d292
Made it possible to build SDL from a fresh checkout without any additional steps.
...
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.
You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.
2011-02-16 02:37:09 -08:00
Sam Lantinga
e66826bbdf
Patch from Ken Rogoway:
...
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
76489b5e9e
Removed unused leak detection code.
2011-02-11 14:23:22 -08:00
Sam Lantinga
7e3a76e238
Fixed compiling on Windows
2011-02-11 10:13:30 -08:00
Sam Lantinga
efc19178c7
Fixed compiling on Windows
...
Added an untested shader for YV12 textures
2011-02-09 10:31:12 -08:00
Sam Lantinga
47818cfba9
Added a simple log message API
2011-02-07 16:45:40 -08:00
Sam Lantinga
8d99feca16
Updated projects
2011-02-05 12:01:36 -08:00
Sam Lantinga
64db716d1b
Updated Visual Studio 2010 project
2011-02-04 14:06:01 -08:00
Sam Lantinga
9f81da0aa6
Removed missing file
2011-02-04 13:57:55 -08:00
Sam Lantinga
93a4e38e98
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
...
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
405d4ed7e4
Made it possible to create a texture of any format, even if not supported by the renderer.
...
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
2011-02-03 00:19:40 -08:00
Sam Lantinga
8bf50cc83c
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-02 14:34:54 -08:00