Undo gitignore

This commit is contained in:
Dreuu 2019-01-16 22:42:26 -05:00
parent 93176f214d
commit 5ca419973a
41 changed files with 119 additions and 260 deletions

260
.gitignore vendored
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
*.ide
*.ide-wal
*.ide-shm
*.exe
*.application
*.manifest
*.Cache
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml

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<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel node will disable file and registry virtualization.
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet ID="Custom" SameSite="site" Unrestricted="true" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
</application>
</compatibility>
<!-- Enable themes for Windows common controls and dialogs (Windows XP and later) -->
<!-- <dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>-->
</asmv1:assembly>

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3c28dccb3590a299f877aecd8a64b5acf689d462

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C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbprojAssemblyReference.cache
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityAdder.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityEdit.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AboutBox1.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AddOrRemovePrograms.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackAdder.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.BattleFrontierEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.EggMoveEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.HabitatEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.InputAttacks.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.ItemEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.MainFrm.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.movetutor2.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Resources.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexDataEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexListEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexOrderEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokemonAdder.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Pokemonedit.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RomExpander.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RSEStarterEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.SplashScreen1.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TMHMEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TradeEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TrainerEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.GenerateResource.cache
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.CoreCompileInputs.cache
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TrustInfo.xml
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe.manifest
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.xml
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.pdb

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<?xml version="1.0" encoding="utf-8"?><trustInfo xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2"><security><applicationRequestMinimum><PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" ID="Custom" SameSite="site"><IPermission Read="USERNAME" version="1" class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /><IPermission version="1" class="System.Security.Permissions.FileDialogPermission, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Unrestricted="true" /><IPermission version="1" Permanent="True" Expiry="9223372036854775807" UserQuota="9223372036854775807" Allowed="AssemblyIsolationByUser" class="System.Security.Permissions.IsolatedStorageFilePermission, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /><IPermission version="1" class="System.Security.Permissions.ReflectionPermission, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Flags="ReflectionEmit, RestrictedMemberAccess" /><IPermission version="1" class="System.Security.Permissions.SecurityPermission, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Flags="Assertion, Execution, BindingRedirects" /><IPermission version="1" class="System.Security.Permissions.UIPermission, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Unrestricted="true" /><IPermission version="1" class="System.Drawing.Printing.PrintingPermission, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" Level="DefaultPrinting" /><IPermission version="1" class="System.Security.Permissions.MediaPermission, WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" Audio="SafeAudio" Image="SafeImage" Video="SafeVideo" /><IPermission version="1" class="System.Security.Permissions.WebBrowserPermission, WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" Level="Safe" /><IPermission version="1" class="System.Net.DnsPermission, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Unrestricted="true" /><IPermission version="1" class="System.Security.Permissions.TypeDescriptorPermission, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Unrestricted="true" /></PermissionSet><defaultAssemblyRequest permissionSetReference="Custom" /></applicationRequestMinimum><requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"><!--
UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
--><requestedExecutionLevel level="asInvoker" uiAccess="false" /></requestedPrivileges></security></trustInfo>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>
PokemonGameEditor
</name>
</assembly>
<members>
<member name="T:PokemonGameEditor.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:PokemonGameEditor.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:PokemonGameEditor.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
</members>
</doc>