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@@ -1,17 +0,0 @@
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|
||||
If you want to utilize File and Registry Virtualization for backward
|
||||
compatibility then delete the requestedExecutionLevel node.
|
||||
-->
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
Binary file not shown.
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
|
||||
</startup>
|
||||
</configuration>
|
||||
@@ -1,82 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
|
||||
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|
||||
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|
||||
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|
||||
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" />
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||||
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|
||||
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|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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||||
<!-- UAC Manifest Options
|
||||
If you want to change the Windows User Account Control level replace the
|
||||
requestedExecutionLevel node with one of the following.
|
||||
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
|
||||
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
|
||||
|
||||
Specifying requestedExecutionLevel node will disable file and registry virtualization.
|
||||
If you want to utilize File and Registry Virtualization for backward
|
||||
compatibility then delete the requestedExecutionLevel node.
|
||||
-->
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<dependency>
|
||||
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|
||||
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
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|
||||
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<dsig:DigestValue>Cr6D7QgtSxz+kovq1cDsGPSD/zdNHYuBCB2mh8uw4mw=</dsig:DigestValue>
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||||
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||||
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||||
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||||
<file name="icon.ico" size="38078">
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||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
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||||
<dsig:DigestValue>JnkgjOeeffBrvL44oYWhkDcQcjP1ZMSvae9S7XoDhYE=</dsig:DigestValue>
|
||||
</hash>
|
||||
</file>
|
||||
<file name="PokemonGameEditor.exe.config" size="183">
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
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|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
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||||
<dsig:DigestValue>fqCFSMI71/18dcpyCsWg6MqUy1HQbNRev19BLku919c=</dsig:DigestValue>
|
||||
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|
||||
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|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
|
||||
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
|
||||
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
|
||||
</application>
|
||||
</compatibility>
|
||||
</asmv1:assembly>
|
||||
@@ -1,26 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>
|
||||
PokemonGameEditor
|
||||
</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:PokemonGameEditor.My.Resources.Resources">
|
||||
<summary>
|
||||
A strongly-typed resource class, for looking up localized strings, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:PokemonGameEditor.My.Resources.Resources.ResourceManager">
|
||||
<summary>
|
||||
Returns the cached ResourceManager instance used by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:PokemonGameEditor.My.Resources.Resources.Culture">
|
||||
<summary>
|
||||
Overrides the current thread's CurrentUICulture property for all
|
||||
resource lookups using this strongly typed resource class.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
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@@ -1 +0,0 @@
|
||||
3c28dccb3590a299f877aecd8a64b5acf689d462
|
||||
@@ -1,344 +0,0 @@
|
||||
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|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.read.1.tlog
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.write.1.tlog
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.manifest
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.application
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe.manifest
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.application
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MapEdit.resources
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\ResolveAssemblyReference.cache
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MapEdit.resources
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.read.1.tlog
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.write.1.tlog
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.manifest
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.application
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe.manifest
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.application
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.manifest
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.application
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\ResolveAssemblyReference.cache
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MapEdit.resources
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Pokemonedit.resources
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.read.1.tlog
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.write.1.tlog
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe.manifest
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.application
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\ResolveAssemblyReference.cache
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MapEdit.resources
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PointerConverter.resources
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Pokemonedit.resources
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.read.1.tlog
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.write.1.tlog
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\ResolveAssemblyReference.cache
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AttackEditor.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.InputAttacks.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.JamboHackEvos.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.JamboPass.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MapEdit.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PointerConverter.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Pokemonedit.resources
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.read.1.tlog
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.write.1.tlog
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AbilityEdit.resources
|
||||
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
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<?xml version="1.0" encoding="utf-8"?><trustInfo xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2"><security><applicationRequestMinimum><PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" /><defaultAssemblyRequest permissionSetReference="Custom" /></applicationRequestMinimum><requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"><!-- UAC Manifest Options
|
||||
If you want to change the Windows User Account Control level replace the
|
||||
requestedExecutionLevel node with one of the following.
|
||||
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
|
||||
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
|
||||
|
||||
Specifying requestedExecutionLevel node will disable file and registry virtualization.
|
||||
If you want to utilize File and Registry Virtualization for backward
|
||||
compatibility then delete the requestedExecutionLevel node.
|
||||
--><requestedExecutionLevel level="asInvoker" uiAccess="false" /></requestedPrivileges></security></trustInfo>
|
||||
@@ -1,23 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<assemblyIdentity name="PokemonGameEditor.application" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<description asmv2:publisher="PokemonGameEditor" asmv2:product="PokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<deployment install="true" mapFileExtensions="true">
|
||||
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/PokemonGameEditor.application" />
|
||||
</deployment>
|
||||
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<framework targetVersion="4.5" profile="Full" supportedRuntime="4.0.30319" />
|
||||
</compatibleFrameworks>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" codebase="PokemonGameEditor.exe.manifest" size="4714">
|
||||
<assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>ehVhr8b6SNFpvx4SOnc/tZuedgPlUQT8cN54mrdAMuA=</dsig:DigestValue>
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||||
</hash>
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||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
||||
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
|
||||
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<application />
|
||||
<entryPoint>
|
||||
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
|
||||
<commandLine file="PokemonGameEditor.exe" parameters="" />
|
||||
</entryPoint>
|
||||
<trustInfo>
|
||||
<security>
|
||||
<applicationRequestMinimum>
|
||||
<PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
</applicationRequestMinimum>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<!-- UAC Manifest Options
|
||||
If you want to change the Windows User Account Control level replace the
|
||||
requestedExecutionLevel node with one of the following.
|
||||
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
|
||||
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
|
||||
|
||||
Specifying requestedExecutionLevel node will disable file and registry virtualization.
|
||||
If you want to utilize File and Registry Virtualization for backward
|
||||
compatibility then delete the requestedExecutionLevel node.
|
||||
-->
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<dependency>
|
||||
<dependentOS>
|
||||
<osVersionInfo>
|
||||
<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
|
||||
</osVersionInfo>
|
||||
</dependentOS>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
|
||||
<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2122240">
|
||||
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>wJQjHctEQDskqPzinLBkLYbqhqq6ZXisVLyptagCu1I=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<file name="icon.ico" size="38078">
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>JnkgjOeeffBrvL44oYWhkDcQcjP1ZMSvae9S7XoDhYE=</dsig:DigestValue>
|
||||
</hash>
|
||||
</file>
|
||||
<file name="PokemonGameEditor.exe.config" size="183">
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>fqCFSMI71/18dcpyCsWg6MqUy1HQbNRev19BLku919c=</dsig:DigestValue>
|
||||
</hash>
|
||||
</file>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
|
||||
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
|
||||
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
|
||||
</application>
|
||||
</compatibility>
|
||||
</asmv1:assembly>
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,26 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>
|
||||
PokemonGameEditor
|
||||
</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:PokemonGameEditor.My.Resources.Resources">
|
||||
<summary>
|
||||
A strongly-typed resource class, for looking up localized strings, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:PokemonGameEditor.My.Resources.Resources.ResourceManager">
|
||||
<summary>
|
||||
Returns the cached ResourceManager instance used by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:PokemonGameEditor.My.Resources.Resources.Culture">
|
||||
<summary>
|
||||
Overrides the current thread's CurrentUICulture property for all
|
||||
resource lookups using this strongly typed resource class.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Binary file not shown.
Reference in New Issue
Block a user