Merge remote-tracking branch 'upstream/master'

# Conflicts:
#	.vs/GBAPokemonGameEditor/v14/.suo
#	.vs/GBAPokemonGameEditor/v15/Server/sqlite3/storage.ide-shm
#	.vs/GBAPokemonGameEditor/v15/Server/sqlite3/storage.ide-wal
#	GBAPokemonGameEditor/ImportDataFunctions.vb
#	GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.application
#	GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.exe
#	GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.exe.manifest
#	GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.pdb
#	GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.vshost.application
#	GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.vshost.exe
#	GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.vshost.exe.manifest
#	GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.xml
#	GBAPokemonGameEditor/bin/Debug/app.publish/PokemonGameEditor.exe
#	GBAPokemonGameEditor/obj/x86/Debug/DesignTimeResolveAssemblyReferences.cache
#	GBAPokemonGameEditor/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
#	GBAPokemonGameEditor/obj/x86/Debug/GBAPokemonGameEditor.vbproj.FileListAbsolute.txt
#	GBAPokemonGameEditor/obj/x86/Debug/GBAPokemonGameEditor.vbproj.GenerateResource.Cache
#	GBAPokemonGameEditor/obj/x86/Debug/PokemonGameEditor.application
#	GBAPokemonGameEditor/obj/x86/Debug/PokemonGameEditor.exe
#	GBAPokemonGameEditor/obj/x86/Debug/PokemonGameEditor.exe.manifest
#	GBAPokemonGameEditor/obj/x86/Debug/PokemonGameEditor.pdb
This commit is contained in:
Dreuu 2019-01-16 23:21:46 -05:00
commit 02f9fb8d67
25 changed files with 638 additions and 79 deletions

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@ -438,7 +438,7 @@ Module ExportDataFunctions
Public Sub ExportTrainerSprite(filename As String, Index As Integer)
Dim bitout As Bitmap = GetAndDrawTrainerSpriteToBitmap(Index, Int32.Parse(((ReadHEX(LoadedROM, (Int32.Parse((GetString(GetINIFileLocation(), header, "IconPalTable", "")), System.Globalization.NumberStyles.HexNumber)) + (Index), 1))), System.Globalization.NumberStyles.HexNumber), True)
Dim bitout As Bitmap = GetAndDrawTrainerSpriteToBitmap(Index, True)
bitout.Save(filename)

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@ -1200,7 +1200,7 @@ ErrorHandle:
End Sub
Public Function GetAndDrawTrainerSpriteToBitmap(ByVal index As Integer, ByVal palindex As Integer, Optional ShowBackColor As Boolean = False) As Bitmap
Public Function GetAndDrawTrainerSpriteToBitmap(ByVal index As Integer, Optional ShowBackColor As Boolean = False) As Bitmap
Dim sOffset As Integer = Int32.Parse(GetString(GetINIFileLocation(), header, "TrainerImageTable", ""), System.Globalization.NumberStyles.HexNumber) + (index * 8)
Dim pOffset As Integer = Int32.Parse(GetString(GetINIFileLocation(), header, "TrainerPaletteTable", ""), System.Globalization.NumberStyles.HexNumber) + (index * 8)

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<assemblyIdentity name="PokemonGameEditor.application" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="PokemonGameEditor" asmv2:product="PokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true">
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/PokemonGameEditor.application" />
</deployment>
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
<framework targetVersion="4.5" profile="Full" supportedRuntime="4.0.30319" />
</compatibleFrameworks>
<dependency>
<dependentAssembly dependencyType="install" codebase="PokemonGameEditor.exe.manifest" size="4714">
<assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>ZPldB61y37uHoxUw3d9sjfXQNo6uXLUSu3S+Zm/hJaA=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
</asmv1:assembly>

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@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
<application />
<entryPoint>
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
<commandLine file="PokemonGameEditor.exe" parameters="" />
</entryPoint>
<trustInfo>
<security>
<applicationRequestMinimum>
<PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" />
<defaultAssemblyRequest permissionSetReference="Custom" />
</applicationRequestMinimum>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel node will disable file and registry virtualization.
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentOS>
<osVersionInfo>
<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
</osVersionInfo>
</dependentOS>
</dependency>
<dependency>
<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2085888">
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>OcpzcyjEychSbS73gzzApWC7NRIXJInBLOU5Ortf8So=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
<file name="icon.ico" size="38078">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>JnkgjOeeffBrvL44oYWhkDcQcjP1ZMSvae9S7XoDhYE=</dsig:DigestValue>
</hash>
</file>
<file name="PokemonGameEditor.exe.config" size="183">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>fqCFSMI71/18dcpyCsWg6MqUy1HQbNRev19BLku919c=</dsig:DigestValue>
</hash>
</file>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
</application>
</compatibility>
</asmv1:assembly>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<assemblyIdentity name="PokemonGameEditor.application" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="PokemonGameEditor" asmv2:product="PokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true">
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/PokemonGameEditor.application" />
</deployment>
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
<framework targetVersion="4.5" profile="Full" supportedRuntime="4.0.30319" />
</compatibleFrameworks>
<dependency>
<dependentAssembly dependencyType="install" codebase="PokemonGameEditor.exe.manifest" size="4714">
<assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>0ANUy5+Ne0s7N6h5fsyD/o48XukQJcAiCGYT+H4UoZU=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
</asmv1:assembly>

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@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
<application />
<entryPoint>
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
<commandLine file="PokemonGameEditor.exe" parameters="" />
</entryPoint>
<trustInfo>
<security>
<applicationRequestMinimum>
<PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" />
<defaultAssemblyRequest permissionSetReference="Custom" />
</applicationRequestMinimum>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel node will disable file and registry virtualization.
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentOS>
<osVersionInfo>
<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
</osVersionInfo>
</dependentOS>
</dependency>
<dependency>
<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2084864">
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>yrh+ZXo63tISyVQnwDlVf1/TfkJIIpmL3XB34CEkk/s=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
<file name="icon.ico" size="38078">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>JnkgjOeeffBrvL44oYWhkDcQcjP1ZMSvae9S7XoDhYE=</dsig:DigestValue>
</hash>
</file>
<file name="PokemonGameEditor.exe.config" size="183">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>fqCFSMI71/18dcpyCsWg6MqUy1HQbNRev19BLku919c=</dsig:DigestValue>
</hash>
</file>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
</application>
</compatibility>
</asmv1:assembly>

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@ -0,0 +1,26 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>
PokemonGameEditor
</name>
</assembly>
<members>
<member name="T:PokemonGameEditor.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:PokemonGameEditor.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:PokemonGameEditor.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
</members>
</doc>

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@ -13,6 +13,7 @@ Module modTextSapp
m = False
If Len(asciistring) - (i - 1) > 3 Then
Select Case Mid(asciistring, i, 4)
Case "[er]" : Y = &H2C : m = True
Case "[Lv]" : Y = &H34 : m = True
Case "[PK]" : Y = &H53 : m = True
Case "[MN]" : Y = &H54 : m = True
@ -20,6 +21,7 @@ Module modTextSapp
Case "[Ke]" : Y = &H56 : m = True
Case "[BL]" : Y = &H57 : m = True
Case "[OC]" : Y = &H58 : m = True
Case "[re]" : Y = &HA0 : m = True
Case "" & "" & "" & "" : Y = &HFB : m = True
'Case StrDup(1, 10) : Y = &HFB : m = True
'Case StrDup(1, &HD) : Y = &HFB : m = True
@ -43,12 +45,6 @@ Module modTextSapp
Case "[L]" : Y = &H7B : m = True
Case "[R]" : Y = &H7C : m = True
Case "[.]" : Y = &HB0 : m = True
Case "[""]" : Y = &HB1 : m = True
Case "[']" : Y = &HB3 : m = True
Case "[m]" : Y = &HB5 : m = True
Case "[f]" : Y = &HB6 : m = True
Case "[p]" : Y = &HB7 : m = True
Case "[x]" : Y = &HB9 : m = True
Case "[>]" : Y = &HEF : m = True
Case "[u]" : Y = &HF7 : m = True
Case "[d]" : Y = &HF8 : m = True
@ -95,6 +91,7 @@ Module modTextSapp
Case "Ù" : Y = &H11 : m = True
Case "Ú" : Y = &H12 : m = True
Case "Û" : Y = &H13 : m = True
Case "Ñ" : Y = &H14 : m = True
Case "ß" : Y = &H15 : m = True
Case "à" : Y = &H16 : m = True
Case "á" : Y = &H17 : m = True
@ -108,14 +105,18 @@ Module modTextSapp
Case "ï" : Y = &H21 : m = True
Case "ò" : Y = &H22 : m = True
Case "ó" : Y = &H23 : m = True
Case "œ" : Y = &H24 : m = True
Case "ù" : Y = &H25 : m = True
Case "ú" : Y = &H26 : m = True
Case "°" : Y = &H28 : m = True
Case "ª" : Y = &H29 : m = True
Case "+" : Y = &H2C : m = True
Case "ô" : Y = &H24 : m = True
Case "œ" : Y = &H25 : m = True
Case "ù" : Y = &H26 : m = True
Case "ú" : Y = &H27 : m = True
Case "û" : Y = &H28 : m = True
Case "ñ" : Y = &H29 : m = True
Case "º" : Y = &H2A : m = True
Case "ª" : Y = &H2B : m = True
Case "&" : Y = &H2D : m = True
Case "+" : Y = &H2E : m = True
Case "=" : Y = &H35 : m = True
Case ";" : Y = &H36 : m = True
Case "¿" : Y = &H51 : m = True
Case "¡" : Y = &H52 : m = True
Case "Í" : Y = &H5A : m = True
@ -124,6 +125,8 @@ Module modTextSapp
Case ")" : Y = &H5D : m = True
Case "â" : Y = &H68 : m = True
Case "í" : Y = &H6F : m = True
Case "<" : Y = &H85 : m = True
Case ">" : Y = &H86 : m = True
Case "0" : Y = &HA1 : m = True
Case "1" : Y = &HA2 : m = True
Case "2" : Y = &HA3 : m = True
@ -138,10 +141,15 @@ Module modTextSapp
Case "?" : Y = &HAC : m = True
Case "." : Y = &HAD : m = True
Case "-" : Y = &HAE : m = True
Case "·" : Y = &HAF : m = True
Case "" : Y = &HB1 : m = True
Case "" : Y = &HB2 : m = True
Case "" : Y = &HB3 : m = True
Case "" : Y = &HB4 : m = True
Case "" : Y = &HB5 : m = True
Case "" : Y = &HB6 : m = True
Case "¥" : Y = &HB7 : m = True
Case "," : Y = &HB8 : m = True
Case """" : Y = &HB2 : m = True
Case "'" : Y = &HB4 : m = True
Case "×" : Y = &HB9 : m = True
Case "/" : Y = &HBA : m = True
Case "A" : Y = &HBB : m = True
Case "B" : Y = &HBC : m = True
@ -571,7 +579,6 @@ Module modTextSapp
Case &HFD : Y = "\v" : n = True
Case &HFE : Y = "\n"
Case &HFF : Y = "\x"
Case &H7C : Y = " "
Case &H80 : Y = ""
Case Else : Y = "\h" & IIf(Len(Hex(X)) < 2, "0" & Hex(X), Hex(X))
@ -597,6 +604,7 @@ Module modTextSapp
Case &H11 : Y = "Ù"
Case &H12 : Y = "Ú"
Case &H13 : Y = "Û"
Case &H14 : Y = "Ñ"
Case &H15 : Y = "ß"
Case &H16 : Y = "à"
Case &H17 : Y = "á"
@ -610,16 +618,20 @@ Module modTextSapp
Case &H21 : Y = "ï"
Case &H22 : Y = "ò"
Case &H23 : Y = "ó"
Case &H24 : Y = "œ"
Case &H25 : Y = "ù"
Case &H26 : Y = "ú"
Case &H28 : Y = "°"
Case &H29 : Y = "ª"
Case &H2B : Y = "&"
Case &H2C : Y = "+"
Case &H24 : Y = "ô"
Case &H25 : Y = "œ"
Case &H26 : Y = "ù"
Case &H27 : Y = "ú"
Case &H28 : Y = "û"
Case &H29 : Y = "ñ"
Case &H2A : Y = "°"
Case &H2B : Y = "ª"
Case &H2C : Y = "[er]"
Case &H2D : Y = "&"
Case &H34 : Y = "[Lv]"
Case &H2E : Y = "+"
Case &H34 : Y = "[Lv]"
Case &H35 : Y = "="
Case &H36 : Y = ";"
Case &H51 : Y = "¿"
Case &H52 : Y = "¡"
Case &H53 : Y = "[PK]"
@ -639,6 +651,9 @@ Module modTextSapp
Case &H7A : Y = "[D]"
Case &H7B : Y = "[L]"
Case &H7C : Y = "[R]"
Case &H85 : Y = "<"
Case &H86 : Y = ">"
Case &HA0 : Y = "[re]"
Case &HA1 : Y = "0"
Case &HA2 : Y = "1"
Case &HA3 : Y = "2"
@ -655,15 +670,15 @@ Module modTextSapp
Case &HAE : Y = "-"
Case &HAF : Y = "·"
Case &HB0 : Y = "[.]"
Case &HB1 : Y = "[""]"
Case &HB2 : Y = """"
Case &HB3 : Y = "[']"
Case &HB4 : Y = "'"
Case &HB1 : Y = ""
Case &HB2 : Y = ""
Case &HB3 : Y = ""
Case &HB4 : Y = ""
Case &HB5 : Y = ""
Case &HB6 : Y = ""
Case &HB7 : Y = "[p]"
Case &HB7 : Y = "¥"
Case &HB8 : Y = ","
Case &HB9 : Y = "[x]"
Case &HB9 : Y = "×"
Case &HBA : Y = "/"
Case &HBB : Y = "A"
Case &HBC : Y = "B"
@ -819,6 +834,7 @@ Module modTextSapp
Case "Ù" : Y = &H11 : m = True
Case "Ú" : Y = &H12 : m = True
Case "Û" : Y = &H13 : m = True
Case "Ñ" : Y = &H14 : m = True
Case "ß" : Y = &H15 : m = True
Case "à" : Y = &H16 : m = True
Case "á" : Y = &H17 : m = True
@ -832,14 +848,18 @@ Module modTextSapp
Case "ï" : Y = &H21 : m = True
Case "ò" : Y = &H22 : m = True
Case "ó" : Y = &H23 : m = True
Case "œ" : Y = &H24 : m = True
Case "ù" : Y = &H25 : m = True
Case "ú" : Y = &H26 : m = True
Case "°" : Y = &H28 : m = True
Case "ª" : Y = &H29 : m = True
Case "+" : Y = &H2C : m = True
Case "ô" : Y = &H24 : m = True
Case "œ" : Y = &H25 : m = True
Case "ù" : Y = &H26 : m = True
Case "ú" : Y = &H27 : m = True
Case "û" : Y = &H28 : m = True
Case "ñ" : Y = &H29 : m = True
Case "º" : Y = &H2A : m = True
Case "ª" : Y = &H2B : m = True
Case "&" : Y = &H2D : m = True
Case "+" : Y = &H2E : m = True
Case "=" : Y = &H35 : m = True
Case ";" : Y = &H36 : m = True
Case "¿" : Y = &H51 : m = True
Case "¡" : Y = &H52 : m = True
Case "Í" : Y = &H5A : m = True
@ -848,6 +868,8 @@ Module modTextSapp
Case ")" : Y = &H5D : m = True
Case "â" : Y = &H68 : m = True
Case "í" : Y = &H6F : m = True
Case "<" : Y = &H85 : m = True
Case ">" : Y = &H86 : m = True
Case "0" : Y = &HA1 : m = True
Case "1" : Y = &HA2 : m = True
Case "2" : Y = &HA3 : m = True
@ -862,10 +884,15 @@ Module modTextSapp
Case "?" : Y = &HAC : m = True
Case "." : Y = &HAD : m = True
Case "-" : Y = &HAE : m = True
Case "·" : Y = &HAF : m = True
Case "" : Y = &HB1 : m = True
Case "" : Y = &HB2 : m = True
Case "" : Y = &HB3 : m = True
Case "" : Y = &HB4 : m = True
Case "" : Y = &HB5 : m = True
Case "" : Y = &HB6 : m = True
Case "¥" : Y = &HB7 : m = True
Case "," : Y = &HB8 : m = True
Case """" : Y = &HB2 : m = True
Case "'" : Y = &HB4 : m = True
Case "×" : Y = &HB9 : m = True
Case "/" : Y = &HBA : m = True
Case "A" : Y = &HBB : m = True
Case "B" : Y = &HBC : m = True
@ -926,10 +953,8 @@ Module modTextSapp
Case "ä" : Y = &HF4 : m = True
Case "ö" : Y = &HF5 : m = True
Case "ü" : Y = &HF6 : m = True
Case "" : Y = &HB5 : m = True
Case "" : Y = &HB6 : m = True
'This whole thing auto-converted from TBL file
'This whole thing auto-converted from TBL file
Case "" : Y = &H1 '"a"
Case "" : Y = &H2 '"i"
Case "" : Y = &H3 '"u"

View File

@ -1,33 +1,226 @@
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C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityEdit.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AboutBox1.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AddOrRemovePrograms.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackAdder.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.BattleFrontierEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.EggMoveEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.HabitatEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.InputAttacks.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.ItemEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.MainFrm.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.movetutor2.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Resources.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexDataEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexListEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexOrderEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokemonAdder.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Pokemonedit.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RomExpander.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RSEStarterEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.SplashScreen1.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TMHMEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TradeEditor.resources
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TrainerEditor.resources
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C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
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C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
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C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MapEdit.resources
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
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C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MapEdit.resources
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Pokemonedit.resources
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.read.1.tlog
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.write.1.tlog
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C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
C:\Users\Gamer2020\Desktop\Pokemon Game Editor\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
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C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\ResolveAssemblyReference.cache
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C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MapEdit.resources
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PointerConverter.resources
C:\Users\Gamer2020\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
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C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\ResolveAssemblyReference.cache
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AttackEditor.resources
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.InputAttacks.resources
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.JamboHackEvos.resources
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C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PointerConverter.resources
C:\Users\Owner\Desktop\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
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C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AddOrRemovePrograms.resources
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AttackEditor.resources
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.BattleFrontierEditor.resources
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.InputAttacks.resources
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.JamboHackEvos.resources
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C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
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C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PointerConverter.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.xml
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Resources.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexDataEditor.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Pokemonedit.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.SplashScreen1.resources
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TMHMEditor.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.EggMoveEditor.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackAdder.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RomExpander.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TradeEditor.resources
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D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.ItemEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.MainFrm.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.movetutor2.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Resources.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexDataEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexListEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexOrderEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokemonAdder.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Pokemonedit.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RomExpander.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RSEStarterEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.SplashScreen1.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TMHMEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TradeEditor.resources
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TrainerEditor.resources
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D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.xml
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.pdb
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<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<assemblyIdentity name="PokemonGameEditor.application" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="PokemonGameEditor" asmv2:product="PokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true">
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/PokemonGameEditor.application" />
</deployment>
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
<framework targetVersion="4.5" profile="Full" supportedRuntime="4.0.30319" />
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<dependentAssembly dependencyType="install" codebase="PokemonGameEditor.exe.manifest" size="4714">
<assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
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<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
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<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
<commandLine file="PokemonGameEditor.exe" parameters="" />
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<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel node will disable file and registry virtualization.
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
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<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
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<hash>
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<application>
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
</application>
</compatibility>
</asmv1:assembly>

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![alt tag](https://raw.githubusercontent.com/Gamer2020/PokemonGameEditor/master/Screenshots/PGEBANNER.png)
Pokemon Game Editor, commonly know as PGE, is an all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games. The program continues to evolve over the years and has had 60,000+ downloads. It has even inspired several copycat programs hence the slogan "Accept no Imitations!" was adopted. The program is currently developed in VB.Net with Visual Studio 2013.
Pokemon Game Editor, commonly know as PGE, is an all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games. The program continues to evolve over the years and has had 60,000+ downloads. It has even inspired several copycat programs hence the slogan "Accept no Imitations!" was adopted. The program is currently developed in VB.Net with Visual Studio 2017.
Screenshots
=================