mirror of
https://github.com/Gamer2020/PokemonGameEditor.git
synced 2026-07-06 02:00:52 -05:00
Merge remote-tracking branch 'upstream/master'
# Conflicts: # .vs/GBAPokemonGameEditor/v14/.suo # .vs/GBAPokemonGameEditor/v15/Server/sqlite3/storage.ide-shm # .vs/GBAPokemonGameEditor/v15/Server/sqlite3/storage.ide-wal # GBAPokemonGameEditor/ImportDataFunctions.vb # GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.application # GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.exe # GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.exe.manifest # GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.pdb # GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.vshost.application # GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.vshost.exe # GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.vshost.exe.manifest # GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.xml # GBAPokemonGameEditor/bin/Debug/app.publish/PokemonGameEditor.exe # GBAPokemonGameEditor/obj/x86/Debug/DesignTimeResolveAssemblyReferences.cache # GBAPokemonGameEditor/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache # GBAPokemonGameEditor/obj/x86/Debug/GBAPokemonGameEditor.vbproj.FileListAbsolute.txt # GBAPokemonGameEditor/obj/x86/Debug/GBAPokemonGameEditor.vbproj.GenerateResource.Cache # GBAPokemonGameEditor/obj/x86/Debug/PokemonGameEditor.application # GBAPokemonGameEditor/obj/x86/Debug/PokemonGameEditor.exe # GBAPokemonGameEditor/obj/x86/Debug/PokemonGameEditor.exe.manifest # GBAPokemonGameEditor/obj/x86/Debug/PokemonGameEditor.pdb
This commit is contained in:
commit
02f9fb8d67
BIN
.vs/GBAPokemonGameEditor/v14/.suo
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.vs/GBAPokemonGameEditor/v14/.suo
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@ -438,7 +438,7 @@ Module ExportDataFunctions
|
|||
|
||||
Public Sub ExportTrainerSprite(filename As String, Index As Integer)
|
||||
|
||||
Dim bitout As Bitmap = GetAndDrawTrainerSpriteToBitmap(Index, Int32.Parse(((ReadHEX(LoadedROM, (Int32.Parse((GetString(GetINIFileLocation(), header, "IconPalTable", "")), System.Globalization.NumberStyles.HexNumber)) + (Index), 1))), System.Globalization.NumberStyles.HexNumber), True)
|
||||
Dim bitout As Bitmap = GetAndDrawTrainerSpriteToBitmap(Index, True)
|
||||
|
||||
bitout.Save(filename)
|
||||
|
||||
|
|
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|||
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@ -1200,7 +1200,7 @@ ErrorHandle:
|
|||
|
||||
End Sub
|
||||
|
||||
Public Function GetAndDrawTrainerSpriteToBitmap(ByVal index As Integer, ByVal palindex As Integer, Optional ShowBackColor As Boolean = False) As Bitmap
|
||||
Public Function GetAndDrawTrainerSpriteToBitmap(ByVal index As Integer, Optional ShowBackColor As Boolean = False) As Bitmap
|
||||
|
||||
Dim sOffset As Integer = Int32.Parse(GetString(GetINIFileLocation(), header, "TrainerImageTable", ""), System.Globalization.NumberStyles.HexNumber) + (index * 8)
|
||||
Dim pOffset As Integer = Int32.Parse(GetString(GetINIFileLocation(), header, "TrainerPaletteTable", ""), System.Globalization.NumberStyles.HexNumber) + (index * 8)
|
||||
|
|
|
|||
23
GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.application
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GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.application
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@ -0,0 +1,23 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<assemblyIdentity name="PokemonGameEditor.application" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<description asmv2:publisher="PokemonGameEditor" asmv2:product="PokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<deployment install="true" mapFileExtensions="true">
|
||||
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/PokemonGameEditor.application" />
|
||||
</deployment>
|
||||
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<framework targetVersion="4.5" profile="Full" supportedRuntime="4.0.30319" />
|
||||
</compatibleFrameworks>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" codebase="PokemonGameEditor.exe.manifest" size="4714">
|
||||
<assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
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||||
</dsig:Transforms>
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||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
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||||
<dsig:DigestValue>ZPldB61y37uHoxUw3d9sjfXQNo6uXLUSu3S+Zm/hJaA=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
||||
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@ -0,0 +1,82 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
|
||||
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<application />
|
||||
<entryPoint>
|
||||
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
|
||||
<commandLine file="PokemonGameEditor.exe" parameters="" />
|
||||
</entryPoint>
|
||||
<trustInfo>
|
||||
<security>
|
||||
<applicationRequestMinimum>
|
||||
<PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
</applicationRequestMinimum>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<!-- UAC Manifest Options
|
||||
If you want to change the Windows User Account Control level replace the
|
||||
requestedExecutionLevel node with one of the following.
|
||||
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
|
||||
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
|
||||
|
||||
Specifying requestedExecutionLevel node will disable file and registry virtualization.
|
||||
If you want to utilize File and Registry Virtualization for backward
|
||||
compatibility then delete the requestedExecutionLevel node.
|
||||
-->
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<dependency>
|
||||
<dependentOS>
|
||||
<osVersionInfo>
|
||||
<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
|
||||
</osVersionInfo>
|
||||
</dependentOS>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
|
||||
<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2085888">
|
||||
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>OcpzcyjEychSbS73gzzApWC7NRIXJInBLOU5Ortf8So=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<file name="icon.ico" size="38078">
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>JnkgjOeeffBrvL44oYWhkDcQcjP1ZMSvae9S7XoDhYE=</dsig:DigestValue>
|
||||
</hash>
|
||||
</file>
|
||||
<file name="PokemonGameEditor.exe.config" size="183">
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>fqCFSMI71/18dcpyCsWg6MqUy1HQbNRev19BLku919c=</dsig:DigestValue>
|
||||
</hash>
|
||||
</file>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
|
||||
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
|
||||
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
|
||||
</application>
|
||||
</compatibility>
|
||||
</asmv1:assembly>
|
||||
BIN
GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.pdb
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GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.pdb
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@ -0,0 +1,23 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<assemblyIdentity name="PokemonGameEditor.application" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<description asmv2:publisher="PokemonGameEditor" asmv2:product="PokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<deployment install="true" mapFileExtensions="true">
|
||||
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/PokemonGameEditor.application" />
|
||||
</deployment>
|
||||
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<framework targetVersion="4.5" profile="Full" supportedRuntime="4.0.30319" />
|
||||
</compatibleFrameworks>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" codebase="PokemonGameEditor.exe.manifest" size="4714">
|
||||
<assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>0ANUy5+Ne0s7N6h5fsyD/o48XukQJcAiCGYT+H4UoZU=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
||||
BIN
GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.vshost.exe
Normal file
BIN
GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.vshost.exe
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|
|
@ -0,0 +1,82 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
|
||||
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<application />
|
||||
<entryPoint>
|
||||
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
|
||||
<commandLine file="PokemonGameEditor.exe" parameters="" />
|
||||
</entryPoint>
|
||||
<trustInfo>
|
||||
<security>
|
||||
<applicationRequestMinimum>
|
||||
<PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
</applicationRequestMinimum>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<!-- UAC Manifest Options
|
||||
If you want to change the Windows User Account Control level replace the
|
||||
requestedExecutionLevel node with one of the following.
|
||||
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
|
||||
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
|
||||
|
||||
Specifying requestedExecutionLevel node will disable file and registry virtualization.
|
||||
If you want to utilize File and Registry Virtualization for backward
|
||||
compatibility then delete the requestedExecutionLevel node.
|
||||
-->
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<dependency>
|
||||
<dependentOS>
|
||||
<osVersionInfo>
|
||||
<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
|
||||
</osVersionInfo>
|
||||
</dependentOS>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
|
||||
<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2084864">
|
||||
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>yrh+ZXo63tISyVQnwDlVf1/TfkJIIpmL3XB34CEkk/s=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<file name="icon.ico" size="38078">
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>JnkgjOeeffBrvL44oYWhkDcQcjP1ZMSvae9S7XoDhYE=</dsig:DigestValue>
|
||||
</hash>
|
||||
</file>
|
||||
<file name="PokemonGameEditor.exe.config" size="183">
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>fqCFSMI71/18dcpyCsWg6MqUy1HQbNRev19BLku919c=</dsig:DigestValue>
|
||||
</hash>
|
||||
</file>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
|
||||
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
|
||||
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
|
||||
</application>
|
||||
</compatibility>
|
||||
</asmv1:assembly>
|
||||
26
GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.xml
Normal file
26
GBAPokemonGameEditor/bin/Debug/PokemonGameEditor.xml
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>
|
||||
PokemonGameEditor
|
||||
</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:PokemonGameEditor.My.Resources.Resources">
|
||||
<summary>
|
||||
A strongly-typed resource class, for looking up localized strings, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:PokemonGameEditor.My.Resources.Resources.ResourceManager">
|
||||
<summary>
|
||||
Returns the cached ResourceManager instance used by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:PokemonGameEditor.My.Resources.Resources.Culture">
|
||||
<summary>
|
||||
Overrides the current thread's CurrentUICulture property for all
|
||||
resource lookups using this strongly typed resource class.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Binary file not shown.
|
|
@ -13,6 +13,7 @@ Module modTextSapp
|
|||
m = False
|
||||
If Len(asciistring) - (i - 1) > 3 Then
|
||||
Select Case Mid(asciistring, i, 4)
|
||||
Case "[er]" : Y = &H2C : m = True
|
||||
Case "[Lv]" : Y = &H34 : m = True
|
||||
Case "[PK]" : Y = &H53 : m = True
|
||||
Case "[MN]" : Y = &H54 : m = True
|
||||
|
|
@ -20,6 +21,7 @@ Module modTextSapp
|
|||
Case "[Ke]" : Y = &H56 : m = True
|
||||
Case "[BL]" : Y = &H57 : m = True
|
||||
Case "[OC]" : Y = &H58 : m = True
|
||||
Case "[re]" : Y = &HA0 : m = True
|
||||
Case "" & "" & "" & "" : Y = &HFB : m = True
|
||||
'Case StrDup(1, 10) : Y = &HFB : m = True
|
||||
'Case StrDup(1, &HD) : Y = &HFB : m = True
|
||||
|
|
@ -43,12 +45,6 @@ Module modTextSapp
|
|||
Case "[L]" : Y = &H7B : m = True
|
||||
Case "[R]" : Y = &H7C : m = True
|
||||
Case "[.]" : Y = &HB0 : m = True
|
||||
Case "[""]" : Y = &HB1 : m = True
|
||||
Case "[']" : Y = &HB3 : m = True
|
||||
Case "[m]" : Y = &HB5 : m = True
|
||||
Case "[f]" : Y = &HB6 : m = True
|
||||
Case "[p]" : Y = &HB7 : m = True
|
||||
Case "[x]" : Y = &HB9 : m = True
|
||||
Case "[>]" : Y = &HEF : m = True
|
||||
Case "[u]" : Y = &HF7 : m = True
|
||||
Case "[d]" : Y = &HF8 : m = True
|
||||
|
|
@ -95,6 +91,7 @@ Module modTextSapp
|
|||
Case "Ù" : Y = &H11 : m = True
|
||||
Case "Ú" : Y = &H12 : m = True
|
||||
Case "Û" : Y = &H13 : m = True
|
||||
Case "Ñ" : Y = &H14 : m = True
|
||||
Case "ß" : Y = &H15 : m = True
|
||||
Case "à" : Y = &H16 : m = True
|
||||
Case "á" : Y = &H17 : m = True
|
||||
|
|
@ -108,14 +105,18 @@ Module modTextSapp
|
|||
Case "ï" : Y = &H21 : m = True
|
||||
Case "ò" : Y = &H22 : m = True
|
||||
Case "ó" : Y = &H23 : m = True
|
||||
Case "œ" : Y = &H24 : m = True
|
||||
Case "ù" : Y = &H25 : m = True
|
||||
Case "ú" : Y = &H26 : m = True
|
||||
Case "°" : Y = &H28 : m = True
|
||||
Case "ª" : Y = &H29 : m = True
|
||||
Case "+" : Y = &H2C : m = True
|
||||
Case "ô" : Y = &H24 : m = True
|
||||
Case "œ" : Y = &H25 : m = True
|
||||
Case "ù" : Y = &H26 : m = True
|
||||
Case "ú" : Y = &H27 : m = True
|
||||
Case "û" : Y = &H28 : m = True
|
||||
Case "ñ" : Y = &H29 : m = True
|
||||
Case "º" : Y = &H2A : m = True
|
||||
Case "ª" : Y = &H2B : m = True
|
||||
Case "&" : Y = &H2D : m = True
|
||||
Case "+" : Y = &H2E : m = True
|
||||
Case "=" : Y = &H35 : m = True
|
||||
Case ";" : Y = &H36 : m = True
|
||||
Case "¿" : Y = &H51 : m = True
|
||||
Case "¡" : Y = &H52 : m = True
|
||||
Case "Í" : Y = &H5A : m = True
|
||||
|
|
@ -124,6 +125,8 @@ Module modTextSapp
|
|||
Case ")" : Y = &H5D : m = True
|
||||
Case "â" : Y = &H68 : m = True
|
||||
Case "í" : Y = &H6F : m = True
|
||||
Case "<" : Y = &H85 : m = True
|
||||
Case ">" : Y = &H86 : m = True
|
||||
Case "0" : Y = &HA1 : m = True
|
||||
Case "1" : Y = &HA2 : m = True
|
||||
Case "2" : Y = &HA3 : m = True
|
||||
|
|
@ -138,10 +141,15 @@ Module modTextSapp
|
|||
Case "?" : Y = &HAC : m = True
|
||||
Case "." : Y = &HAD : m = True
|
||||
Case "-" : Y = &HAE : m = True
|
||||
Case "·" : Y = &HAF : m = True
|
||||
Case "“" : Y = &HB1 : m = True
|
||||
Case "”" : Y = &HB2 : m = True
|
||||
Case "‘" : Y = &HB3 : m = True
|
||||
Case "’" : Y = &HB4 : m = True
|
||||
Case "♂" : Y = &HB5 : m = True
|
||||
Case "♀" : Y = &HB6 : m = True
|
||||
Case "¥" : Y = &HB7 : m = True
|
||||
Case "," : Y = &HB8 : m = True
|
||||
Case """" : Y = &HB2 : m = True
|
||||
Case "'" : Y = &HB4 : m = True
|
||||
Case "×" : Y = &HB9 : m = True
|
||||
Case "/" : Y = &HBA : m = True
|
||||
Case "A" : Y = &HBB : m = True
|
||||
Case "B" : Y = &HBC : m = True
|
||||
|
|
@ -571,7 +579,6 @@ Module modTextSapp
|
|||
Case &HFD : Y = "\v" : n = True
|
||||
Case &HFE : Y = "\n"
|
||||
Case &HFF : Y = "\x"
|
||||
|
||||
Case &H7C : Y = " "
|
||||
Case &H80 : Y = ""
|
||||
Case Else : Y = "\h" & IIf(Len(Hex(X)) < 2, "0" & Hex(X), Hex(X))
|
||||
|
|
@ -597,6 +604,7 @@ Module modTextSapp
|
|||
Case &H11 : Y = "Ù"
|
||||
Case &H12 : Y = "Ú"
|
||||
Case &H13 : Y = "Û"
|
||||
Case &H14 : Y = "Ñ"
|
||||
Case &H15 : Y = "ß"
|
||||
Case &H16 : Y = "à"
|
||||
Case &H17 : Y = "á"
|
||||
|
|
@ -610,16 +618,20 @@ Module modTextSapp
|
|||
Case &H21 : Y = "ï"
|
||||
Case &H22 : Y = "ò"
|
||||
Case &H23 : Y = "ó"
|
||||
Case &H24 : Y = "œ"
|
||||
Case &H25 : Y = "ù"
|
||||
Case &H26 : Y = "ú"
|
||||
Case &H28 : Y = "°"
|
||||
Case &H29 : Y = "ª"
|
||||
Case &H2B : Y = "&"
|
||||
Case &H2C : Y = "+"
|
||||
Case &H24 : Y = "ô"
|
||||
Case &H25 : Y = "œ"
|
||||
Case &H26 : Y = "ù"
|
||||
Case &H27 : Y = "ú"
|
||||
Case &H28 : Y = "û"
|
||||
Case &H29 : Y = "ñ"
|
||||
Case &H2A : Y = "°"
|
||||
Case &H2B : Y = "ª"
|
||||
Case &H2C : Y = "[er]"
|
||||
Case &H2D : Y = "&"
|
||||
Case &H34 : Y = "[Lv]"
|
||||
Case &H2E : Y = "+"
|
||||
Case &H34 : Y = "[Lv]"
|
||||
Case &H35 : Y = "="
|
||||
Case &H36 : Y = ";"
|
||||
Case &H51 : Y = "¿"
|
||||
Case &H52 : Y = "¡"
|
||||
Case &H53 : Y = "[PK]"
|
||||
|
|
@ -639,6 +651,9 @@ Module modTextSapp
|
|||
Case &H7A : Y = "[D]"
|
||||
Case &H7B : Y = "[L]"
|
||||
Case &H7C : Y = "[R]"
|
||||
Case &H85 : Y = "<"
|
||||
Case &H86 : Y = ">"
|
||||
Case &HA0 : Y = "[re]"
|
||||
Case &HA1 : Y = "0"
|
||||
Case &HA2 : Y = "1"
|
||||
Case &HA3 : Y = "2"
|
||||
|
|
@ -655,15 +670,15 @@ Module modTextSapp
|
|||
Case &HAE : Y = "-"
|
||||
Case &HAF : Y = "·"
|
||||
Case &HB0 : Y = "[.]"
|
||||
Case &HB1 : Y = "[""]"
|
||||
Case &HB2 : Y = """"
|
||||
Case &HB3 : Y = "[']"
|
||||
Case &HB4 : Y = "'"
|
||||
Case &HB1 : Y = "“"
|
||||
Case &HB2 : Y = "”"
|
||||
Case &HB3 : Y = "‘"
|
||||
Case &HB4 : Y = "’"
|
||||
Case &HB5 : Y = "♂"
|
||||
Case &HB6 : Y = "♀"
|
||||
Case &HB7 : Y = "[p]"
|
||||
Case &HB7 : Y = "¥"
|
||||
Case &HB8 : Y = ","
|
||||
Case &HB9 : Y = "[x]"
|
||||
Case &HB9 : Y = "×"
|
||||
Case &HBA : Y = "/"
|
||||
Case &HBB : Y = "A"
|
||||
Case &HBC : Y = "B"
|
||||
|
|
@ -819,6 +834,7 @@ Module modTextSapp
|
|||
Case "Ù" : Y = &H11 : m = True
|
||||
Case "Ú" : Y = &H12 : m = True
|
||||
Case "Û" : Y = &H13 : m = True
|
||||
Case "Ñ" : Y = &H14 : m = True
|
||||
Case "ß" : Y = &H15 : m = True
|
||||
Case "à" : Y = &H16 : m = True
|
||||
Case "á" : Y = &H17 : m = True
|
||||
|
|
@ -832,14 +848,18 @@ Module modTextSapp
|
|||
Case "ï" : Y = &H21 : m = True
|
||||
Case "ò" : Y = &H22 : m = True
|
||||
Case "ó" : Y = &H23 : m = True
|
||||
Case "œ" : Y = &H24 : m = True
|
||||
Case "ù" : Y = &H25 : m = True
|
||||
Case "ú" : Y = &H26 : m = True
|
||||
Case "°" : Y = &H28 : m = True
|
||||
Case "ª" : Y = &H29 : m = True
|
||||
Case "+" : Y = &H2C : m = True
|
||||
Case "ô" : Y = &H24 : m = True
|
||||
Case "œ" : Y = &H25 : m = True
|
||||
Case "ù" : Y = &H26 : m = True
|
||||
Case "ú" : Y = &H27 : m = True
|
||||
Case "û" : Y = &H28 : m = True
|
||||
Case "ñ" : Y = &H29 : m = True
|
||||
Case "º" : Y = &H2A : m = True
|
||||
Case "ª" : Y = &H2B : m = True
|
||||
Case "&" : Y = &H2D : m = True
|
||||
Case "+" : Y = &H2E : m = True
|
||||
Case "=" : Y = &H35 : m = True
|
||||
Case ";" : Y = &H36 : m = True
|
||||
Case "¿" : Y = &H51 : m = True
|
||||
Case "¡" : Y = &H52 : m = True
|
||||
Case "Í" : Y = &H5A : m = True
|
||||
|
|
@ -848,6 +868,8 @@ Module modTextSapp
|
|||
Case ")" : Y = &H5D : m = True
|
||||
Case "â" : Y = &H68 : m = True
|
||||
Case "í" : Y = &H6F : m = True
|
||||
Case "<" : Y = &H85 : m = True
|
||||
Case ">" : Y = &H86 : m = True
|
||||
Case "0" : Y = &HA1 : m = True
|
||||
Case "1" : Y = &HA2 : m = True
|
||||
Case "2" : Y = &HA3 : m = True
|
||||
|
|
@ -862,10 +884,15 @@ Module modTextSapp
|
|||
Case "?" : Y = &HAC : m = True
|
||||
Case "." : Y = &HAD : m = True
|
||||
Case "-" : Y = &HAE : m = True
|
||||
Case "·" : Y = &HAF : m = True
|
||||
Case "“" : Y = &HB1 : m = True
|
||||
Case "”" : Y = &HB2 : m = True
|
||||
Case "‘" : Y = &HB3 : m = True
|
||||
Case "’" : Y = &HB4 : m = True
|
||||
Case "♂" : Y = &HB5 : m = True
|
||||
Case "♀" : Y = &HB6 : m = True
|
||||
Case "¥" : Y = &HB7 : m = True
|
||||
Case "," : Y = &HB8 : m = True
|
||||
Case """" : Y = &HB2 : m = True
|
||||
Case "'" : Y = &HB4 : m = True
|
||||
Case "×" : Y = &HB9 : m = True
|
||||
Case "/" : Y = &HBA : m = True
|
||||
Case "A" : Y = &HBB : m = True
|
||||
Case "B" : Y = &HBC : m = True
|
||||
|
|
@ -926,10 +953,8 @@ Module modTextSapp
|
|||
Case "ä" : Y = &HF4 : m = True
|
||||
Case "ö" : Y = &HF5 : m = True
|
||||
Case "ü" : Y = &HF6 : m = True
|
||||
Case "♂" : Y = &HB5 : m = True
|
||||
Case "♀" : Y = &HB6 : m = True
|
||||
|
||||
'This whole thing auto-converted from TBL file
|
||||
|
||||
'This whole thing auto-converted from TBL file
|
||||
Case "あ" : Y = &H1 '"a"
|
||||
Case "い" : Y = &H2 '"i"
|
||||
Case "う" : Y = &H3 '"u"
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -1,33 +1,226 @@
|
|||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbprojAssemblyReference.cache
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityAdder.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityEdit.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AboutBox1.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AddOrRemovePrograms.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackAdder.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.BattleFrontierEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.EggMoveEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.HabitatEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.InputAttacks.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.ItemEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.MainFrm.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.movetutor2.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Resources.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexDataEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexListEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexOrderEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokemonAdder.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Pokemonedit.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RomExpander.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RSEStarterEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.SplashScreen1.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TMHMEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TradeEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TrainerEditor.resources
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.GenerateResource.cache
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.CoreCompileInputs.cache
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TrustInfo.xml
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe.manifest
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.xml
|
||||
C:\Users\manma\Desktop\Shortcuts\Github\PokemongameEditorUpdate\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\ResolveAssemblyReference.cache
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MainFrm.resources
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.Resources.resources
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.read.1.tlog
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GenerateResource.write.1.tlog
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.manifest
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.application
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe.manifest
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.application
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.MapEdit.resources
|
||||
C:\Users\Gamer2020\Desktop\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.PokedexOrderEditor.resources
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.exe
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.xml
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.pdb
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\ResolveAssemblyReference.cache
|
||||
C:\Users\Henry\Desktop\Map Editor Work\Program files\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.AboutBox1.resources
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C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.application
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.xml
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.pdb
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.EggMoveEditor.resources
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.HabitatEditor.resources
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackAdder.resources
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityAdder.resources
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RomExpander.resources
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokemonAdder.resources
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TradeEditor.resources
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexListEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.exe.config
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.exe.manifest
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.application
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.exe
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.pdb
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\PokemonGameEditor.xml
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityAdder.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AbilityEdit.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AboutBox1.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AddOrRemovePrograms.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.AttackAdder.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.BattleFrontierEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.EggMoveEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.HabitatEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.InputAttacks.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.ItemEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.MainFrm.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.movetutor2.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Resources.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexDataEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexListEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokedexOrderEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.PokemonAdder.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.Pokemonedit.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RomExpander.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.RSEStarterEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.SplashScreen1.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TMHMEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TradeEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TrainerEditor.resources
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.GenerateResource.Cache
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TrustInfo.xml
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe.manifest
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.application
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.exe
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.xml
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.pdb
|
||||
D:\Github\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbprojResolveAssemblyReference.cache
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\PokemonGameEditor.TrainerEditor.resources
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbprojAssemblyReference.cache
|
||||
C:\Users\Gamer2020\Documents\GitHub\PokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.CoreCompileInputs.cache
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -0,0 +1,23 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<assemblyIdentity name="PokemonGameEditor.application" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<description asmv2:publisher="PokemonGameEditor" asmv2:product="PokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<deployment install="true" mapFileExtensions="true">
|
||||
<deploymentProvider codebase="http://gamer2020.0xrh.net/programs/GBAPokemonGameEditor/PokemonGameEditor.application" />
|
||||
</deployment>
|
||||
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<framework targetVersion="4.5" profile="Full" supportedRuntime="4.0.30319" />
|
||||
</compatibleFrameworks>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" codebase="PokemonGameEditor.exe.manifest" size="4714">
|
||||
<assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>ZPldB61y37uHoxUw3d9sjfXQNo6uXLUSu3S+Zm/hJaA=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
||||
Binary file not shown.
|
|
@ -0,0 +1,82 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
|
||||
<asmv1:assemblyIdentity name="PokemonGameEditor.exe" version="3.8.1.0" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
|
||||
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
|
||||
<application />
|
||||
<entryPoint>
|
||||
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
|
||||
<commandLine file="PokemonGameEditor.exe" parameters="" />
|
||||
</entryPoint>
|
||||
<trustInfo>
|
||||
<security>
|
||||
<applicationRequestMinimum>
|
||||
<PermissionSet version="1" class="System.Security.NamedPermissionSet" Name="LocalIntranet" Description="Default rights given to applications on the local intranet" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
</applicationRequestMinimum>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<!-- UAC Manifest Options
|
||||
If you want to change the Windows User Account Control level replace the
|
||||
requestedExecutionLevel node with one of the following.
|
||||
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
|
||||
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
|
||||
|
||||
Specifying requestedExecutionLevel node will disable file and registry virtualization.
|
||||
If you want to utilize File and Registry Virtualization for backward
|
||||
compatibility then delete the requestedExecutionLevel node.
|
||||
-->
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<dependency>
|
||||
<dependentOS>
|
||||
<osVersionInfo>
|
||||
<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
|
||||
</osVersionInfo>
|
||||
</dependentOS>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
|
||||
<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="PokemonGameEditor.exe" size="2085888">
|
||||
<assemblyIdentity name="PokemonGameEditor" version="3.8.1.0" language="neutral" processorArchitecture="msil" />
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>OcpzcyjEychSbS73gzzApWC7NRIXJInBLOU5Ortf8So=</dsig:DigestValue>
|
||||
</hash>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<file name="icon.ico" size="38078">
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>JnkgjOeeffBrvL44oYWhkDcQcjP1ZMSvae9S7XoDhYE=</dsig:DigestValue>
|
||||
</hash>
|
||||
</file>
|
||||
<file name="PokemonGameEditor.exe.config" size="183">
|
||||
<hash>
|
||||
<dsig:Transforms>
|
||||
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
|
||||
</dsig:Transforms>
|
||||
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
|
||||
<dsig:DigestValue>fqCFSMI71/18dcpyCsWg6MqUy1HQbNRev19BLku919c=</dsig:DigestValue>
|
||||
</hash>
|
||||
</file>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of all Windows versions that this application is designed to work with. Windows will automatically select the most compatible environment.-->
|
||||
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
|
||||
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
|
||||
</application>
|
||||
</compatibility>
|
||||
</asmv1:assembly>
|
||||
Binary file not shown.
|
|
@ -3,7 +3,7 @@ Support is not being offered at this time! Please make sure to use the latest be
|
|||
|
||||

|
||||
|
||||
Pokemon Game Editor, commonly know as PGE, is an all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games. The program continues to evolve over the years and has had 60,000+ downloads. It has even inspired several copycat programs hence the slogan "Accept no Imitations!" was adopted. The program is currently developed in VB.Net with Visual Studio 2013.
|
||||
Pokemon Game Editor, commonly know as PGE, is an all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games. The program continues to evolve over the years and has had 60,000+ downloads. It has even inspired several copycat programs hence the slogan "Accept no Imitations!" was adopted. The program is currently developed in VB.Net with Visual Studio 2017.
|
||||
|
||||
Screenshots
|
||||
=================
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user