Reworking global frames

This commit is contained in:
Remnants of Forgotten Disney
2024-03-27 12:04:18 -05:00
parent 59d82496b4
commit 6bef2b58f2
12 changed files with 72 additions and 57 deletions

View File

@@ -0,0 +1,28 @@
#include <tonc.h>
#include "global_frame_controller.h"
#include "random.h"
#include "background_engine.h"
#include "text_engine.h"
#include "sprite_data.h"
int global_frame_count = 0;
void global_next_frame()
{
key_poll();
rand_next_frame();
// tte_set_pos(0, 0);
// tte_write(std::to_string(get_rand_u32()).c_str());
background_frame();
text_next_frame();
oam_copy(oam_mem, obj_buffer, NUM_SPRITES);
VBlankIntrWait();
// mmFrame(); //Music
global_frame_count++;
};
int get_frame_count()
{
return global_frame_count;
}