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https://github.com/risingPhil/PokeMe64.git
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Fix GS Ball unlock functionality
It was reported by /u/ImranFZakhaev on reddit that receiving the GS Ball doesn't actually unlock the event. So I implemented it in a different way. By writing 0xB to 0x3E3C, we can start the GS Ball event semi-legit. After triggering the GS Ball event from PokeMe64, you need to go to and leave the Golden Rod Pokemon Center and an attendant will appear to hand you the GS Ball.
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@ -1 +1 @@
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Subproject commit 7ac7c29f3e8b6477ecbf7df50e68d553daa25e0d
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Subproject commit 99e495dad99bc63cbb078862de3549d8c69890f1
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@ -43,7 +43,7 @@ MenuItemData gen2CrystalMenuEntries[] = {
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.onConfirmAction = goToGen2PCNYDistributionPokemonMenu,
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},
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{
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.title = "Receive GS Ball",
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.title = "Unlock GS Ball",
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.onConfirmAction = gen2ReceiveGSBall
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}
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};
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@ -346,9 +346,10 @@ void gen2ReceiveGSBall(void* context, const void* param)
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}
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else
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{
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keyItemPocket.add(POKEMON_CRYSTAL_ITEM_ID_GS_BALL, 1);
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gameReader.unlockGsBallEvent();
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gameReader.finishSave();
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setDialogDataText(*messageData, "%s obtained a GS Ball!", trainerName);
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tpakManager.finishWrites();
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setDialogDataText(*messageData, "GS Ball event unlocked! Please go to the Golden Rod Pokémon Center and try to leave!", trainerName);
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}
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scene->showDialog(messageData);
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}
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