- Global shared print method
- API hearbeat and reconnecting feature
- Serialize avatar
- Basic player authentication
- New packet structure for classes
- Safer url routing
- Fixed bug, where player inventory didnt got sent, if the players party
is empty
- createUser db call resolve was missing
- Default player level is 1
- Added basic api
- Added cfg option to enable or disable api
- Added cfg option to greet or not
- Support pkmn models for ios devices
- Dump android and ios assets in seperate phase as well as into seperate
folders
- Add local ip to fix GetDownloadUrls bug
- SetFavoritePokemon and ReleasePokemon working
- Update players pkmn party into database
- Extract players device signature on first auth to figure out, what
models and asset_digest we need to response with
- Heavily extended setup dump process
- Added method to capitalize strings
- Added db query to delete rows
- Support pogo app 0.35.0
- Fixed encountering and catch pokemons
- Save catched pokemon and items inside db
- Added various base tables
- Spawn wild pokemon to players
- Added checkchallenge req/res support
- Fixed various mysql bugs
- Fort details now auto show latest pogoserver version
- Fixed game master parsing bug
- Dump assets for various platforms
- Fixed bug where first-run detection was checked in a bad way, which
potentionally caused missing critical data
- Updated to pogo-asset-downloader v0.2.3
- Now dumps models and asset_digest on first start into /data
- Reworked the route request routine
- Added local ip4 display (is this ok?)
- Model download urls are now routed to the server itself (need to get
this more efficient)
- Updated version to 0.3.4
- Refactored config
- Fixed mongodb bug, where player avatar didnt got saved into db
- Deleted requests.js, instead use protobuf
- Player parallelism should work now, dont share instanced player object
anymore *facepalm*
- Updated version