mirror of
https://github.com/maierfelix/POGOserver.git
synced 2026-09-29 21:07:26 -05:00
1cc01c2b3ce5da589a9ac9ed2fabc42f63401425
- Support pogo app 0.35.0 - Fixed encountering and catch pokemons - Save catched pokemon and items inside db - Added various base tables - Spawn wild pokemon to players - Added checkchallenge req/res support - Fixed various mysql bugs - Fort details now auto show latest pogoserver version - Fixed game master parsing bug - Dump assets for various platforms
______ _____ _____ _____
| ___ \ _ | __ \ _ |
| |_/ / | | | | \/ | | | ___ ___ _ ____ _____ _ __
| __/| | | | | __| | | |/ __|/ _ \ '__\ \ / / _ \ '__|
| | \ \_/ / |_\ \ \_/ /\__ \ __/ | \ V / __/ |
\_| \___/ \____/\___/ |___/\___|_| \_/ \___|_|
Getting started
Setup
Copy and rename cfg.js.example to cfg.js.
Open cfg.js and fill the following fields:
DOWNLOAD_PROVIDER: "GOOGLE";
DOWNLOAD_USERNAME: "USERNAME";
DOWNLOAD_PASSWORD: "PASSWORD";
Tunneling setup
The pokemon go app traffic has to get forwarded manually to this custom server. To do so, download rastapasta's Pokemon Go Xposed app and follow the installation instructions here.
Database setup
To setup a database connection, open cfg.js and change the database login credentials:
MYSQL_PORT: 3306,
MYSQL_HOST_IP: "127.0.0.1",
MYSQL_DB_NAME: "pogosql",
MYSQL_USERNAME: "root",
MYSQL_PASSWORD: "",
The required database tables get generated automatically.
Server setup
You need at minimum Node.js version 6.x.
Depending on your OS, you need to run either run-linux.sh or run-windows.bat from the root folder.
Languages
JavaScript
99.1%
Dockerfile
0.9%