Reduce the amount of string file fetching outside of GameInfo Nickname field still shows up 'empty' as the characters have no character-font vector. Have to wait until the font is out to properly render, but this at least allows species to be automatically updated with their correct species name. Maybe I'll end up disabling Nickname or hiding the textbox if zh/zh2. |
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| PKHeX | ||
| Tests/PKHeX.Tests | ||
| .gitattributes | ||
| .gitignore | ||
| LICENSE.md | ||
| PKHeX.sln | ||
| README.md | ||
PKHeX
Pokémon core series save editor, programmed in C#.
Supports the following files:
- Save files ("main", .sav)
- Individual Pokémon entity files (.pk*)
- Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
- Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
- Transferring from one generation to another, converting formats along the way.
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.
Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).
Screenshots
Building
PKHeX is a Windows Forms application which requires .NET Framework v4.0.
The executable can be built with any compiler that supports C# 6.0.
IDE
PKHeX can be opened with IDEs such as Visual Studio or MonoDevelop by opening the .sln or .csproj file.
GNU/Linux
On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).
