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PKHeX
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=====
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Pokémon GBA/NDS/3DS save editor, programmed in [C#](https://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29).
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Pokémon core series save editor, programmed in [C#](https://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29).
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Supports the following files originating from the Nintendo GBA, NDS, & 3DS:
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Supports the following files:
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* Save files ("main", .sav)
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* Individual Pokémon entity files (.pk*)
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* Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
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* Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
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* Transferring of previous generation entities (.pkm) to future generation formats and save files
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* Transferring from one generation to another, converting formats along the way.
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Data is displayed in a view which can be edited and saved.
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The interface can be translated with resource/external text files so that different languages can be supported.
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Pokémon Showdown sets can be imported/exported in addition to QR codes.
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Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.
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Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).
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## Screenshots
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### License
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PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.
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## Building
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PKHeX can be compiled with any compiler that supports C# 6.0.
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PKHeX is a Windows Forms application which requires .NET Framework v4.0.
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The executable can be built with any compiler that supports C# 6.0.
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### IDE
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PKHeX can be opened with MS Visual Studio and [MonoDevelop](http://www.monodevelop.com/) by importing the project with the .sln or .csproj file.
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### Command Line
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You can use [xbuild of Mono](http://mono-framework.com/Microsoft.Build): `xbuild PKHeX.sln`.
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PKHeX can be opened with IDEs such as [Visual Studio](https://www.visualstudio.com/) or [MonoDevelop](http://www.monodevelop.com/) by opening the .sln or .csproj file.
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### GNU/Linux
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