Pokémon Save File Editor
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Kurt 67b0217683 Fix met location duplication across sets
Kalos Gift starters when loaded to the GUI would mutate their met location to the wrong index (series 0) rather than retain the correct one (series 3). Wasn't apparent because the deduplication algorithm is different for Debug and Release builds.

Tested Release build, all unit tests now pass. Thanks pigeonsaint (discord) for reporting!
2025-10-27 12:21:08 -05:00
.github Changes for Legends: Z-A support (#4596) 2025-10-26 19:01:44 -05:00
PKHeX.Core Fix met location duplication across sets 2025-10-27 12:21:08 -05:00
PKHeX.Drawing Update dependencies 2025-08-22 16:33:04 -05:00
PKHeX.Drawing.Misc Changes for Legends: Z-A support (#4596) 2025-10-26 19:01:44 -05:00
PKHeX.Drawing.PokeSprite Changes for Legends: Z-A support (#4596) 2025-10-26 19:01:44 -05:00
PKHeX.WinForms Gen9a: fix dex seen gender bit set 2025-10-27 11:36:05 -05:00
Tests/PKHeX.Core.Tests Update text resources from Z-A, support LATAM Spanish as a program language (#4599) 2025-10-27 11:03:48 -05:00
.editorconfig Update to .NET 9, c# 13 (#4390) 2024-11-17 13:13:58 -06:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Allow some nidoran/volbeat to mismatch correlation 2024-09-05 23:55:46 -05:00
Directory.Build.props Update 25.10.26 2025-10-26 19:07:50 -05:00
icon.png Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
LICENSE Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
PKHeX.sln Revert "Convert sln to slnx" 2025-07-28 21:51:16 -05:00
PKHeX.slnx Add slnx 2025-09-05 17:35:53 -05:00
README.md Changes for Legends: Z-A support (#4596) 2025-10-26 19:01:44 -05:00

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
  • GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
  • Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
  • Importing GO Park entities (*.gp1) including conversion to .pb7
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET 9.0.

The executable can be built with any compiler that supports C# 13.

Build Configurations

Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.

PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.

IDE

PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.