* Update legality_fr.json - Translate the added lines in French - Fix Œuf (Egg) not having a capital letter for one of the lines * Update encounter_fr.json - A space should be present before a ":" character in French, fixed - Translate Origin Seed (still using the English term Seed for consistency atm, and since this term is more widespread) * Translate setparse_fr * Update movesource_fr.json - Move is supposed to be Capacité in French, not Attaque - Added a space before ":" - Changed the order when mentioning a special move to avoid confusion (would have displayed Capacité spéciale otherwise, which is the old term used for Abilities in French, unrelated to this file) * Update flags_bw_fr.txt - Translate remaining flags - Add proper locations for where some of the flags are located - Give more details for the trades * Update flags_oras_fr Translate all untranslated lines to French, specify the gender for legendary Pokémon only available in female, fix Famille Stratège not being accorded. For the rematch, I added the trainer class and location for all of the lines in French (speaks more than just a name you will not memorise): let me know if you want to have this ported to other languages. Other: - Fix a typo where Fallarbor Town was written as Fallabor Town, Verdanturf Town as Vendanturf Town - Fix an issue where Pikachu Cosplayeur was written as Pikachu Cosplay - Fixed the origin message * Update MessageStrings_fr.txt - Translate new lines - Fix some wordings - Fix MsgIndexAbilityGame being duplicated from MsgIndexAbilityRange instead of being its own message * Update lang_fr.txt Translate some lines: - Pass Powers, O-Powers, Gen 7 Throw Styles translated - Misc lines translated or fixed May or may not take care of other entries in the future, it depends on when I'm motivated and for what |
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|---|---|---|
| .github | ||
| PKHeX.Core | ||
| PKHeX.Drawing | ||
| PKHeX.Drawing.Misc | ||
| PKHeX.Drawing.PokeSprite | ||
| PKHeX.WinForms | ||
| Tests/PKHeX.Core.Tests | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| Directory.Build.props | ||
| icon.png | ||
| LICENSE | ||
| PKHeX.sln | ||
| README.md | ||
PKHeX
Pokémon core series save editor, programmed in C#.
Supports the following files:
- Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
- GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
- Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
- Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
- Importing GO Park entities (*.gp1) including conversion to .pb7
- Importing teams from Decrypted 3DS Battle Videos
- Transferring from one generation to another, converting formats along the way.
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.
PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).
We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.
Screenshots
Building
PKHeX is a Windows Forms application which requires .NET 9.0.
The executable can be built with any compiler that supports C# 13.
Build Configurations
Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!
Dependencies
PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.
PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.
PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.
IDE
PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.
