Pokémon Save File Editor
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Kaphotics 0fec576831 Refactor Legality engine
Beginnings of multi-generational support; removed all references to PK6
(child) and changed to PKM (abstract parent).

The core portion still needs revision to not be hard-coded for XY/ORAS
info tables.
2016-10-23 12:48:49 -07:00
PKHeX
Tests/PKHeX.Tests
.gitattributes
.gitignore
LICENSE.md
PKHeX.sln
README.md

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", .sav)
  • Individual Pokémon entity files (.pk*)
  • Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
  • Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET Framework v4.0.

The executable can be built with any compiler that supports C# 6.0.

IDE

PKHeX can be opened with IDEs such as Visual Studio or MonoDevelop by opening the .sln or .csproj file.

GNU/Linux

On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).