* Update to .NET 10
* Property fields
* API signature updates
* Extension method blocks
* Completed dark mode support
Outside of my control:
- vertical tab control (pkm editor)
- datetimepicker controls
- lgpe event flags (no idea)
- some control types having white-borders when they should really be gray
Box background is 50% transparency to effectively darken the image.
* Custom legality report popup
* Event diff dialog, version select dialog
* Add quick overwrite popup for export sav
* Extension methods
* Dark Mode: glow currently editing sprite
* Add invalid encounter hint for trade evolutions
* Extension properties
* Append legality hint on hover card
* Slot image loading: clear the screen-reader description if a slot is empty/invalid, rather than retain the previous description. Changing boxes would easily confuse users on this.
* Refactor SAV_Misc3 Battle Frontier editor to use object-oriented block class
Replaces direct byte array manipulation with BattleFrontier3 struct:
- Encapsulates all offset calculations and data access
- Uses type-safe enums for facilities, modes, and stats
Moves one of the Evolution deferral checks to the encounter template where it triggers; no other encounter case will trip that check so it's OK to move it there. One less thing for every other encounter to check.
Revises the "met date present but no met location" to only flag if the encounter was matched to something. It'll already yell at mismatched encounters, no need to pile on more. The check only exists for eggs (no location).
Interlink the GUI for ticks+calendar so that modifying one updates the other if applicable.
add randomize (very simplistic, just pick a random lv3 power)
add all-shiny (sparkling, alpha/big/little, catching)
Adds pickle from all possible random encounter sets in hyperspace
Updates some formarg checks for certain species
Updates plus move checks for movesets that were revised by DLC
Hyperspace encounters are in a separate array, with a different slot type
Add note for Teensy/Humungo for wild encounters causing a fixed scale value rather than random.
Should be noted that this is a first-stab at encounters, and things have not been tested sufficiently to ensure the level ranges/etc are actually good data. please don't use the encounters yet; this just gets it out to testers for finding more edge cases.
Refer to pull request notes and the eventual changelog for a high-level summary.
Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
Fix X/Y mega forms clearing the Y mega form
Fix Displayed form being clamped to max of 3 (Vivillon no longer an issue)
Add on-seen/capture bulk form granting
Add on-seen shiny bulk form granting