Also fixes some lines in the French translation.
For the decorations, the formatting is based on the one of the games, but with names not written in ALL CAPS. As I do not have English copies for the names, I've used the formatting present on this page, https://bulbapedia.bulbagarden.net/wiki/List_of_decorations_in_Generation_II, and I've been using the Nintendo Power formatting for the plants.
There was an error of labelling: an entry was named DECO_PLANT_4, but there are only 3 plants available. After checking, this entry is actually the Town Map, that was listed separately as PLAYERS_ROOM_POSTER. As such, the entry named PLAYERS_ROOM_POSTER is incorrect. I have no idea what this is, if it does anything or not (doesn't seem to change anything when enabled or disabled at a first glance), so this would need someone to check that. For now, I removed the entry from the list, but feel free to readd it or cancel that change if it is needed anyways or if you can figure what it is.
On a similar domain, DECO_STARMIE_DOLL is actually a Staryu Doll, though the in-game name on its own is enough to fix the issue.
The zh_hans translation had some lines not translated in the proper order, so I corrected those lines by putting them in the proper order. (checked by combining translation software, wiki page https://wiki.52poke.com/wiki/%E8%A3%85%E9%A5%B0%E7%89%A9%E5%93%81%EF%BC%88%E5%9F%8E%E9%83%BD%EF%BC%89, and manual search of the Pokémon names to ensure everything was correct).
The decoration flags don't necessarily seem to fully work: they work to unlock a decoration, they work to remove it if unlocked through PkHex, but just disabling the switch on a save file that got the decoration through normal play doesn't seem to always work from what I can see, may need to be investigated.
Documenting the changes made for the French translation also.
Some of the decorations have different names between French Gold/Silver/Crystal and French Stadium 2, documenting them here:
French Gold/Silver/Crystal:
- "Lit à Plumes"
- "Lit :Rose"
- "Tapis :Rouge"
- "Tapis :Bleu"
- "Tapis :Jaune"
- "Tapis :Vert"
French Stadium 2:
- "Lit en Plumes"
- "Lit Rose"
- "Tapis Rouge"
- "Tapis Bleu"
- "Tapis Jaune"
- "Tapis Vert"
For the French translation, I'm using "Lit à Plumes", while for the other entries I'm using the names from Stadium 2 (no need for ":" in the names, and the formatting is odd).
I'm also adding a space for "JouetPikachu Surf" to be "Jouet Pikachu Surf" (space lacking due to the lack of space in the original text - Jouet should also normally be Poupée, but was translated as Toy due to the lack of space, but I'm not renaming it to not be confusing).
Fixing other French mistakes while I'm at it.
- Bec Pointu was written as Bec Pointy in the GSC flags
- Made the flag edit warning message be shorter to be able to be fully displayed
For the Entralink lines:
- Translated w/o to sauf, and wrote No in lower letters
- Changed NOUVEAU to NOUV. to fit in the textbox
- Changed Meilleurs records: to Total meilleurs scores to be clearer and not use ":" due to being odd
- Fixed Verrouillé and Déverrouillé being misspelled
- Changed Le plus de participants to Record nbr. joueurs to fix in the textbox and be more concise
- Fixed the line Verify status which wasn't using the same formatting than another similar line, and had several typos
The translations for the Entralink may not be final, it depends on if I revisit the translation of PkHex to complete it in some categories later on or not.
-288 KB (-31%) across lvlmove/eggmove/evolve binaries
redesign the levelup bins:
- be moves_levels rather than the "official" -1 stop of the past era.
- gen1/2 reformatted from byte,byte[] to ^ to skip initialization work
redesign the eggmove bins:
- be simply moves[], rather than the "official" -1 stop of the past era; now is just a struct to keep the array readonly with no further allocation.
- same for gen2 skipping initialization byte[]->ushort[]
- for gen7/8 formtable indexed, just use the personal table indexing style of SV.
added a 16-bit version of BinLinkerAccessor as start/end offsets of <65KB files are always 16bit. Saves a fair bit of space in eggmoves/evo where there's often 0 entries for a species-form.
Obviously binlinker16 is an unofficial format, but there's no need to replicate official serialization formats if we instead use a universal & maintainable alternative. Plus they don't even use BinLinker across all their games.
Adds a debug BinLinkerWriter because I'm tired of digging up the zipping implementation :)
Add Count to IPersonalTable
Revise EncounterOrigin for evo chain search to use Context instead of Version
Use ITrainerID*ReadOnly as pivot for Trainer ID verification skip
Add more xmldoc
Reconfigure pla dex task fetch to be nullable, match fbs field ordering for clarity
* Allow empty box names in PBR
Before copying Pokémon from a DS game, all of the box names are zeroed-out. Allow these values to be read/written normally.
* Preserve current slot when cloning PBR save
Certain editors like SAV_BoxLayout clone the save file before editing it. This preserves the selected slot in the clone instead of resetting it to 0.
* Add PBR play time accessors
Updated region handling logic in XK3.cs to treat PAL and NTSC_U as equivalent and adjusted remapping logic accordingly.
Added a check in PKMEditor.cs to map GameVersion.COLO and GameVersion.XD to GameVersion.CXD for consistency in filtered data sources.
So that Nickname encoding can work as expected. Also fixes mainline int<->jpn changed edits
ty rainbowsunsetwaves on discord
Extend the fix to user-created eggs in Gen3 so that the OT name is converted.
They'll always be HP.
ty Anubis for testing and SirToastyToes for reporting
Changing characteristic is a 1 in (5/6)*(32^6) chance, when no IVs are forced; aka ~1:900million
or just get a colo e-reader mon with 5/6 chance :)
Gen4/HOME(mobile): correct, unaffected
Gen5-Gen9/HOME(switch): bugged
Scroll up Level once to increase level, scroll down EXP to be 1 exp from level up.
Apply the same mousewheel events to Friendship, IVs/EVs/AVs/GVs, with EVs being increments of 4.
I don't think it's worth overriding keypress arrow up and down to do the same.
Refactored several methods across multiple files to use the Try-pattern for better null safety and clarity. Removed unused code, such as the SingleLevelRange record, and improved type handling in BatchEditing and BoxManipUtil. Adjusted constructors and properties for consistency in classes like CustomFolderPath. Minor updates to improve code readability and maintainability.
Splits EncounterEgg into derived classes, allowing for fine-tuned control of each generation's egg generation & pattern matching.
Adds an interface to check if the encounter is a bred egg (useful for many scenarios when checking for move inheritance, in general).
Enhances the deferral rating for PIDIV matches in eggs based on global legality check settings.
Adds date/time indicators for Gen3/4 eggs and other Method 1 encounters.
Seal some classes
Use derived pkm class for template->pk* moves (pk3/pa8)
Revise inventory9 to better handle empty slots
Cache legality for Summary report grid (does this make it faster?? seems to open instantly); add shift-quit to skip prompt
Fix handling for level range on encountercriteria passing level range for gen3/4 encounter slot method1/etc lead checks
Setting CETCompat to false in the project file resolves ntdll.dll crashes observed on .NET 9 Preview when OpenFileDialog's InitialDirectory points to deep paths like MyDocuments. This allows the application to run without triggering CET violations in this specific scenario.
Temporary merge until .NET 10; CETCompat isn't necessarily required for this application so no harm disabling this feature.
* Update zh-Hans localization: improve Pokémon gender terms, AVs translation, and clarify the transfer handler legality message.
* Clarify zh-Hans translation for LTransferHTFlagRequired