Carbonara c17fc13fd2 GSC - Give proper name for decoration and puzzle flags (#4505)
Also fixes some lines in the French translation.

For the decorations, the formatting is based on the one of the games, but with names not written in ALL CAPS. As I do not have English copies for the names, I've used the formatting present on this page, https://bulbapedia.bulbagarden.net/wiki/List_of_decorations_in_Generation_II, and I've been using the Nintendo Power formatting for the plants.

There was an error of labelling: an entry was named DECO_PLANT_4, but there are only 3 plants available. After checking, this entry is actually the Town Map, that was listed separately as PLAYERS_ROOM_POSTER. As such, the entry named PLAYERS_ROOM_POSTER is incorrect. I have no idea what this is, if it does anything or not (doesn't seem to change anything when enabled or disabled at a first glance), so this would need someone to check that. For now, I removed the entry from the list, but feel free to readd it or cancel that change if it is needed anyways or if you can figure what it is.

On a similar domain, DECO_STARMIE_DOLL is actually a Staryu Doll, though the in-game name on its own is enough to fix the issue.

The zh_hans translation had some lines not translated in the proper order, so I corrected those lines by putting them in the proper order. (checked by combining translation software, wiki page https://wiki.52poke.com/wiki/%E8%A3%85%E9%A5%B0%E7%89%A9%E5%93%81%EF%BC%88%E5%9F%8E%E9%83%BD%EF%BC%89, and manual search of the Pokémon names to ensure everything was correct).

The decoration flags don't necessarily seem to fully work: they work to unlock a decoration, they work to remove it if unlocked through PkHex, but just disabling the switch on a save file that got the decoration through normal play doesn't seem to always work from what I can see, may need to be investigated.

Documenting the changes made for the French translation also.

Some of the decorations have different names between French Gold/Silver/Crystal and French Stadium 2, documenting them here:

French Gold/Silver/Crystal:
- "Lit à Plumes"
- "Lit :Rose"
- "Tapis :Rouge"
- "Tapis :Bleu"
- "Tapis :Jaune"
- "Tapis :Vert"

French Stadium 2:
- "Lit en Plumes"
- "Lit Rose"
- "Tapis Rouge"
- "Tapis Bleu"
- "Tapis Jaune"
- "Tapis Vert"

For the French translation, I'm using "Lit à Plumes", while for the other entries I'm using the names from Stadium 2 (no need for ":" in the names, and the formatting is odd).

I'm also adding a space for "JouetPikachu Surf" to be "Jouet Pikachu Surf" (space lacking due to the lack of space in the original text - Jouet should also normally be Poupée, but was translated as Toy due to the lack of space, but I'm not renaming it to not be confusing).

Fixing other French mistakes while I'm at it.
- Bec Pointu was written as Bec Pointy in the GSC flags
- Made the flag edit warning message be shorter to be able to be fully displayed
For the Entralink lines:
- Translated w/o to sauf, and wrote No in lower letters
- Changed NOUVEAU to NOUV. to fit in the textbox
- Changed Meilleurs records: to Total meilleurs scores to be clearer and not use ":" due to being odd
- Fixed Verrouillé and Déverrouillé being misspelled
- Changed Le plus de participants to Record nbr. joueurs to fix in the textbox and be more concise
- Fixed the line Verify status which wasn't using the same formatting than another similar line, and had several typos

The translations for the Entralink may not be final, it depends on if I revisit the translation of PkHex to complete it in some categories later on or not.
2025-06-02 18:38:20 -05:00
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PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
  • GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
  • Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
  • Importing GO Park entities (*.gp1) including conversion to .pb7
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET 9.0.

The executable can be built with any compiler that supports C# 13.

Build Configurations

Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.

PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.

IDE

PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.

Languages
C# 100%