Initial handling only really considered the form name changes for English, but in some localizations, more than just Average and Super got changed. Now include all four updated form strings for all localizations
FRA: Mini -> Petite, Maxi -> Grande
ITA: Mini -> Piccola
DEU: S -> Kleine, L -> Große
ES-ES: Pequeño -> Pequeña
Trainer editor, press button to have them auto-collected to inventory.
Some modifiers available for those wanting to reset all or get a list of all for manual hunting :)
Allow dragdrop into menustrip/legal/vertical tabs to load file
ZA: Retain original criteria for cleanup application of IVs
Inline vertical tabs color choice
Simplify some expressions
Better support for toggled color mode (Dark Mode)
Rewrites Marking sprite coloration so that Dark Mode doesn't show the marks as Black when active (instead show as the Text color).
Pretty much instant now. Requires a little bit of allocation but good enough.
Clone the save file so we don't mutate the original if the user opts to cancel.
Deduplicates slightly by indicating the true-"ignore" better.
Add deferral for Alpha Moves (flagged later via ZA Verifier, not needing a generic Partial error)
profanity OT/nick => replace with this
not that it is currently being used, as none of the official events have bad OT names, and HOME can't transfer in stuff-yet-to-reset.
ZA: Check ability number values (users were setting to 0 and it wasn't flagged)
ZA: Add Mable status for overall completion
ZA: Allow mutable slots of stored sub-event entities (such as gogoat/shuppet)
XY: Allow old man's slot to be modified (he's dead, who cares lol)
Improved and expanded Simplified Chinese localization for battle set parsing, legality checks, and UI text. This includes more accurate terminology, better consistency, and full translation of new features for Gen 9a and related editors.
Kalos Gift starters when loaded to the GUI would mutate their met location to the wrong index (series 0) rather than retain the correct one (series 3). Wasn't apparent because the deduplication algorithm is different for Debug and Release builds.
Tested Release build, all unit tests now pass. Thanks pigeonsaint (discord) for reporting!