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Change rse feebas to swarm slottype
behaves the same as a swarm pkm in terms of proc (50% -> level -> generate), so have it travel the same code path.
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@@ -310,7 +310,7 @@ private static void MarkG3SlotsSafariZones(ref EncounterArea[] Areas, int locati
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Location = 34, // Route 119
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Slots = new[]
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{
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new EncounterSlot { Species = 349, LevelMin = 20, LevelMax = 25, Type = SlotType.Super_Rod } // Feebas
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new EncounterSlot { Species = 349, LevelMin = 20, LevelMax = 25, Type = SlotType.Swarm } // Feebas with any Rod (50%)
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},},
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};
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private static readonly EncounterArea[] SlotsFRLGAlt =
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