From fb4fffffa07a9cb60397d086a3bfe039346f39d5 Mon Sep 17 00:00:00 2001 From: Kurt Date: Tue, 28 Nov 2017 19:41:29 -0800 Subject: [PATCH] Change rse feebas to swarm slottype behaves the same as a swarm pkm in terms of proc (50% -> level -> generate), so have it travel the same code path. --- PKHeX.Core/Legality/Encounters/Data/Encounters3.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/PKHeX.Core/Legality/Encounters/Data/Encounters3.cs b/PKHeX.Core/Legality/Encounters/Data/Encounters3.cs index 88e748985..d975d892d 100644 --- a/PKHeX.Core/Legality/Encounters/Data/Encounters3.cs +++ b/PKHeX.Core/Legality/Encounters/Data/Encounters3.cs @@ -310,7 +310,7 @@ private static void MarkG3SlotsSafariZones(ref EncounterArea[] Areas, int locati Location = 34, // Route 119 Slots = new[] { - new EncounterSlot { Species = 349, LevelMin = 20, LevelMax = 25, Type = SlotType.Super_Rod } // Feebas + new EncounterSlot { Species = 349, LevelMin = 20, LevelMax = 25, Type = SlotType.Swarm } // Feebas with any Rod (50%) },}, }; private static readonly EncounterArea[] SlotsFRLGAlt =