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Update raid structure unknowns
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@@ -35,10 +35,10 @@ public RaidSpawnDetail(byte[] data, int ofs)
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public ulong Hash => BitConverter.ToUInt64(Data, Offset + 0);
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public ulong Seed => BitConverter.ToUInt64(Data, Offset + 8);
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public byte V10 => Data[Offset + 0x10];
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public byte V11 => Data[Offset + 0x11];
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public byte V12 => Data[Offset + 0x12];
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public byte V13 => Data[Offset + 0x13];
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public byte Stars => Data[Offset + 0x10];
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public byte RandRoll => Data[Offset + 0x11];
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public byte DenType => Data[Offset + 0x12];
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public byte Flags => Data[Offset + 0x13];
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// The games use a xoroshiro RNG to create the PKM from the stored seed.
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}
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