Update raid structure unknowns

This commit is contained in:
Kurt
2019-11-29 18:48:12 -08:00
parent 20f3552e39
commit 89b4bc81b9

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@@ -35,10 +35,10 @@ public RaidSpawnDetail(byte[] data, int ofs)
public ulong Hash => BitConverter.ToUInt64(Data, Offset + 0);
public ulong Seed => BitConverter.ToUInt64(Data, Offset + 8);
public byte V10 => Data[Offset + 0x10];
public byte V11 => Data[Offset + 0x11];
public byte V12 => Data[Offset + 0x12];
public byte V13 => Data[Offset + 0x13];
public byte Stars => Data[Offset + 0x10];
public byte RandRoll => Data[Offset + 0x11];
public byte DenType => Data[Offset + 0x12];
public byte Flags => Data[Offset + 0x13];
// The games use a xoroshiro RNG to create the PKM from the stored seed.
}