diff --git a/PKHeX.Core/Saves/Substructures/Gen8/RaidSpawnList8.cs b/PKHeX.Core/Saves/Substructures/Gen8/RaidSpawnList8.cs index b3be3d0d6..24214d8dd 100644 --- a/PKHeX.Core/Saves/Substructures/Gen8/RaidSpawnList8.cs +++ b/PKHeX.Core/Saves/Substructures/Gen8/RaidSpawnList8.cs @@ -35,10 +35,10 @@ public RaidSpawnDetail(byte[] data, int ofs) public ulong Hash => BitConverter.ToUInt64(Data, Offset + 0); public ulong Seed => BitConverter.ToUInt64(Data, Offset + 8); - public byte V10 => Data[Offset + 0x10]; - public byte V11 => Data[Offset + 0x11]; - public byte V12 => Data[Offset + 0x12]; - public byte V13 => Data[Offset + 0x13]; + public byte Stars => Data[Offset + 0x10]; + public byte RandRoll => Data[Offset + 0x11]; + public byte DenType => Data[Offset + 0x12]; + public byte Flags => Data[Offset + 0x13]; // The games use a xoroshiro RNG to create the PKM from the stored seed. }