mirror of
https://github.com/sesouthall/PCGameShuffler.git
synced 2026-03-21 18:04:19 -05:00
First code commit
This commit is contained in:
parent
d75f7219ee
commit
1e826f9f81
25
GameShuffler.sln
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25
GameShuffler.sln
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@ -0,0 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.33213.308
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameShuffler", "GameShuffler\GameShuffler.csproj", "{3B963663-2FDD-4E59-BB36-1F1AA1C5FE4C}"
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EndProject
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3B963663-2FDD-4E59-BB36-1F1AA1C5FE4C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3B963663-2FDD-4E59-BB36-1F1AA1C5FE4C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
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{3B963663-2FDD-4E59-BB36-1F1AA1C5FE4C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
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{3B963663-2FDD-4E59-BB36-1F1AA1C5FE4C}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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||||||
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GlobalSection(SolutionProperties) = preSolution
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||||||
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
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SolutionGuid = {CDDFD207-731D-46AF-B821-D5261AFD2D9F}
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||||||
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EndGlobalSection
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||||||
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EndGlobal
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||||||
201
GameShuffler/Form1.Designer.cs
generated
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201
GameShuffler/Form1.Designer.cs
generated
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@ -0,0 +1,201 @@
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using System.Runtime.InteropServices;
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namespace GameShuffler
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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if (disposing)
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{
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UnregisterHotKey(this.Handle, RemoveGameKeyId);
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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|
/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.runningProcessesSelectionList = new System.Windows.Forms.CheckedListBox();
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.startButton = new System.Windows.Forms.Button();
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this.label3 = new System.Windows.Forms.Label();
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this.minTimeTextBox = new System.Windows.Forms.TextBox();
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this.maxTimeTextBox = new System.Windows.Forms.TextBox();
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this.label4 = new System.Windows.Forms.Label();
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this.label5 = new System.Windows.Forms.Label();
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this.label6 = new System.Windows.Forms.Label();
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this.refreshButton = new System.Windows.Forms.Button();
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this.stopButton = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// runningProcessesSelectionList
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//
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this.runningProcessesSelectionList.FormattingEnabled = true;
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this.runningProcessesSelectionList.Location = new System.Drawing.Point(40, 40);
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this.runningProcessesSelectionList.Name = "runningProcessesSelectionList";
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this.runningProcessesSelectionList.Size = new System.Drawing.Size(720, 340);
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this.runningProcessesSelectionList.TabIndex = 0;
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(40, 9);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(200, 25);
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this.label1.TabIndex = 1;
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this.label1.Text = "Select games to shuffle:";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(40, 502);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(426, 25);
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this.label2.TabIndex = 2;
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this.label2.Text = "Press PageDown to remove a game from the shuffle";
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//
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// startButton
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//
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this.startButton.Location = new System.Drawing.Point(472, 497);
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this.startButton.Name = "startButton";
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this.startButton.Size = new System.Drawing.Size(133, 34);
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this.startButton.TabIndex = 3;
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this.startButton.Text = "Start Shuffling";
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this.startButton.UseVisualStyleBackColor = true;
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this.startButton.Click += new System.EventHandler(this.StartButton_Clicked);
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(40, 389);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(263, 25);
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this.label3.TabIndex = 4;
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this.label3.Text = "Minimum time before shuffling:";
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//
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// minTimeTextBox
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//
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this.minTimeTextBox.Location = new System.Drawing.Point(309, 386);
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this.minTimeTextBox.Name = "minTimeTextBox";
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this.minTimeTextBox.Size = new System.Drawing.Size(150, 31);
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this.minTimeTextBox.TabIndex = 5;
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this.minTimeTextBox.Text = "60";
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//
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// maxTimeTextBox
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//
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this.maxTimeTextBox.Location = new System.Drawing.Point(309, 423);
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this.maxTimeTextBox.Name = "maxTimeTextBox";
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this.maxTimeTextBox.Size = new System.Drawing.Size(150, 31);
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this.maxTimeTextBox.TabIndex = 6;
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this.maxTimeTextBox.Text = "120";
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//
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(40, 426);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(266, 25);
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this.label4.TabIndex = 7;
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this.label4.Text = "Maximum time before shuffling:";
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//
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// label5
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//
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this.label5.AutoSize = true;
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this.label5.Location = new System.Drawing.Point(465, 389);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(77, 25);
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this.label5.TabIndex = 8;
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this.label5.Text = "seconds";
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//
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// label6
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//
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this.label6.AutoSize = true;
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this.label6.Location = new System.Drawing.Point(465, 426);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(77, 25);
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this.label6.TabIndex = 9;
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this.label6.Text = "seconds";
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//
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// refreshButton
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//
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this.refreshButton.Location = new System.Drawing.Point(648, 4);
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this.refreshButton.Name = "refreshButton";
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this.refreshButton.Size = new System.Drawing.Size(112, 34);
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this.refreshButton.TabIndex = 10;
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this.refreshButton.Text = "Refresh";
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this.refreshButton.UseVisualStyleBackColor = true;
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this.refreshButton.Click += new System.EventHandler(this.Refresh_Clicked);
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//
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// stopButton
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//
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this.stopButton.Enabled = false;
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this.stopButton.Location = new System.Drawing.Point(611, 497);
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this.stopButton.Name = "stopButton";
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this.stopButton.Size = new System.Drawing.Size(149, 34);
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this.stopButton.TabIndex = 11;
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this.stopButton.Text = "Stop Shuffling";
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this.stopButton.UseVisualStyleBackColor = true;
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this.stopButton.Click += new System.EventHandler(this.StopButton_Clicked);
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 593);
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this.Controls.Add(this.stopButton);
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this.Controls.Add(this.refreshButton);
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this.Controls.Add(this.label6);
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this.Controls.Add(this.label5);
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this.Controls.Add(this.label4);
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this.Controls.Add(this.maxTimeTextBox);
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this.Controls.Add(this.minTimeTextBox);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.startButton);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.runningProcessesSelectionList);
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this.Name = "Form1";
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this.Text = "Game Shuffler";
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this.ResumeLayout(false);
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this.PerformLayout();
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||||||
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}
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#endregion
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private CheckedListBox runningProcessesSelectionList;
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private Label label1;
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private Label label2;
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private Button startButton;
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private Label label3;
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private TextBox minTimeTextBox;
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private TextBox maxTimeTextBox;
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private Label label4;
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private Label label5;
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private Label label6;
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private Button refreshButton;
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private Button stopButton;
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}
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}
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230
GameShuffler/Form1.cs
Normal file
230
GameShuffler/Form1.cs
Normal file
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@ -0,0 +1,230 @@
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace GameShuffler
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{
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public partial class Form1 : Form
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{
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[Flags]
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public enum ThreadAccess : int
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{
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TERMINATE = (0x0001),
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SUSPEND_RESUME = (0x0002),
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GET_CONTEXT = (0x0008),
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SET_CONTEXT = (0x0010),
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SET_INFORMATION = (0x0020),
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QUERY_INFORMATION = (0x0040),
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SET_THREAD_TOKEN = (0x0080),
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IMPERSONATE = (0x0100),
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DIRECT_IMPERSONATION = (0x0200)
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}
|
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|
||||||
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[DllImport("kernel32.dll")]
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static extern IntPtr OpenThread(ThreadAccess dwDesiredAccess, bool bInheritHandle, uint dwThreadId);
|
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[DllImport("kernel32.dll")]
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static extern uint SuspendThread(IntPtr hThread);
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[DllImport("kernel32.dll")]
|
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static extern int ResumeThread(IntPtr hThread);
|
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[DllImport("kernel32", CharSet = CharSet.Auto, SetLastError = true)]
|
||||||
|
static extern bool CloseHandle(IntPtr handle);
|
||||||
|
|
||||||
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[DllImport("user32.dll")]
|
||||||
|
static extern bool SetForegroundWindow(IntPtr hWnd);
|
||||||
|
[DllImport("User32.dll")]
|
||||||
|
public static extern bool ShowWindow(IntPtr handle, int nCmdShow);
|
||||||
|
|
||||||
|
[DllImport("user32.dll")]
|
||||||
|
public static extern bool RegisterHotKey(IntPtr hWnd, int id, int fsModifiers, int vlc);
|
||||||
|
[DllImport("user32.dll")]
|
||||||
|
public static extern bool UnregisterHotKey(IntPtr hWnd, int id);
|
||||||
|
|
||||||
|
int RemoveGameKeyId = 1;
|
||||||
|
|
||||||
|
int RemoveGameKey = (int)Keys.PageDown;
|
||||||
|
|
||||||
|
Thread? shuffleThread = null;
|
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|
bool stopShuffle = false;
|
||||||
|
|
||||||
|
int minShuffleTime = 0;
|
||||||
|
int maxShuffleTime = 0;
|
||||||
|
List<Process> gamesToShuffle = new List<Process>();
|
||||||
|
|
||||||
|
Process? currentGame = null;
|
||||||
|
|
||||||
|
Random rand = new Random();
|
||||||
|
|
||||||
|
public Form1()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Refresh_Clicked(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var allProcesses = Process.GetProcesses();
|
||||||
|
runningProcessesSelectionList.SelectedItems.Clear();
|
||||||
|
runningProcessesSelectionList.Items.Clear();
|
||||||
|
runningProcessesSelectionList.Items.AddRange(
|
||||||
|
allProcesses.Where(process => !string.IsNullOrEmpty(process.MainWindowTitle))
|
||||||
|
.Select(process => $"{process.MainWindowTitle}\t{process.Id}")
|
||||||
|
.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StartButton_Clicked(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
refreshButton.Enabled = false;
|
||||||
|
runningProcessesSelectionList.Enabled = false;
|
||||||
|
startButton.Enabled = false;
|
||||||
|
minTimeTextBox.Enabled = false;
|
||||||
|
maxTimeTextBox.Enabled = false;
|
||||||
|
stopButton.Enabled = true;
|
||||||
|
if (!int.TryParse(minTimeTextBox.Text, out minShuffleTime) || minShuffleTime < 0)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Minimum shuffle time must be a positive number");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!int.TryParse(maxTimeTextBox.Text, out maxShuffleTime) || maxShuffleTime < minShuffleTime)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Maximum shuffle time must be a positive number greater than minimum shuffle time");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!RegisterHotKey(this.Handle, RemoveGameKeyId, 0x0000, RemoveGameKey))
|
||||||
|
{
|
||||||
|
MessageBox.Show("Failed to initialize shuffle start key");
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var processString in runningProcessesSelectionList.CheckedItems)
|
||||||
|
{
|
||||||
|
var process = Process.GetProcessById(int.Parse(((string)processString).Split("\t")[1]));
|
||||||
|
gamesToShuffle.Add(process);
|
||||||
|
}
|
||||||
|
|
||||||
|
shuffleThread = new Thread(ShuffleLoop);
|
||||||
|
shuffleThread.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopButton_Clicked(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
refreshButton.Enabled = true;
|
||||||
|
runningProcessesSelectionList.Items.Clear();
|
||||||
|
runningProcessesSelectionList.Enabled = true;
|
||||||
|
startButton.Enabled = true;
|
||||||
|
minTimeTextBox.Enabled = true;
|
||||||
|
maxTimeTextBox.Enabled = true;
|
||||||
|
stopButton.Enabled = false;
|
||||||
|
|
||||||
|
if (shuffleThread != null)
|
||||||
|
{
|
||||||
|
stopShuffle = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnregisterHotKey(this.Handle, RemoveGameKeyId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShuffleLoop()
|
||||||
|
{
|
||||||
|
foreach (var process in gamesToShuffle)
|
||||||
|
{
|
||||||
|
SuspendProcess(process);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (gamesToShuffle.Any() && !stopShuffle)
|
||||||
|
{
|
||||||
|
if (currentGame != null)
|
||||||
|
{
|
||||||
|
ShowWindow(currentGame.MainWindowHandle, 0);
|
||||||
|
SuspendProcess(currentGame);
|
||||||
|
}
|
||||||
|
|
||||||
|
StartNewGame();
|
||||||
|
|
||||||
|
Thread.Sleep(rand.Next(minShuffleTime, maxShuffleTime)*1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var process in gamesToShuffle)
|
||||||
|
{
|
||||||
|
if (process != currentGame)
|
||||||
|
{
|
||||||
|
ResumeProcess(process);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stopShuffle = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StartNewGame()
|
||||||
|
{
|
||||||
|
var currentGameIndex = currentGame == null ? 0 : gamesToShuffle.IndexOf(currentGame);
|
||||||
|
var newGameIndex = currentGameIndex;
|
||||||
|
while (newGameIndex == currentGameIndex)
|
||||||
|
{
|
||||||
|
newGameIndex = rand.Next(gamesToShuffle.Count);
|
||||||
|
}
|
||||||
|
var newGame = gamesToShuffle[newGameIndex];
|
||||||
|
ResumeProcess(newGame);
|
||||||
|
ShowWindow(newGame.MainWindowHandle, 3);
|
||||||
|
SetForegroundWindow(newGame.MainWindowHandle);
|
||||||
|
currentGame = newGame;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SuspendProcess(Process process)
|
||||||
|
{
|
||||||
|
foreach (ProcessThread pT in process.Threads)
|
||||||
|
{
|
||||||
|
IntPtr pOpenThread = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)pT.Id);
|
||||||
|
|
||||||
|
if (pOpenThread == IntPtr.Zero)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
SuspendThread(pOpenThread);
|
||||||
|
|
||||||
|
CloseHandle(pOpenThread);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ResumeProcess(Process process)
|
||||||
|
{
|
||||||
|
if (process.ProcessName == string.Empty)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (ProcessThread pT in process.Threads)
|
||||||
|
{
|
||||||
|
IntPtr pOpenThread = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)pT.Id);
|
||||||
|
|
||||||
|
if (pOpenThread == IntPtr.Zero)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var suspendCount = 0;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
suspendCount = ResumeThread(pOpenThread);
|
||||||
|
} while (suspendCount > 0);
|
||||||
|
|
||||||
|
CloseHandle(pOpenThread);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void WndProc(ref Message m)
|
||||||
|
{
|
||||||
|
if (m.Msg == 0x0312)
|
||||||
|
{
|
||||||
|
int id = (int)m.WParam;
|
||||||
|
|
||||||
|
if (id == RemoveGameKeyId && currentGame != null)
|
||||||
|
{
|
||||||
|
gamesToShuffle.Remove(currentGame);
|
||||||
|
currentGame.Kill();
|
||||||
|
if (gamesToShuffle.Any())
|
||||||
|
{
|
||||||
|
StartNewGame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
base.WndProc(ref m);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
60
GameShuffler/Form1.resx
Normal file
60
GameShuffler/Form1.resx
Normal file
|
|
@ -0,0 +1,60 @@
|
||||||
|
<root>
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
||||||
16
GameShuffler/GameShuffler.csproj
Normal file
16
GameShuffler/GameShuffler.csproj
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net6.0-windows</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<UseWindowsForms>true</UseWindowsForms>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<PublishSingleFile>true</PublishSingleFile>
|
||||||
|
<SelfContained>true</SelfContained>
|
||||||
|
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||||
|
<PublishReadyToRun>true</PublishReadyToRun>
|
||||||
|
<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
17
GameShuffler/Program.cs
Normal file
17
GameShuffler/Program.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
namespace GameShuffler
|
||||||
|
{
|
||||||
|
internal static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
|
// see https://aka.ms/applicationconfiguration.
|
||||||
|
ApplicationConfiguration.Initialize();
|
||||||
|
Application.Run(new Form1());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue
Block a user