Save current player, not player 0

This commit is contained in:
Kurt
2015-08-22 16:34:46 -07:00
parent 1353d13e94
commit dee0fd8520

View File

@@ -394,9 +394,7 @@ private void loadData()
}
private byte[] saveData()
{
// Temporary
for (int i = 0; i < 1 /*Players.Length */; i++)
savePlayer(i);
savePlayer(currentPlayer);
// Write Players
for (int i = 0; i < Players.Length; i++)
Array.Copy(Players[i].Write(), 0, Save.Data, 0xA0 + i * 0x9F10, 0x9F10);
@@ -413,8 +411,8 @@ private byte[] saveData()
for (int i = 0; i < IslandItems.Length; i++) // Island Items
Array.Copy(IslandItems[i].Write(), 0, Save.Data, 0x6A4A8 + i * 4, 4);
// Write Buildings
saveBuildingList();
// Write Buildings
for (int i = 0; i < Buildings.Length; i++)
Array.Copy(Buildings[i].Write(), 0, Save.Data, 0x0495A8 + i * 4, 4);