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Save current player, not player 0
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@@ -394,9 +394,7 @@ private void loadData()
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}
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private byte[] saveData()
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{
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// Temporary
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for (int i = 0; i < 1 /*Players.Length */; i++)
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savePlayer(i);
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savePlayer(currentPlayer);
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// Write Players
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for (int i = 0; i < Players.Length; i++)
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Array.Copy(Players[i].Write(), 0, Save.Data, 0xA0 + i * 0x9F10, 0x9F10);
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@@ -413,8 +411,8 @@ private byte[] saveData()
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for (int i = 0; i < IslandItems.Length; i++) // Island Items
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Array.Copy(IslandItems[i].Write(), 0, Save.Data, 0x6A4A8 + i * 4, 4);
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// Write Buildings
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saveBuildingList();
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// Write Buildings
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for (int i = 0; i < Buildings.Length; i++)
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Array.Copy(Buildings[i].Write(), 0, Save.Data, 0x0495A8 + i * 4, 4);
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