From dee0fd8520729a42c741fb2aa4a5863ef95362b5 Mon Sep 17 00:00:00 2001 From: Kurt Date: Sat, 22 Aug 2015 16:34:46 -0700 Subject: [PATCH] Save current player, not player 0 --- Subforms/Garden.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Subforms/Garden.cs b/Subforms/Garden.cs index dd29a16..c117e75 100644 --- a/Subforms/Garden.cs +++ b/Subforms/Garden.cs @@ -394,9 +394,7 @@ private void loadData() } private byte[] saveData() { - // Temporary - for (int i = 0; i < 1 /*Players.Length */; i++) - savePlayer(i); + savePlayer(currentPlayer); // Write Players for (int i = 0; i < Players.Length; i++) Array.Copy(Players[i].Write(), 0, Save.Data, 0xA0 + i * 0x9F10, 0x9F10); @@ -413,8 +411,8 @@ private byte[] saveData() for (int i = 0; i < IslandItems.Length; i++) // Island Items Array.Copy(IslandItems[i].Write(), 0, Save.Data, 0x6A4A8 + i * 4, 4); - // Write Buildings saveBuildingList(); + // Write Buildings for (int i = 0; i < Buildings.Length; i++) Array.Copy(Buildings[i].Write(), 0, Save.Data, 0x0495A8 + i * 4, 4);