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Setting a root tile: will fill in the extension tiles Deleting a root tile: will delete all extension tiles (it assumes extension tiles are valid) Add checkbox to prevent overwriting tiles that aren't none (eg if you set a 4x4 and it'd overlap with a 2x2, the program would play a sound indicating that the requested operation was disallowed). Closes #136 -- multi-select with the current drawing setup isn't really feasible. Bulk set/delete addresses the underlying request. |
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| .. | ||
| Map | ||
| Player | ||
| Program | ||
| SysBot | ||
| Villager | ||
| PlayerItemEditor.cs | ||
| PlayerItemEditor.Designer.cs | ||
| PlayerItemEditor.resx | ||
| SingleItemEditor.cs | ||
| SingleItemEditor.Designer.cs | ||
| SingleItemEditor.resx | ||
| SingleObjectEditor.cs | ||
| SingleObjectEditor.Designer.cs | ||
| SingleObjectEditor.resx | ||