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Setting a root tile: will fill in the extension tiles Deleting a root tile: will delete all extension tiles (it assumes extension tiles are valid) Add checkbox to prevent overwriting tiles that aren't none (eg if you set a 4x4 and it'd overlap with a 2x2, the program would play a sound indicating that the requested operation was disallowed). Closes #136 -- multi-select with the current drawing setup isn't really feasible. Bulk set/delete addresses the underlying request. |
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| .. | ||
| AcreEditor.cs | ||
| AcreEditor.Designer.cs | ||
| AcreEditor.resx | ||
| BuildingEditor.cs | ||
| BuildingEditor.Designer.cs | ||
| BuildingEditor.resx | ||
| FieldItemEditor.cs | ||
| FieldItemEditor.Designer.cs | ||
| FieldItemEditor.resx | ||
| LandFlagEditor.cs | ||
| LandFlagEditor.Designer.cs | ||
| LandFlagEditor.resx | ||
| PatternEditor.cs | ||
| PatternEditor.Designer.cs | ||
| PatternEditor.resx | ||
| PatternEditorPRO.cs | ||
| PatternEditorPRO.Designer.cs | ||
| PatternEditorPRO.resx | ||
| PlayerHouseEditor.cs | ||
| PlayerHouseEditor.Designer.cs | ||
| PlayerHouseEditor.resx | ||
| TerrainEditor.cs | ||
| TerrainEditor.Designer.cs | ||
| TerrainEditor.resx | ||
| VillagerHouseEditor.cs | ||
| VillagerHouseEditor.Designer.cs | ||
| VillagerHouseEditor.resx | ||