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Closes #523 Thanks @Zelfild for identifying the problematic indexes! Skips over these two indexes on give-all, and skips over them when spawning a set of DIY items onto the ground. Added control-key to set all IsNew to false instead of true (when doing GiveAll) |
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| .. | ||
| AchievementEditor.cs | ||
| AchievementEditor.Designer.cs | ||
| AchievementEditor.resx | ||
| FlagEditor.cs | ||
| FlagEditor.Designer.cs | ||
| FlagEditor.resx | ||
| ItemReceivedEditor.cs | ||
| ItemReceivedEditor.Designer.cs | ||
| ItemReceivedEditor.resx | ||
| MiscPlayerEditor.cs | ||
| MiscPlayerEditor.Designer.cs | ||
| MiscPlayerEditor.resx | ||
| ReactionEditor.cs | ||
| ReactionEditor.Designer.cs | ||
| ReactionEditor.resx | ||
| RecipeListEditor.cs | ||
| RecipeListEditor.Designer.cs | ||
| RecipeListEditor.resx | ||