NHSE/NHSE.Core/Structures/Map/Managers
Kurt 0ce31ca895 Stash
Code now compiles, but will need to test and bugfix extensively.
Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?)
Items need to be relative'd to apply 1 row lower, and skip the bottom row.
Need to check that terrain is the same as well.

Note to self:
For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk.
For View - need to check if tile is in layer.
2026-01-19 23:12:59 -06:00
..
MapEditor.cs Stash 2026-01-19 23:12:59 -06:00
MapManager.cs stash 2026-01-19 01:20:43 -06:00
MapMutator.cs Stash 2026-01-19 23:12:59 -06:00
MapStatePlaza.cs stash 2026-01-19 01:20:43 -06:00
MapTileManagerUtil.cs Stash 2026-01-19 23:12:59 -06:00
MapViewState.cs Stash 2026-01-19 23:12:59 -06:00
RoomLayerSurface.cs stash 2026-01-19 01:20:43 -06:00
RoomManager.cs stash 2026-01-19 01:20:43 -06:00