NHSE/NHSE.Core/Structures
Kurt 0ce31ca895 Stash
Code now compiles, but will need to test and bugfix extensively.
Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?)
Items need to be relative'd to apply 1 row lower, and skip the bottom row.
Need to check that terrain is the same as well.

Note to self:
For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk.
For View - need to check if tile is in layer.
2026-01-19 23:12:59 -06:00
..
Building Stash 2026-01-19 23:12:59 -06:00
Designs Misc tweaks, sealed classes 2026-01-17 22:12:37 -06:00
Item Merge branch 'master' into tileshift 2026-01-18 14:29:56 -06:00
Map Stash 2026-01-19 23:12:59 -06:00
Misc stash 2026-01-19 01:20:43 -06:00
Records Misc tweaks, sealed classes 2026-01-17 22:12:37 -06:00
Villager stash 2026-01-19 01:20:43 -06:00
GameFileDumper.cs Misc tweaks, sealed classes 2026-01-17 22:12:37 -06:00
GameFileLoader.cs Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
GameLists.cs Pre 3.0.0 support 2026-01-14 11:17:15 -06:00
RecipeList.cs Pre 3.0.0 support 2026-01-14 11:17:15 -06:00
TurnipStonk.cs Misc tweaks, sealed classes 2026-01-17 22:12:37 -06:00
XorShift128.cs Rewrite crypto to use span 2026-01-14 16:42:57 -06:00