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Code now compiles, but will need to test and bugfix extensively. Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?) Items need to be relative'd to apply 1 row lower, and skip the bottom row. Need to check that terrain is the same as well. Note to self: For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk. For View - need to check if tile is in layer. |
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| .. | ||
| ILayerBuilding.cs | ||
| ILayerFieldItemFlag.cs | ||
| ILayerFieldItemSet.cs | ||
| LayerBuilding.cs | ||
| LayerFieldItem.cs | ||
| LayerFieldItemFlag.cs | ||
| LayerFieldItemSet.cs | ||
| LayerItem.cs | ||
| LayerPositionConfig.cs | ||
| LayerRoomItem.cs | ||
| LayerTerrain.cs | ||