Kurt
faac53b52d
Add color coding for map acre column/rows
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a little more descriptive than just a bunch of controls
just 3 panel controls :D
2020-04-02 18:44:29 -07:00
Kurt
02e52ccf7d
Minor gui tweaks
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monospaced font for better acre name viewing
2020-04-02 11:19:37 -07:00
Kurt
99e4f59d2f
Add Outside Acre editing
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what a busy form (so many controls)
Has option to import/export bytes so people can share their exterior acre layouts
2020-04-02 10:42:40 -07:00
Kurt
c9c30d76ee
Add turnip exchange edits
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values assumedly get updated every sunday, and only take effect when you restart the game (or pass over a time threshold?)
stonks
2020-04-01 20:39:00 -07:00
Kurt
de5eb9f0f7
Fix hex edit
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oops
add length sanity check
2020-04-01 20:07:35 -07:00
Kurt
ebfd2ca87f
Add generic RAM read/write form
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accessible once a save is loaded, same as item injecting
untested, but should be fine
2020-04-01 16:29:56 -07:00
Kurt
828b560e5e
Extend recipe max for v1.1
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the whole array is probably 0x100 bytes (max recipe ID 0x800), but we can clamp things by only reading a certain amount
(dump RecipeCraftParam.bcsv and add the bunny craftables to the recipe list...)
2020-04-01 10:44:30 -07:00
Kurt
e1cc460575
Update activity (achievement) entry names
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EventFlagsLifeSupportAchievementParam.csv
2020-04-01 10:26:16 -07:00
Kurt
98a98f5cf4
Add activity count edit
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See EventFlagsPlayerActivityParam.csv , unlabeled for now as I'm not sure how exactly these align
2020-03-31 23:49:12 -07:00
Kurt
8aa1f9ad5e
Dynamically set r/w count
2020-03-31 19:57:45 -07:00
Kurt
789097c7a6
only read/write 20 at a time
2020-03-31 19:55:49 -07:00
Kurt
d82f49e513
Fix offset parse
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oops hex dec
2020-03-31 19:44:32 -07:00
Kurt
f18b013a88
Add popup indicating how sysbot works.
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Similar to LiveHex (PKHeX injecting pkm while game is running), this will allow you to r/w your inventory live so that you can quickly swap in items -- example usage: customizing your town with various items :D
2020-03-31 19:32:54 -07:00
Kurt
a4ae85ce67
Add sysbot injector for player pockets
2020-03-31 19:23:17 -07:00
Kurt
ae4d1f3263
Add sysbot injector UI
2020-03-31 19:23:00 -07:00
Kurt
7bcfe788a2
Remove some unused stuff
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bloat--
2020-03-31 17:44:20 -07:00
Kurt
7b24142014
Add building editor
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names tbd
untested
2020-03-31 15:10:17 -07:00
Kurt
5b72117809
Add give all -- sets all flags for known item IDs
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hold alt to clear the flags instead of set the flags
2020-03-30 19:46:58 -07:00
Kurt
dc0b2e2fe4
Add dropdown for jumping to specific items
2020-03-30 11:31:12 -07:00
Kurt
4259564162
Relocate item string logic
2020-03-30 11:30:58 -07:00
Kurt
ce631ae722
Add received items list
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has button to fill Bugs and Fish list in the Critterpedia
2020-03-29 23:31:29 -07:00
Kurt
bb417bd798
Make item editor generic for all item types
2020-03-29 18:44:34 -07:00
Kurt
8db30c02da
Simplify purpose of inventory editor
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Edits an array of items
Add editing for the Recycle Bin -- main save (map).
2020-03-28 23:28:47 -07:00
Kurt
f26a5d3e80
Add learned recipe editing
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bitflags bitflags bitflags
RecipeCraftParam.csv
0x54706054 => recipe index
0x89A3482C => crafted item ID
2020-03-28 22:10:17 -07:00
Kurt
b493b44914
Add dump/load for inventory, add dump for villager
2020-03-28 18:25:24 -07:00
Kurt
f860b67653
5x4 => 10x4
2020-03-28 14:44:03 -07:00
Kurt
314ce165a6
Merge pocket1/2 for GUI editing
2020-03-28 14:41:29 -07:00
Kurt
dfb099bcca
Add clear button, arrange controls in flowlayoutpanel
2020-03-28 14:41:11 -07:00
Kurt
4929fcf2de
Add enhanced inventory editor
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Decouple itemgrid, itemgrid editor, and item editor as separate user controls
Visualize items with fake icons based on item ID and values
Paged editing for large arrays
add fallback for people wanting old editor (hold control when clicking Edit Items from main editor window)
2020-03-28 12:46:25 -07:00
Kurt
aedf388992
Copy flag3 on cheat button
2020-03-27 21:01:46 -07:00
Kurt
63f17d4c6e
Swap display pocket order
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Second set of items is the main set, the first set is the expansion ones
2020-03-27 19:18:24 -07:00
Kurt
fb13723b01
Initial commit
2020-03-27 17:54:17 -07:00