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Swap display pocket order
Second set of items is the main set, the first set is the expansion ones
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@@ -48,16 +48,16 @@ private static InventorySet[] GetInventory(Player player)
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{
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return new[]
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{
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new InventorySet(InventoryType.Pocket1, player.Personal.Pocket1),
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new InventorySet(InventoryType.Pocket2, player.Personal.Pocket2),
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new InventorySet(InventoryType.Pocket1, player.Personal.Pocket2),
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new InventorySet(InventoryType.Pocket2, player.Personal.Pocket1),
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new InventorySet(InventoryType.Storage, player.Personal.Storage),
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};
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}
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private void SetInventory(Player player)
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{
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player.Personal.Pocket1 = Inventory[0].Items;
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player.Personal.Pocket2 = Inventory[1].Items;
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player.Personal.Pocket2 = Inventory[0].Items;
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player.Personal.Pocket1 = Inventory[1].Items;
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player.Personal.Storage = Inventory[2].Items;
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}
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