From 63f17d4c6eef908da43fb00b66e122a3a0e56015 Mon Sep 17 00:00:00 2001 From: Kurt Date: Fri, 27 Mar 2020 19:18:24 -0700 Subject: [PATCH] Swap display pocket order Second set of items is the main set, the first set is the expansion ones --- NHSE.WinForms/Subforms/InventoryEditor.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/NHSE.WinForms/Subforms/InventoryEditor.cs b/NHSE.WinForms/Subforms/InventoryEditor.cs index 3a391d1..aa5bc48 100644 --- a/NHSE.WinForms/Subforms/InventoryEditor.cs +++ b/NHSE.WinForms/Subforms/InventoryEditor.cs @@ -48,16 +48,16 @@ private static InventorySet[] GetInventory(Player player) { return new[] { - new InventorySet(InventoryType.Pocket1, player.Personal.Pocket1), - new InventorySet(InventoryType.Pocket2, player.Personal.Pocket2), + new InventorySet(InventoryType.Pocket1, player.Personal.Pocket2), + new InventorySet(InventoryType.Pocket2, player.Personal.Pocket1), new InventorySet(InventoryType.Storage, player.Personal.Storage), }; } private void SetInventory(Player player) { - player.Personal.Pocket1 = Inventory[0].Items; - player.Personal.Pocket2 = Inventory[1].Items; + player.Personal.Pocket2 = Inventory[0].Items; + player.Personal.Pocket1 = Inventory[1].Items; player.Personal.Storage = Inventory[2].Items; }