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the whole array is probably 0x100 bytes (max recipe ID 0x800), but we can clamp things by only reading a certain amount (dump RecipeCraftParam.bcsv and add the bunny craftables to the recipe list...) |
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|---|---|---|
| .. | ||
| ActivityEditor.cs | ||
| ActivityEditor.Designer.cs | ||
| ActivityEditor.resx | ||
| ItemReceivedEditor.cs | ||
| ItemReceivedEditor.Designer.cs | ||
| ItemReceivedEditor.resx | ||
| PlayerItemEditor.cs | ||
| PlayerItemEditor.Designer.cs | ||
| PlayerItemEditor.resx | ||
| PropertyEditor.cs | ||
| PropertyEditor.Designer.cs | ||
| PropertyEditor.resx | ||
| RecipeListEditor.cs | ||
| RecipeListEditor.Designer.cs | ||
| RecipeListEditor.resx | ||
| SysBotUI.cs | ||
| SysBotUI.Designer.cs | ||
| SysBotUI.resx | ||