Kurt
ec8bcf261e
Add remove item like in editor
...
Closes #492
2021-07-28 23:09:04 -07:00
Kurt
6303cce3f4
Update max recipe ID for v1.11.0
...
getting close to 1,000 on that recipe ID :)
2021-07-28 19:09:34 -07:00
Kurt
770592df1a
Update event flag lists
2021-07-28 18:45:02 -07:00
Kurt
c3ac90d29d
Update item recipes/customization options
2021-07-28 18:44:50 -07:00
Kurt
069c3cc702
Update item types/qualities
2021-07-28 18:44:34 -07:00
Kurt
ed44b7247e
Update item names/varaints
2021-07-28 18:32:55 -07:00
Kurt
bf09cf761e
Update save loading for v1.11.0
2021-07-28 18:32:39 -07:00
Kurt
1bd21f4524
Update dumper path
2021-07-28 18:32:14 -07:00
berichan
0589c53987
Fix corrupted villager via MoveInCompletion flag (Leopold)
2021-07-11 23:49:22 +01:00
Exorcism
fc8084cd5c
Update README.md ( #488 )
2021-06-16 12:18:20 -07:00
Exorcism
f3691713b8
Update translation (french) ( #485 )
...
* Update readme-fr translation (french)
* Update MessageStrings_fr.txt
* Update lang_fr.txt
2021-05-29 15:55:43 -07:00
PXLcat
dedc296c2b
Added tool to visually select and add basic tiles ( #484 )
...
* Added tool to visually select and add basic tiles
* Minor clean
2021-05-20 13:59:57 -07:00
berichan
29df2c2d51
Add Flowershower MenuIcon
2021-05-01 15:43:31 +01:00
Kurt
02fba973d8
Update item/flag/remake parameters
2021-04-27 23:26:48 -07:00
Kurt
1f6cee66f7
Update item/fabric/body localizations
2021-04-27 23:18:34 -07:00
Kurt
c111babbe3
Add v1.10.0 savefile read/write support
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Any game additions (new items, flags) will be in a later commit.
2021-04-27 22:04:18 -07:00
berichan
7fe8bcb53e
bulk-remove bushes, closes #311
2021-04-12 19:29:17 +01:00
Kurt
18ed4c3396
Add Festive wrapping handling
...
Closes #474
New Horizons loves to reuse and reinterpret data based on values, hence the GUI toggling done for Uses/Variations/Genes... we have to do something similar here. Feels best to be done behind the scenes via code instead.
2021-04-05 17:32:35 -07:00
Kurt
d1932a6651
Expose all 100 patterns in editors/dumps (1.9.0)
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Closes #471
2021-03-31 22:37:48 -07:00
Kurt
2b87990faf
Fixed bug w/bulk spawn wraps onto 2 lines in horizontal layout
...
c1bc5ae97f
Add Vertical spawn mode, since people like to do that for their treasure islands
Co-Authored-By: MadDanEccles <5344903+MadDanEccles@users.noreply.github.com>
2021-03-29 23:11:13 -07:00
Kurt
5c6cfa27e7
Make ComboItem a record
...
74ee22e66e
2021-03-29 22:55:45 -07:00
Charlie U
8fd348448a
Add checkbox to enable/disable moving field editor on mouse drag ( #467 )
2021-03-22 15:27:29 -07:00
Kurt
008f372f9c
Update MainSaveOffsets19.cs
2021-03-22 00:11:12 -07:00
Kurt
6ce7f0b85f
Add item display name -> item ID autodetect
2021-03-21 12:04:43 -07:00
Kurt
0798aa5a97
Add batch editor
...
Similar to PKHeX's batch editor, probably with some stubbed functionality.
Example to change Oak Trees to apple trees:
=ItemId=60000
.ItemId=60001
;
=ExtensionItemId=60000
.ExtensionItemId=60001
Example to unbury all items:
=IsBuried=True
.IsBuried=False
.IsDropped=True
2021-03-21 11:51:57 -07:00
berichan
c9a4554beb
sanrio sprites
2021-03-18 13:41:48 +00:00
berichan
3222c77f07
add sanrio villagers
2021-03-18 12:50:12 +00:00
Kurt
a2004d7943
Update const size references
...
Closes #463
Not sure why I didn't get the alert, but this fixes any incorrect-size messages from appearing.
2021-03-17 22:35:25 -07:00
Kurt
fab60f95d9
Update offsets for 1.9.0
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Small revisions, notably 50->100 patterns saved.
2021-03-17 19:06:07 -07:00
Kurt
5d5e8bcf67
Update item classifications, flags
2021-03-17 18:43:06 -07:00
Kurt
c5a3073cad
Add item names/colors
...
Still working on everything else.
2021-03-17 18:29:13 -07:00
berichan
c98d96861f
Allow parsing of item with single parenthesised variant
2021-03-11 23:47:53 +00:00
Kurt
cb7bc35e7b
Add dragdrop for nhi files
...
Drop nhi on the item editor and it'll load the first item in the nhi
Drop nhi anywhere else and it'll load the items if it's compatible.
2021-03-03 18:23:36 -08:00
Kurt
2242861c80
Add logic for drop compatibility check skipping (parsing)
2021-03-03 17:44:16 -08:00
Kurt
75c176c028
Fix: Replace All items using a copy of the tile
...
The field array will get mutated, so make sure that our item reference isn't one of the field tiles.
2021-02-28 18:41:25 -08:00
berichan
6ab6375ce6
Ensure associated item search does not search for whitespace
2021-02-26 18:09:33 +00:00
berichan
9486fdc05d
update menuicon enum/map
2021-02-25 17:32:18 +00:00
berichan
01f37e5845
Merge + update specs
2021-02-25 17:31:50 +00:00
berichan
cdc01a0bd8
Add shamrock shake
2021-02-25 17:31:08 +00:00
Kurt
96f6b27878
Update ItemParser.cs
2021-02-25 08:51:03 -08:00
Kurt
ea2c57385f
Update item parsing for symbol sensitivity
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? block
block
need to return "block" if the input string is "block", and not the symbol-whitespace skipped "? block".
https://github.com/kwsch/SysBot.AnimalCrossing/issues/10
2021-02-25 08:48:24 -08:00
Kurt
4a303de57b
Dump msbt strings by skipping styling charcodes
2021-02-24 22:47:31 -08:00
Kurt
9eda5f2c10
Initial v1.8.0 Support ( #452 )
...
No savefile changes apparently, just adding in new items & handling for them.
Probably didn't need to duplicate the Main/Personal offset classes, but whatever.
2021-02-24 18:44:11 -08:00
berichan
72b6944a82
Show associated item names in ItemEditor
2021-02-22 16:52:18 +00:00
Kurt
ae42737c02
Add a clearer exception message when no player folders present
2021-02-17 20:52:08 -08:00
Kurt
339bb4f7c8
Update PlayerHouseEditor.cs
2021-02-15 19:52:58 -08:00
Kurt
5b46d3ddaf
Update FieldItemEditor.cs
2021-02-15 19:52:13 -08:00
Kurt
7a07559cde
Add destination enum for tweaking result behavior
2021-02-15 18:17:12 -08:00
Kurt
3dd6b56647
Update IsFlowerGene usage
...
probably should re-dump itemkind to be more aware of gene/nonGene flower item types, whatever
2021-02-13 09:44:37 -08:00
berichan
d6961b0d3d
Do not parse trailing newlines in text resources. Closes #399
2021-02-12 14:41:06 +00:00