Commit Graph

594 Commits

Author SHA1 Message Date
Kurt
ec8bcf261e Add remove item like in editor
Closes #492
2021-07-28 23:09:04 -07:00
Kurt
6303cce3f4 Update max recipe ID for v1.11.0
getting close to 1,000 on that recipe ID :)
2021-07-28 19:09:34 -07:00
Kurt
770592df1a Update event flag lists 2021-07-28 18:45:02 -07:00
Kurt
c3ac90d29d Update item recipes/customization options 2021-07-28 18:44:50 -07:00
Kurt
069c3cc702 Update item types/qualities 2021-07-28 18:44:34 -07:00
Kurt
ed44b7247e Update item names/varaints 2021-07-28 18:32:55 -07:00
Kurt
bf09cf761e Update save loading for v1.11.0 2021-07-28 18:32:39 -07:00
Kurt
1bd21f4524 Update dumper path 2021-07-28 18:32:14 -07:00
berichan
0589c53987 Fix corrupted villager via MoveInCompletion flag (Leopold) 2021-07-11 23:49:22 +01:00
Exorcism
fc8084cd5c
Update README.md (#488) 2021-06-16 12:18:20 -07:00
Exorcism
f3691713b8
Update translation (french) (#485)
* Update readme-fr translation (french)

* Update MessageStrings_fr.txt

* Update lang_fr.txt
2021-05-29 15:55:43 -07:00
PXLcat
dedc296c2b
Added tool to visually select and add basic tiles (#484)
* Added tool to visually select and add basic tiles

* Minor clean
2021-05-20 13:59:57 -07:00
berichan
29df2c2d51 Add Flowershower MenuIcon 2021-05-01 15:43:31 +01:00
Kurt
02fba973d8 Update item/flag/remake parameters 2021-04-27 23:26:48 -07:00
Kurt
1f6cee66f7 Update item/fabric/body localizations 2021-04-27 23:18:34 -07:00
Kurt
c111babbe3 Add v1.10.0 savefile read/write support
Any game additions (new items, flags) will be in a later commit.
2021-04-27 22:04:18 -07:00
berichan
7fe8bcb53e bulk-remove bushes, closes #311 2021-04-12 19:29:17 +01:00
Kurt
18ed4c3396 Add Festive wrapping handling
Closes #474

New Horizons loves to reuse and reinterpret data based on values, hence the GUI toggling done for Uses/Variations/Genes... we have to do something similar here. Feels best to be done behind the scenes via code instead.
2021-04-05 17:32:35 -07:00
Kurt
d1932a6651 Expose all 100 patterns in editors/dumps (1.9.0)
Closes #471
2021-03-31 22:37:48 -07:00
Kurt
2b87990faf Fixed bug w/bulk spawn wraps onto 2 lines in horizontal layout
c1bc5ae97f

Add Vertical spawn mode, since people like to do that for their treasure islands

Co-Authored-By: MadDanEccles <5344903+MadDanEccles@users.noreply.github.com>
2021-03-29 23:11:13 -07:00
Kurt
5c6cfa27e7 Make ComboItem a record
74ee22e66e
2021-03-29 22:55:45 -07:00
Charlie U
8fd348448a
Add checkbox to enable/disable moving field editor on mouse drag (#467) 2021-03-22 15:27:29 -07:00
Kurt
008f372f9c Update MainSaveOffsets19.cs 2021-03-22 00:11:12 -07:00
Kurt
6ce7f0b85f Add item display name -> item ID autodetect 2021-03-21 12:04:43 -07:00
Kurt
0798aa5a97 Add batch editor
Similar to PKHeX's batch editor, probably with some stubbed functionality.

Example to change Oak Trees to apple trees:
=ItemId=60000
.ItemId=60001
;
=ExtensionItemId=60000
.ExtensionItemId=60001

Example to unbury all items:
=IsBuried=True
.IsBuried=False
.IsDropped=True
2021-03-21 11:51:57 -07:00
berichan
c9a4554beb sanrio sprites 2021-03-18 13:41:48 +00:00
berichan
3222c77f07 add sanrio villagers 2021-03-18 12:50:12 +00:00
Kurt
a2004d7943 Update const size references
Closes #463
Not sure why I didn't get the alert, but this fixes any incorrect-size messages from appearing.
2021-03-17 22:35:25 -07:00
Kurt
fab60f95d9 Update offsets for 1.9.0
Small revisions, notably 50->100 patterns saved.
2021-03-17 19:06:07 -07:00
Kurt
5d5e8bcf67 Update item classifications, flags 2021-03-17 18:43:06 -07:00
Kurt
c5a3073cad Add item names/colors
Still working on everything else.
2021-03-17 18:29:13 -07:00
berichan
c98d96861f Allow parsing of item with single parenthesised variant 2021-03-11 23:47:53 +00:00
Kurt
cb7bc35e7b Add dragdrop for nhi files
Drop nhi on the item editor and it'll load the first item in the nhi
Drop nhi anywhere else and it'll load the items if it's compatible.
2021-03-03 18:23:36 -08:00
Kurt
2242861c80 Add logic for drop compatibility check skipping (parsing) 2021-03-03 17:44:16 -08:00
Kurt
75c176c028 Fix: Replace All items using a copy of the tile
The field array will get mutated, so make sure that our item reference isn't one of the field tiles.
2021-02-28 18:41:25 -08:00
berichan
6ab6375ce6 Ensure associated item search does not search for whitespace 2021-02-26 18:09:33 +00:00
berichan
9486fdc05d update menuicon enum/map 2021-02-25 17:32:18 +00:00
berichan
01f37e5845 Merge + update specs 2021-02-25 17:31:50 +00:00
berichan
cdc01a0bd8 Add shamrock shake 2021-02-25 17:31:08 +00:00
Kurt
96f6b27878 Update ItemParser.cs 2021-02-25 08:51:03 -08:00
Kurt
ea2c57385f Update item parsing for symbol sensitivity
? block
block

need to return "block" if the input string is "block", and not the symbol-whitespace skipped "? block".

https://github.com/kwsch/SysBot.AnimalCrossing/issues/10
2021-02-25 08:48:24 -08:00
Kurt
4a303de57b Dump msbt strings by skipping styling charcodes 2021-02-24 22:47:31 -08:00
Kurt
9eda5f2c10
Initial v1.8.0 Support (#452)
No savefile changes apparently, just adding in new items & handling for them.
Probably didn't need to duplicate the Main/Personal offset classes, but whatever.
2021-02-24 18:44:11 -08:00
berichan
72b6944a82 Show associated item names in ItemEditor 2021-02-22 16:52:18 +00:00
Kurt
ae42737c02 Add a clearer exception message when no player folders present 2021-02-17 20:52:08 -08:00
Kurt
339bb4f7c8 Update PlayerHouseEditor.cs 2021-02-15 19:52:58 -08:00
Kurt
5b46d3ddaf Update FieldItemEditor.cs 2021-02-15 19:52:13 -08:00
Kurt
7a07559cde Add destination enum for tweaking result behavior 2021-02-15 18:17:12 -08:00
Kurt
3dd6b56647 Update IsFlowerGene usage
probably should re-dump itemkind to be more aware of gene/nonGene flower item types, whatever
2021-02-13 09:44:37 -08:00
berichan
d6961b0d3d Do not parse trailing newlines in text resources. Closes #399 2021-02-12 14:41:06 +00:00