Kurt
f316ffce9e
Minor tweaks
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no functional change
2021-01-28 07:07:41 -08:00
Kurt
ef6e0f0987
Update Reaction list with new Festivale Reactions
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https://pastebin.com/VJdWt8X7
ty ARCH9SK7 ^
2021-01-27 20:11:36 -08:00
Kurt
2670a6c751
Add placed design dump/load
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https://github.com/kwsch/NHSE/issues/443#issuecomment-765915667
2021-01-23 10:58:58 -08:00
Kurt
eb554a623b
Fix reaction wheel UI display
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revised structure, need to abstract things a little for it
Closes #427
see also #428
2020-11-22 19:57:29 -08:00
berichan
821b9bf5e5
add 1.6.0 reactions ( #428 )
2020-11-22 19:24:38 -08:00
swampatha
dc96b4193c
Add Gullivarrr to the Special NPC list ( #332 )
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* Add Gullivarrr to the Special NPC list
2020-07-04 17:40:54 -05:00
Kurt
4d5e06e373
Add Dive item list & actions for editors
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BCSV dump puts Communicator in the list; manually removed. Moved pearl to shells list as it's not able to be donated to museum
2020-07-03 12:05:24 -05:00
Kurt
e67d4fb570
Update GSaveVisitorNpc.cs
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#309
2020-06-14 21:33:56 -05:00
Kurt
025f37c1da
Re-label the Celeste/Wisp visit days from their raw disassembly name.
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#309
2020-06-12 23:05:05 -07:00
Kurt
491bae480e
Add CraftAll
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Closes #279
2020-05-31 18:12:46 -07:00
Kurt
ab16bdc694
Add Clear All
2020-05-31 15:30:24 -07:00
Kurt
2dca9f283b
Allow changing other flags for Recipe List
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Closes #276
2020-05-31 15:22:12 -07:00
Kurt
453cee1e49
Give actual art instead of fake art
2020-05-31 14:53:22 -07:00
Kurt
25262478ae
Add sensitive scaling for field item map
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if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
084542d367
xmldoc
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tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
406b64333a
Enhance achievement / milestone editor
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Closes #238
Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure
add giveall/clearall for individual / all, cuz ppl are lazy
2020-05-21 22:54:05 -07:00
Kurt
a4b4a3c24a
Add water flower button
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control: all water states
shift: all map (instead of current viewport)
Closes #230
2020-05-16 11:30:25 -07:00
Kurt
3061442f77
Add localized color name display
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Closes #223
2020-05-15 13:08:47 -07:00
Kurt
d96be66022
Add description for unused reaction entries
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https://pastebin.com/iD9SrFNf
ty idk
2020-05-15 11:39:13 -07:00
Kurt
71be1fc419
Enum visiting NPCs
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magic numbers no more
ty irc guy
2020-05-14 22:31:20 -07:00
Kurt
ffa0d3612b
Add island visitor editor
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Make daily NPCs show up reliably!
2020-05-14 09:12:38 -07:00
Kurt
b0870c865a
Add design tile clear button for terrain editor
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not visualized, but still exposed for mass clear
Closes #208
2020-05-13 12:43:04 -07:00
Kurt
56c1cc31da
Add additional property accessors for room
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unused in logic
2020-05-13 12:17:10 -07:00
Kurt
d22ac35f73
Add Museum Editor
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game stores all donation types in the same array (chunked into date[], item[], playerID[]); no dedicated indexes for a donation, so no empty slots, and all donation types are intermixed (based on donation date)
2020-05-12 22:55:26 -07:00
Kurt
902dd90dc9
Remove hardcoded map dimension properties
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we can refer to MaxWidth/MaxHeight instead
2020-05-11 23:13:40 -07:00
Kurt
f50071c0be
Rework houses to expose more details
2020-05-11 22:20:21 -07:00
Kurt
60faecdc69
Refactoring
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move files, abstract some logic for later reuse
2020-05-11 22:14:27 -07:00
Kurt
6ae1c9724b
add click-drag on acre picturebox to move the viewport
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hold control to drag the viewport faster
does not move items; that would probably have to be a toggle -- if ever implemented
2020-05-10 14:13:45 -07:00
Kurt
801db3e130
Add exterior acre pixel dumper, show exterior acres on Field Item editor
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980KB -> 12KB when compressed, seems legit
just an array of tile definitions (32x32 style), sequential acres (undefined acres are all zeroed)
tiles aren't displated as granular as possible, only sets as 16x16 tiles instead of larger 32x32, but it should be a good enough color hint to people for editing
big thanks to ninji for the color mapping in his disassembly and the pbc->tile parse
2020-05-09 16:15:37 -07:00
Kurt
60f3fa84a3
Add more misc edits
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Closes #179
Not allowing people to import a jpeg.
2020-05-09 09:39:35 -07:00
Kurt
56fd88cabb
Use combobox for airport color w/color names
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Closes #180 ty @MirayXS for the list of color IDs
2020-05-09 08:36:06 -07:00
Kurt
07e393177f
add initial exterior acre pixel calculation
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no functional changes to NHSE
2020-05-09 08:31:46 -07:00
Kurt
d5a53de265
Add airport color r/w
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Closes #176
if anyone wants to document which value = which color, pls report back
2020-05-08 21:01:22 -07:00
Kurt
86da243405
Add birthday & fg
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#164
2020-05-08 20:34:18 -07:00
Kurt
8e4e0a92f8
Add reaction list editor
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#167
If you're adding reactions, you should probably set FillReactionList in player flags to 44 so that the game knows to not give you more reactions...?
2020-05-07 22:13:31 -07:00
Kurt
8d695cd8ed
Add reaction list
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ty @Lusamine
2020-05-07 21:41:14 -07:00
Kurt
f9d9103039
Add reaction list get/set
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pls gib ui soon :)
need to translate these values (byte) -> reaction names (enum)
2020-05-07 19:37:48 -07:00
Kurt
6a98054149
Add hemisphere get/set
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ty @rydoginator
2020-05-07 18:06:31 -07:00
Kurt
203a7c1627
Add more removal options
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- remove flowers
- remove shells
- remove branches
Closes #163
rename plazaX/Y to match internal field name
2020-05-05 17:17:59 -07:00
Kurt
4a49caf6da
Add layer2->layer1 check (isSupported), add logic for isActive
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isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)
Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
Kurt
928e699168
misc performance improvements
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Preallocate the terrain-building objects and reuse
changed:
- grid alternates with a slightly-darker to help indicate the larger 2x2 tile grid.
- put plaza & buildings behind the gridlines
2020-05-02 23:02:37 -07:00
Kurt
4690cfe167
Refactoring: Field Item Editor + buildings/terrain
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Extracts logic from the building & terrain & field item editors for reuse / separation of concerns
Have FieldItemEditor select between Items & Terrain so that you can change the popup menu mode (view set delete)
Not sure how I want to show the terrain names...
2020-05-02 20:05:09 -07:00
Kurt
34c9742bce
Split many-struct defines into separate files
2020-05-01 22:06:28 -07:00
Kurt
8fefa220e5
Add simplistic bulletin board editor
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Closes #144
Need to understand the Image format before a full-blown editor could be made.
2020-05-01 20:17:23 -07:00
Kurt
7c7a4fe86f
Allow mutating the player house item (door, etc)
2020-05-01 19:28:24 -07:00
Kurt
b203cd782a
Fix bbs structlayout, Add getter for bulletin
2020-04-30 23:42:34 -07:00
Kurt
ca0545809c
Add bulletin board logic
2020-04-30 23:12:58 -07:00
Kurt
3a68919325
Add Last Saved Time, display at top of window
2020-04-21 11:17:34 -07:00