Commit Graph

66 Commits

Author SHA1 Message Date
Kurt
e8bad46575 Merge branch 'master' into tileshift 2026-01-24 15:22:09 -06:00
Josh (vector_cmdr)
2c8de97ca1
Add Campsite Editor (#707)
Add: Campsite Editor to Map tab.
Allows users to set whether there is or is not a villager visiting the campsite, allows selecting that visitor and to edit the visit timestamp (defaults to current timestamp override so visitor is there on same day load).
Back-tracked offsets from old Cylindircal Earth save schemas for old save revs.
If campsite is not unlocked on the save, the UI is locked out with a message.

Cleanup: Moved UpdateFruitsFlag to misc editor class over save class because that was bad form. Oops.
2026-01-21 23:36:12 +11:00
Kurt
02d6713455 Merge branch 'master' into tileshift 2026-01-19 23:13:02 -06:00
Josh (vector_cmdr)
c3371475d4
Fruit + Flower Improvement (#704)
Added fruits + flowers to Player Misc menu (kept field goods property manager in place still).

Saving fruits pushes change to flags block for fruits so that multiple edits aren't required when changing/saving it with new UpdateFruitFlags method.

Flowers added as enum class like Airport Color, but should be moved out to strings for localization later on.
2026-01-20 14:45:51 +11:00
Kurt
766e58ffec stash
working on it, untested.
decoupled 99% of the logic, need to ensure the rendering uses the correct item grid which now includes deepsea L+R sides for 3.0.0
2026-01-16 00:51:19 -06:00
Kurt
e3cca28a2c Update for 3.0.0 (no map editing)
Map field items/placement is revised, need a fair bit of time to figure out how best to handle it along with backwards version support.
2026-01-14 21:18:11 -06:00
Kurt
9d1309827e Pre 3.0.0 support
Adds data for supporting 3.0.0, still needs savefile structures/hash range dumped and incorporated into MainOffsets30/PersonalOffsets30. Offsets/range is currently a copy of 2.0, which is obviously not correct. Saves will fail to load as encrypted values are not at the expected offset (pls no complaints).
CTRL-I from main form still opens the injector interface; RAM offset not yet documented.
2026-01-14 11:17:15 -06:00
Kurt
fa3f0e3cc8
Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
DESKTOP-SN9KF5O\Strawberry
55f2c0e03c Update for 2.0.8 2025-06-19 16:05:37 +01:00
Lotte
914eb0f109 2.0.7 Update
Add new revision lines for r29 (2.0.7) save files.
2025-05-29 02:27:43 +10:00
Lotte
30ea5a9b41 Update flag wipe for placed designs
Update flag wipe for placed designs
2023-12-18 14:51:36 +11:00
Josh (Lotte)
526fb34eda
Extra owner bytes fix (#637)
Added code that zeroes out the 4 bytes beginning at offset `0x70` of the pattern array that seemingly causes mismatches in imported pattern ownership.
Exposed this fix via extra testing with different saves and different pattern dumps.
2023-10-31 00:50:21 -07:00
Josh (Lotte)
11e9fafaed
Pattern Edit Fix + New Icon + JP Strings (#634)
Added fix for two parts of pattern import problems:
1. PlayerID and TownID bytes need to be added to the pattern data from the personal.dat offsets to set them as owned and editable correctly. Added these code to get and force overwrite to fix.
2. Flags exist in main.dat for if the player has edited the pattern slot and if not, the name will not be updated correctly. Added offsets for these and added code to flag them as edited on import to fix.

Added a new icon that supports up to 256px and is "distinct".

Added translations to MessageStrings_jp.txt.
2023-10-27 05:27:10 -07:00
berichan
fd6a6c0860 2.0.6 2022-11-15 01:54:57 +00:00
berichan
79b65f3ffc Update for 2.0.5 2022-02-16 02:12:32 +00:00
berichan
fea01c1f57 Update for 2.0.4 2021-12-16 02:38:14 +00:00
berichan
db6beb85e7 Update for 2.0.3
# closes #562
2021-11-24 15:46:33 +00:00
hp3721
8aed43a67f
Add handling for revised player house and room structure (v2.0) (#547)
* Add handling for revised player house and room structure (v2.0)

* Update player room load/dump file type filters
2021-11-19 19:53:04 -08:00
BuildTools
a20e672b14 Update for 2.0.2 2021-11-19 01:50:20 -06:00
berichan
0a36a5d234 Update for 2.0.1 2021-11-12 01:20:16 +00:00
Kurt
4cad6f5894 Add handling for revised villager house structure (v2.0) 2021-11-04 20:10:49 -07:00
Kurt
8582e96978
Initial v2.0.0 Support (#520)
* Initial save arrangement
* Add initial text dumps
* Update metadata
* Update offsets for main/personal, fix variation test -- items now internally labelled for no variation
* Add event flag labeling
* Add customization remake lookup entries
2021-11-03 21:28:18 -07:00
berichan
ca3e12b35a Update for 1.11.1 (closes #499) 2021-08-10 13:17:32 +01:00
Kurt
bf09cf761e Update save loading for v1.11.0 2021-07-28 18:32:39 -07:00
Kurt
c111babbe3 Add v1.10.0 savefile read/write support
Any game additions (new items, flags) will be in a later commit.
2021-04-27 22:04:18 -07:00
Kurt
d1932a6651 Expose all 100 patterns in editors/dumps (1.9.0)
Closes #471
2021-03-31 22:37:48 -07:00
Kurt
fab60f95d9 Update offsets for 1.9.0
Small revisions, notably 50->100 patterns saved.
2021-03-17 19:06:07 -07:00
Kurt
9eda5f2c10
Initial v1.8.0 Support (#452)
No savefile changes apparently, just adding in new items & handling for them.
Probably didn't need to duplicate the Main/Personal offset classes, but whatever.
2021-02-24 18:44:11 -08:00
Kurt
6c40e1c769
Initial v1.7.0 Support (#445)
* Pre-patch preparations

* Update magic values

* Check formatting characters directly rather than string compare

"Brown".StartsWith("\u000e")
>true
what

let's be paranoid here, because .NET Core behaves differently from .NET framework.

* Update FileHashRevision.cs

Postbox with the massive decrease in size; likely the same mutation caused the other massive decreases.

* Dump item names

* Update flag definitions

* Update item info

* Add feathers to bug list

Might remove later.

* Update RecipeList.cs

* Update ItemRemakeUtil.cs

* Update stack details

* Update offsets

* Update MainSaveOffsets17.cs

* Update GameLists.cs
2021-01-27 20:04:51 -08:00
Kurt
25efa70e32 Add savefile support for v16 2020-11-18 18:22:09 -08:00
Kurt
40612f36fc Add 1.5.1 metadata
Closes #414
2020-10-09 15:30:15 -07:00
Kurt
8ca3877bfa Differentiate villager types
v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780.

  GSaveItemName                     ClothesPTops;                           // @0x14c size 0x8, align 4
  s16                               _58b5e808;                              // @0x154 size 0x2, align 2
  s8                                ClothesPTarget;                         // @0x156 size 0x1, align 1

Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above).
2020-09-29 22:20:53 -07:00
Kurt
b319defe75 Initial changes
not working yet, need save disassembly for correct offsets and need to update strings
2020-09-29 18:49:18 -07:00
berichan
7f615c7343
1.4.2 (#383) 2020-08-20 18:58:28 -07:00
berichan
34f02117f0
1.4.1 support (#374) 2020-08-06 08:10:18 -07:00
Kurt
da06fd4c46 Interim parse update and load/save
Offsets are placeholder for now until cylindricalearth is updated with the new offset parse
2020-07-29 19:21:20 -07:00
Archit Date
5448ef6027 version 1.3.1 support
typical save revision bump
2020-07-10 09:41:56 +08:00
Kurt
3775b54242 Add placeholder main/personal offset mappings
copied from 1.2's values
saves now load; don't save because hashes & offset repointing not done yet
2020-07-02 21:07:32 -05:00
Kurt
a14ddcade6 Add raw weather seed reading (not shifted)
#309
2020-06-12 23:04:44 -07:00
Kurt
50f2902b65 v1.2.1 2020-05-21 20:46:57 -07:00
Kurt
ffa0d3612b Add island visitor editor
Make daily NPCs show up reliably!
2020-05-14 09:12:38 -07:00
Kurt
b0870c865a Add design tile clear button for terrain editor
not visualized, but still exposed for mass clear

Closes #208
2020-05-13 12:43:04 -07:00
Kurt
d22ac35f73 Add Museum Editor
game stores all donation types in the same array (chunked into date[], item[], playerID[]); no dedicated indexes for a donation, so no empty slots, and all donation types are intermixed (based on donation date)
2020-05-12 22:55:26 -07:00
Kurt
9523376a9c Add tailor/flag design pattern editing
Closes #184
2020-05-09 12:28:43 -07:00
Kurt
d5a53de265 Add airport color r/w
Closes #176
if anyone wants to document which value = which color, pls report back
2020-05-08 21:01:22 -07:00
Kurt
86da243405 Add birthday & fg
#164
2020-05-08 20:34:18 -07:00
Kurt
6a98054149 Add hemisphere get/set
ty @rydoginator
2020-05-07 18:06:31 -07:00
Kurt
6abae6dd87 Rename properties to match disassembled internal names
Revise offset values to read from the struct's location within the parent object.
2020-04-30 23:13:41 -07:00
Kurt
4efbb00b4e Add pro design r/w 2020-04-23 17:09:52 -07:00
Kurt
b6878e4ad4 Add offsets for v1.2
up next: bcsv/msbt
2020-04-22 20:09:29 -07:00