NHSE/NHSE.Core/Save/Offsets/MainSaveOffsets.cs
Josh (vector_cmdr) 2c8de97ca1
Add Campsite Editor (#707)
Add: Campsite Editor to Map tab.
Allows users to set whether there is or is not a villager visiting the campsite, allows selecting that visitor and to edit the visit timestamp (defaults to current timestamp override so visitor is there on same day load).
Back-tracked offsets from old Cylindircal Earth save schemas for old save revs.
If campsite is not unlocked on the save, the UI is locked out with a message.

Cleanup: Moved UpdateFruitsFlag to misc editor class over save class because that was bad form. Oops.
2026-01-21 23:36:12 +11:00

219 lines
8.5 KiB
C#

using System;
namespace NHSE.Core;
/// <summary>
/// Offset info and object retrieval logic for <see cref="MainSave"/>
/// </summary>
public abstract class MainSaveOffsets
{
public const int PlayerCount = 8;
public const int VillagerCount = 10;
public virtual int PatternCount => PatternCount1;
protected const int PatternCount1 = 50;
protected const int PatternCount2 = 100;
public const int PatternTailorCount = 8;
public const int BuildingCount = 46;
public const int RecycleBinCount = 40;
public abstract int Animal { get; }
public abstract int LandMyDesign { get; }
public abstract int PatternsPRO { get; }
public abstract int PatternFlag { get; }
public abstract int PatternTailor { get; }
public abstract int PatternsEditFlagStart { get; }
public abstract int PatternsProEditFlagStart { get; }
public abstract int WeatherArea { get; }
public abstract int WeatherRandSeed { get; }
public abstract int MainFieldStructure { get; }
public abstract int EventFlagLand { get; }
public abstract int FruitFlags { get; }
public abstract int FieldItem { get; }
public abstract int LandMakingMap { get; }
public abstract int OutsideField { get; }
public abstract int MyDesignMap { get; }
public abstract int PlayerHouseList { get; }
public abstract int NpcHouseList { get; }
public abstract int ShopKabu { get; }
public abstract int Museum { get; }
public abstract int Visitor { get; }
public abstract int SaveFg { get; }
public abstract int SpecialtyFruit { get; }
public abstract int SisterFruit { get; }
public abstract int SisterFlower { get; }
public abstract int SpecialtyFlower { get; }
public abstract int BulletinBoard { get; }
public abstract int AirportThemeColor { get; }
public abstract int GSaveCampSite { get; }
public abstract int GSaveNpcCamp { get; }
public abstract int CampLastVisitTime { get; }
public abstract int LostItemBox { get; }
public abstract int LastSavedTime { get; }
public abstract int VillagerSize { get; }
public abstract int VillagerHouseSize { get; }
public abstract int PlayerHouseSize { get; }
public abstract int PlayerRoomSize { get; }
public virtual int AcreColumnCount => 7;
public abstract IVillager ReadVillager(Memory<byte> data);
public abstract IVillagerHouse ReadVillagerHouse(Memory<byte> data);
public abstract IPlayerHouse ReadPlayerHouse(Memory<byte> data);
public abstract IPlayerRoom ReadPlayerRoom(Memory<byte> data);
public static MainSaveOffsets GetOffsets(FileHeaderInfo Info)
{
var rev = Info.GetKnownRevisionIndex();
return rev switch
{
0 => new MainSaveOffsets10(),
1 => new MainSaveOffsets11(),
2 => new MainSaveOffsets11(),
3 => new MainSaveOffsets11(),
4 => new MainSaveOffsets11(),
5 => new MainSaveOffsets11(),
6 => new MainSaveOffsets12(),
7 => new MainSaveOffsets12(),
8 => new MainSaveOffsets13(),
9 => new MainSaveOffsets13(),
10 => new MainSaveOffsets14(),
11 => new MainSaveOffsets14(),
12 => new MainSaveOffsets14(),
13 => new MainSaveOffsets15(),
14 => new MainSaveOffsets15(),
15 => new MainSaveOffsets16(),
16 => new MainSaveOffsets17(),
17 => new MainSaveOffsets18(),
18 => new MainSaveOffsets19(),
19 => new MainSaveOffsets110(),
20 => new MainSaveOffsets111(),
21 => new MainSaveOffsets111(),
22 => new MainSaveOffsets20(),
23 => new MainSaveOffsets20(),
24 => new MainSaveOffsets20(),
25 => new MainSaveOffsets20(),
26 => new MainSaveOffsets20(),
27 => new MainSaveOffsets20(),
28 => new MainSaveOffsets20(),
29 => new MainSaveOffsets20(),
30 => new MainSaveOffsets20(),
31 => new MainSaveOffsets30(),
_ => throw new IndexOutOfRangeException("Unknown revision!" + Environment.NewLine + Info),
};
}
public DesignPattern ReadPattern(ReadOnlySpan<byte> data, int index)
{
if ((uint)index >= PatternCount)
throw new ArgumentOutOfRangeException(nameof(index));
return ReadPatternAtOffset(data, LandMyDesign + (index * DesignPattern.SIZE));
}
public static DesignPattern ReadPatternAtOffset(ReadOnlySpan<byte> data, int offset)
{
var v = data.Slice(offset, DesignPattern.SIZE).ToArray();
return new DesignPattern(v);
}
public void WritePattern(DesignPattern p, Span<byte> data, int index, Span<byte> playerID, Span<byte> townID)
{
if ((uint)index >= PatternCount)
throw new ArgumentOutOfRangeException(nameof(index));
playerID.CopyTo(p.Data[0x54..]); // overwrite playerID bytes so player owns
townID.CopyTo(p.Data[0x38..]); // overwrite townID bytes so player owns
ReadOnlySpan<byte> wipeflag = [0x02, 0xEE, 0x00, 0x00]; // wipe so player owns
wipeflag.CopyTo(p.Data[0x70..]);
p.Data.CopyTo(data[(LandMyDesign + (index * DesignPattern.SIZE))..]);
ReadOnlySpan<byte> editedflag = [0x00];
editedflag.CopyTo(data[(PatternsEditFlagStart + index)..]); // set edited flag for name import to work
}
public DesignPatternPRO ReadPatternPRO(ReadOnlySpan<byte> data, int index)
{
if ((uint)index >= PatternCount)
throw new ArgumentOutOfRangeException(nameof(index));
var ofs = PatternsPRO + (index * DesignPatternPRO.SIZE);
return ReadPatternPROAtOffset(data, ofs);
}
public static DesignPatternPRO ReadPatternPROAtOffset(ReadOnlySpan<byte> data, int ofs)
{
var v = data.Slice(ofs, DesignPatternPRO.SIZE).ToArray();
return new DesignPatternPRO(v);
}
public void WritePatternPRO(DesignPatternPRO p, Span<byte> data, int index, Span<byte> playerID, Span<byte> townID)
{
if ((uint)index >= PatternCount)
throw new ArgumentOutOfRangeException(nameof(index));
playerID.CopyTo(p.Data[0x54..]); // overwrite playerID bytes so player owns
townID.CopyTo(p.Data[0x38..]); // overwrite townID bytes so player owns
ReadOnlySpan<byte> wipeflag = [0x00, 0x00, 0x00, 0x00]; // wipe so player owns
wipeflag.CopyTo(p.Data[0x70..]);
p.Data.CopyTo(data[(PatternsPRO + (index * DesignPatternPRO.SIZE))..]);
ReadOnlySpan<byte> editedflag = [0x00];
editedflag.CopyTo(data[(PatternsProEditFlagStart + index)..]); // set edited flag for name import to work
}
public IVillager ReadVillager(ReadOnlySpan<byte> data, int index)
{
if ((uint)index >= VillagerCount)
throw new ArgumentOutOfRangeException(nameof(index));
var size = VillagerSize;
var v = data.Slice(Animal + (index * size), size).ToArray();
return ReadVillager(v);
}
public void WriteVillager(IVillager v, Span<byte> data, int index)
{
if ((uint)index >= VillagerCount)
throw new ArgumentOutOfRangeException(nameof(index));
var size = VillagerSize;
v.Write().CopyTo(data[(Animal + (index * size))..]);
}
public IVillagerHouse ReadVillagerHouse(ReadOnlySpan<byte> data, int index)
{
if ((uint)index >= VillagerCount)
throw new ArgumentOutOfRangeException(nameof(index));
var size = VillagerHouseSize;
var v = data.Slice(NpcHouseList + (index * size), size).ToArray();
return ReadVillagerHouse(v);
}
public void WriteVillagerHouse(IVillagerHouse v, Span<byte> data, int index)
{
if ((uint)index >= VillagerCount)
throw new ArgumentOutOfRangeException(nameof(index));
var size = VillagerHouseSize;
v.Write().CopyTo(data[(NpcHouseList + (index * size))..]);
}
public IPlayerHouse ReadPlayerHouse(ReadOnlySpan<byte> data, int index)
{
if ((uint)index >= PlayerCount)
throw new ArgumentOutOfRangeException(nameof(index));
var size = PlayerHouseSize;
var v = data.Slice(PlayerHouseList + (index * size), size).ToArray();
return ReadPlayerHouse(v);
}
public void WritePlayerHouse(IPlayerHouse v, Span<byte> data, int index)
{
if ((uint)index >= PlayerCount)
throw new ArgumentOutOfRangeException(nameof(index));
var size = PlayerHouseSize;
v.Write().CopyTo(data[(PlayerHouseList + (index * size))..]);
}
}