Kurt
6fbff26184
Simplify expression
...
#433
2020-12-02 12:52:12 -08:00
berichan
70fe4834da
Add villager crafting editing functionality ( #433 )
...
* Add villager crafting editing functionality
* Add legacy villager1 support
2020-12-02 12:42:32 -08:00
Kurt
eb554a623b
Fix reaction wheel UI display
...
revised structure, need to abstract things a little for it
Closes #427
see also #428
2020-11-22 19:57:29 -08:00
Kurt
1e0bd10bdb
Minor clean
2020-11-22 19:40:37 -08:00
Kurt
8eea2a22d5
Change default injection offset
...
Users who have previously used the program will have to manually change the value in the injection form's textbox to `AD3C7FD8`.
2020-11-18 19:20:00 -08:00
Charlie U
2467354850
Implement ItemsFromNHI bulk import ( #418 )
...
* Implement ItemsFromNHI bulk import
* Add alert box when spawn clicked but no NHI selected
* Fix comment to clarify items are dropped not placed
2020-11-18 18:43:40 -08:00
Kurt
8ca3877bfa
Differentiate villager types
...
v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780.
GSaveItemName ClothesPTops; // @0x14c size 0x8, align 4
s16 _58b5e808; // @0x154 size 0x2, align 2
s8 ClothesPTarget; // @0x156 size 0x1, align 1
Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above).
2020-09-29 22:20:53 -07:00
Kurt
f49d616e9b
Update default offsets
...
Can't wait for previous users to not update their offset and complain about FailValidate
2020-09-29 19:18:33 -07:00
Kurt
a2ed2889a2
Bring injector window to original position if already open
...
Show doesn't do anything if it's already hidden; we want to bring it to the front of the screen and then reposition it CenterParent.
2020-09-05 20:18:36 -07:00
Kurt
0203eb4017
Minor clean
2020-09-05 20:15:17 -07:00
Kurt
2c67c79c95
Update default pocket offsets
...
Having em all in one commit makes it easier to keep track of what needs to change in future updates
2020-07-29 19:24:21 -07:00
Kurt
833483027f
Minor clean
...
memes
2020-07-29 18:35:59 -07:00
berichan
ea1d9c7b1b
Image fetcher & 5byte fields ( #359 )
...
* Added new image code, quanted existing images, fixed bcsv parser
* small clean and sane(r) filenames
* Made a string slightly nicer
* various revert to fix diff
* full revert of editor
* forced revert of editor
* fix sprite init
* ready for merge
2020-07-20 19:02:49 -05:00
Kurt
a4421aafa4
Save offset on text changed to settings
2020-07-04 15:43:03 -05:00
Kurt
62eabb10d6
Update localizations
2020-07-03 12:11:33 -05:00
Kurt
4d5e06e373
Add Dive item list & actions for editors
...
BCSV dump puts Communicator in the list; manually removed. Moved pearl to shells list as it's not able to be donated to museum
2020-07-03 12:05:24 -05:00
Kurt
b0511e0608
Update default pouch injector offset
...
Since it is a saved setting, people will have to change the offset manually if they have already used the program.
2020-07-02 21:43:07 -05:00
Charlie U
93c78a15bf
Fix bug causing only 3-letter .nhvh files to show in dialog ( #315 )
2020-06-22 15:50:59 -05:00
Kurt
918c97eeaa
de-generic the item grid editor
...
no need to have it generic; it only handles Item[]
(ignoring VillagerItem[], which should be a separate editor or something)
2020-06-08 22:06:32 -07:00
berichan
e0e4dd508c
Added support for USB-botbase ( #299 )
...
Only for player item injection at this time; no sync / toggle between modes
2020-06-06 12:58:13 -07:00
Kurt
de3ee7ba41
Rotate terrain tile on ctlr-shift click
...
Closes #290
2020-06-01 20:47:04 -07:00
Kurt
491bae480e
Add CraftAll
...
Closes #279
2020-05-31 18:12:46 -07:00
Kurt
2b3225fd4b
Update FieldItemEditor.cs
...
Closes #282
2020-05-31 17:27:13 -07:00
Kurt
ab16bdc694
Add Clear All
2020-05-31 15:30:24 -07:00
Kurt
c571fbb20a
Add remove trees option
...
Closes #273
2020-05-31 15:24:59 -07:00
Kurt
2dca9f283b
Allow changing other flags for Recipe List
...
Closes #276
2020-05-31 15:22:12 -07:00
Kurt
25262478ae
Add sensitive scaling for field item map
...
if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
72312641a9
Add villager nick/greet
...
Closes #254
update translatables
2020-05-25 09:21:15 -07:00
Kurt
0d64fa65d8
Fix building snap misaligning view
...
field item coordinates need to be even, not odd
do the same "even" clamp
(we do this so that we can sync the terrain tile view to the field item view)
2020-05-25 08:36:07 -07:00
Kurt
084542d367
xmldoc
...
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Thibault Ehrhart
71428d542e
ImportMapAcresAll: update CopyTo index to 0 ( #245 )
...
The second parameter of `Array.CopyTo` takes an integer that represents the index in array at which copying begins. Therefore in this case it should be set to 0 instead of the array's length.
2020-05-23 09:02:06 -07:00
Kurt
406b64333a
Enhance achievement / milestone editor
...
Closes #238
Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure
add giveall/clearall for individual / all, cuz ppl are lazy
2020-05-21 22:54:05 -07:00
Kurt
0e70d823a5
Synchronize acre-view comboboxes
...
Closes #236
2020-05-20 18:10:21 -07:00
Kurt
a1cc4de611
Add bulk spawner for field items
...
Closes #235
2020-05-20 13:22:50 -07:00
Kurt
9645c16152
Add flag dump/load
...
Closes #234
2020-05-19 09:48:11 -07:00
Kurt
250fe581f4
Autosize PictureBoxes, widen flag panels
...
Closes #209
2020-05-18 08:12:40 -07:00
Kurt
4e1b5ab87f
Snap to building location on index change
...
Closes #231
2020-05-17 09:14:59 -07:00
Kurt
6b678ac704
Add snap to grid for field items, upgrade handle extensions: delete tile
...
Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.
Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00
Kurt
a4b4a3c24a
Add water flower button
...
control: all water states
shift: all map (instead of current viewport)
Closes #230
2020-05-16 11:30:25 -07:00
Kurt
3061442f77
Add localized color name display
...
Closes #223
2020-05-15 13:08:47 -07:00
Kurt
a8f111a8f1
Add villager memory (per player) editor
...
Change friendship here.
Can also cheat all friendships (of all villagers, for all saved players) to 255 by shift clicking the drop-down button instead.
2020-05-14 16:10:33 -07:00
Kurt
ce47a76e1b
Use actual final scale rather than allowing zoom upscale
...
clear pixel boundaries, no fuzz
2020-05-14 11:04:22 -07:00
Kurt
b0870c865a
Add design tile clear button for terrain editor
...
not visualized, but still exposed for mass clear
Closes #208
2020-05-13 12:43:04 -07:00
Kurt
199e57ec6d
Update MuseumEditor.cs
2020-05-13 00:15:36 -07:00
Kurt
d22ac35f73
Add Museum Editor
...
game stores all donation types in the same array (chunked into date[], item[], playerID[]); no dedicated indexes for a donation, so no empty slots, and all donation types are intermixed (based on donation date)
2020-05-12 22:55:26 -07:00
Kurt
ef3b39e4a0
Add layer support check, add enum for room layer location/type
2020-05-12 19:47:31 -07:00
Kurt
797cd0e16d
Update FieldItemEditor.cs
2020-05-12 15:23:25 -07:00
Kurt
6fe7e4e53a
Add road tile detail copy
...
Copies only the road portion of the terrain tile, not the ground detail.
Closes #203
2020-05-12 15:22:39 -07:00
Kurt
5a22c0e58a
Add missing terrain event handlers
2020-05-12 10:34:56 -07:00
Kurt
755a7d773b
fix villager house dump/load
...
also copy npc values when importing player house; unknown function since most ppl have only 1 player house
2020-05-12 07:36:37 -07:00