Kurt
6df2fc1b04
Add remove weeds/holes
2020-04-09 09:41:21 -07:00
Kurt
284b7e6fab
Reduce size to a power of 2
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show field item name if it's a "planted" item rather than ???
2020-04-09 09:29:36 -07:00
Kurt
b0fa8c93f3
Add FieldItemDefinition fetch
2020-04-09 09:27:48 -07:00
Kurt
557a34edbc
Minor clean
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Reduce array get counts by 16 (from 17->1)
2020-04-08 17:13:00 -07:00
Kurt
8469e12c38
Change field item grid to drawn bitmap
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No lag, clean grid, muh efficiency
2020-04-08 14:35:51 -07:00
Kurt
5e99e24628
Add fast pixel upscale
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1->X sized scaling; preferred when scale is large enough and you want to retain raw access to pixel data.
2020-04-08 14:34:52 -07:00
Kurt
29b03cc428
Faster map sprite generation
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Create the bitmap via bytes (as int[]) then create the final image, rather than SetPixel
2020-04-08 12:24:25 -07:00
Kurt
5491ab3ac5
Faster tile fetch on click
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essentially negligible speed improvement, but improved readability
2020-04-08 10:16:20 -07:00
Kurt
0d979a8b7b
Add injection hotkeys to main window
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no save file required
2020-04-08 08:59:04 -07:00
Kurt
a4ba8259a9
Update flow layout
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Closes #61 , reduces size of label and switches the flow direction so that it won't be too big and overflow
2020-04-07 22:09:55 -07:00
Kurt
8ac4dc4d0e
Add hover to show item name
2020-04-07 15:37:26 -07:00
Kurt
8673ead6aa
Add layer switcher
2020-04-07 15:29:37 -07:00
Kurt
91f8881808
Add Field Item viewer
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Layer 1 only, no tile mutation capability for now. Can still move things around / delete.
2020-04-07 15:25:34 -07:00
Kurt
80601bfd28
Fix filename for dumpall/import single
2020-04-07 14:54:54 -07:00
Kurt
92e4c9b8f7
Visualization fixes
2020-04-07 13:40:49 -07:00
Kurt
824d31719e
Pre-blend colors with white
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faster fetch
2020-04-07 13:40:39 -07:00
Kurt
25a162c187
Add more fielditem manipulation logic
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32x32 because we have 2x2 metatiles -- items can be placed at half-coordinates relative to tile coordinates.
2020-04-07 11:25:27 -07:00
Kurt
2ce535c67c
Refactoring
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Move sprite resources to subfolder for organization
Add FieldItem class (replaces MapItem), might work in a field item editor (similar to building editor)
2020-04-07 10:19:58 -07:00
Kurt
bc95507bf2
Extract out some logic
2020-04-06 22:49:33 -07:00
Kurt
6ecf659d5e
Add special handling for diy recipe
2020-04-06 20:11:35 -07:00
Kurt
e989752e34
Use openfiledialog for load decrypted
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Reload all fields when loading a decrypted save file
2020-04-06 15:36:52 -07:00
Kurt
b1d9c031ee
Update pull_request_template_improvement.md
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Add note for Mono/Wine compatibility desires.
2020-04-06 15:04:34 -07:00
Kurt
5293ec594a
Refactoring
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Rename some variables
2020-04-06 14:57:37 -07:00
Kurt
0f28da8b2f
Extract some grid logic to its own class
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Name it more clearly so that the intent is there
2020-04-06 14:37:40 -07:00
Kurt
8444fb4145
Create FUNDING.yml
2020-04-06 14:35:26 -07:00
Kurt
ec89e0b627
Change ClearAll to SetAll
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if you want to clear all, just load a base tile (delete and load a single tile) then Set All
2020-04-06 09:38:53 -07:00
Archit Date
bcd8e422ec
Merge branch 'master' of https://github.com/kwsch/NHSE
2020-04-06 15:02:43 +08:00
Archit Date
8014991dee
add 1.1.4 support
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just a revision bump
2020-04-06 15:02:29 +08:00
Kurt
29ecc8946c
Fix terrain tile hover coordinate display
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was snapping same way as viewport reticle
split things up and add comments
2020-04-05 16:15:55 -07:00
Kurt
3482eebe5a
Show plaza on generated map
2020-04-05 16:00:17 -07:00
Kurt
6f228a72f7
Show coordinates on mouse move
2020-04-05 12:04:44 -07:00
Kurt
fc3276ca99
Add plaza coordinates to building editor
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How exactly to plot the coordinates???
2020-04-05 12:04:28 -07:00
Kurt
b603e5628c
Rearrange map related buttons
2020-04-05 12:03:34 -07:00
Kurt
d35aab1f77
Clamp read of encrypted uints
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guards against corrupt values?
Closes #55
2020-04-05 09:04:31 -07:00
Kurt
1ff26a3be7
Update validation & add bypass
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Require first uint to match, can bypass others
2020-04-04 21:35:03 -07:00
Kurt
e62191b65a
Show "None" instead of null sprite
2020-04-04 21:27:32 -07:00
Kurt
1db185151d
Add automatic read/write items for all pocket items (1-40) ( #51 )
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Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items).
Adds validation to not modify items if the pocket data doesn't have the expected layout.
Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
2020-04-04 20:57:25 -07:00
Kurt
74f6157fa3
Change folderbrowser to openfile, select main instead
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- Open file => main.dat will load the parent folder
- Allow dropping of main.dat (loads the parent folder)
- Shift clicking still behaves the same way
- Handle command line arguments to auto-load savedata from arg indexes >=1
Closes #37 ; unsure on licensing & mono compatibility, less dependencies
2020-04-04 16:37:54 -07:00
Kurt
92959fba6a
Fix wallet offset
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e2b4c6ac49
ty @Cuyler36 for letting me know the correct offset
2020-04-04 15:53:28 -07:00
Kurt
b71b040a3a
Remove unused logic, add test case
2020-04-04 15:47:57 -07:00
Kurt
8b324651e1
Enhance building editor (show map & value names)
2020-04-04 13:16:45 -07:00
Kurt
62e514f879
Add structure enums
2020-04-04 00:10:54 -07:00
Kurt
8f6e68feba
Fix tile get
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unlocked viewport => don't use AcreIndex
2020-04-03 20:50:46 -07:00
Kurt
8516df6116
Unlock terrain viewport from acre snapping
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Add checkbox to flip between snap / no-snap
2020-04-03 20:34:32 -07:00
Kurt
12ee9e0bab
Add EventFlagsPlayer editing
2020-04-03 18:36:26 -07:00
Kurt
ea5482cfc9
Verify encrypted ints on read
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throw an exception if corrupt
2020-04-03 17:44:44 -07:00
Kurt
f5e96480fd
Add prompt for mass edits
2020-04-03 13:50:32 -07:00
Kurt
8202ce1da6
Fix dump/import tiles
2020-04-03 13:33:49 -07:00
Kurt
5dccddb3cc
Allow B0->A0 up nav
2020-04-03 13:32:48 -07:00
Kurt
3eb8b4eabd
Fix count set
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flag2 -> count, no longer need to downcast to byte
2020-04-03 13:17:26 -07:00