Kurt
56f48be173
Save current villager before opening house list
2020-04-24 10:30:18 -07:00
Kurt
9b7ff912b8
Add give all art for received items
2020-04-24 10:30:04 -07:00
Kurt
4efbb00b4e
Add pro design r/w
2020-04-23 17:09:52 -07:00
Kurt
776bc030fe
Move design pattern to subform
2020-04-23 16:30:39 -07:00
Kurt
d4be030294
Update Editor.cs
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#98
2020-04-23 14:44:40 -07:00
Kurt
4610b55ed7
Update translatable list
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Remove unused form
2020-04-23 13:42:33 -07:00
Kurt
6881289acd
Save & reload selected language
2020-04-23 09:22:46 -07:00
Kurt
a6c81174a8
Fix localization add
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oops
2020-04-23 09:21:37 -07:00
Kurt
0ef3811fc2
Merge branch 'master' of https://github.com/kwsch/NHSE
2020-04-23 09:14:29 -07:00
Kurt
48977eefa8
Add other localizations
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Need to make a dump method for villager names so that those get localized
2020-04-23 09:14:18 -07:00
Iván García
c8da08b89f
Added Spanish Translation for Software. ( #100 )
2020-04-23 09:13:50 -07:00
Kurt
94c141393f
Reload displayed object on import
2020-04-22 23:43:12 -07:00
Kurt
f49d223e7b
Indirectly get villager name
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Villager[Index] != Villager that inhabits House[Index]
Closes #99
2020-04-22 23:22:06 -07:00
Archit Date
c36fe4cd22
update pouch offset in default settings
2020-04-23 13:32:29 +08:00
Archit Date
1460725cf0
Merge branch 'master' of https://github.com/kwsch/NHSE
2020-04-23 13:28:54 +08:00
Archit Date
e626c93916
update default pocket offset
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for live injection
2020-04-23 13:28:39 +08:00
Kurt
7a78154ed6
Add trycatch for player bmp loading
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Closes #98
2020-04-22 22:28:26 -07:00
Kurt
6f4d9e163c
Update translations
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Now includes the villager usercontrol in the editor form
2020-04-22 22:12:18 -07:00
Kurt
de48c037f9
Add house editor
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only some surface appearance properties; interior item layout nope
use enum values for house info interface
Closes #95
Closes #96
Changes the displayed villager indexes from 1-indexed to 0-indexed to match the game's references.
2020-04-22 21:55:24 -07:00
Kurt
e9f9e51f15
Add load from cheat code import option
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Hold control when clicking Load to instead read from clipboard. If no text is found, the program will ask for a file to load instead.
Closes #90
2020-04-22 08:32:13 -07:00
Kurt
806089cd9d
Copy NPC1 when importing
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Stores which villager index can inhabit the house
2020-04-21 14:52:54 -07:00
Kurt
c9a86cbff9
Add program translation
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jp/en/zh -- only english has been translated (duh)
keep in mind this translates the text in the program, not the internal flag names.
not sure if other languages need to be supported; from PKHeX's experience, only spanish is updated (besides jp/zh), as most users speak english or are fine using the program in english.
pls localize villager names and item names for non-english :P -- preferrably automated from raw game dumps
2020-04-21 14:26:18 -07:00
Kurt
b4f1bda2c7
Extract translatable strings to static class
2020-04-21 12:43:16 -07:00
Kurt
eaa805a374
Add automatic backup, add program settings editor
2020-04-21 12:11:31 -07:00
Kurt
3a68919325
Add Last Saved Time, display at top of window
2020-04-21 11:17:34 -07:00
Kurt
aa970f1eab
Add main (land) event flag editing
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Can turn easter on/off, ha
maybe when they patch in new events ahead of time, we can turn them on early?
2020-04-20 11:31:00 -07:00
Kurt
f0492f1dc1
Allow importing old (x40) building list (not x46)
2020-04-20 09:08:45 -07:00
Kurt
345f3c3f1b
Add howto hint for removing a villager
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Closes #84
ty @PandaUnit-TWL
2020-04-19 16:56:03 -07:00
Kurt
d21b99978a
Add player & villager house dump/load
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share your house, but not your toothbrush!
2020-04-19 16:23:59 -07:00
Kurt
5d51cf65df
rename some classes to match internal naming
2020-04-19 15:26:20 -07:00
Kurt
4fa77c9242
Minor unused additions
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add some villager stuff
add outside acre template id
add mainfield template id
2020-04-19 15:26:09 -07:00
Kurt
0e437bd5d1
Extract villager editing to separate control
2020-04-19 12:12:29 -07:00
Kurt
aff52ce842
Make building structure explicit layout, add unk->usage
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9c0648c0b7/savefile/save_schema_120_109_pseudoC.h (L967)
2020-04-19 11:27:26 -07:00
Kurt
2e64f0b109
Add villager flag editor + moving out state toggle
2020-04-18 11:11:25 -07:00
Kurt
59c0c27737
Move sub-editors to separate folders by type
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Don't cherrypick this commit; won't compile (next commit will work)
2020-04-18 11:09:32 -07:00
Kurt
456575e64e
Add missing ) to error messages
2020-04-17 13:45:02 -07:00
Kurt
6e18605f69
Trycatch save export
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yay write protected/unplugged SD cards or bad sizes
2020-04-15 10:15:14 -07:00
Kurt
14bbc73481
Verify sizes on load
2020-04-15 10:14:48 -07:00
Kurt
1af352dae5
Add dropdown to jump to specific recipe
2020-04-15 09:56:14 -07:00
Kurt
7e3003687b
MInor clean
2020-04-15 09:47:20 -07:00
Kurt
d89a7245e0
Add more field item mass-editing buttons
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Closes #75
2020-04-14 15:20:08 -07:00
Kurt
43b043a1b6
Change duplicate hotkey
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Hashes = CTRL-H
RAM = CTRL-R
2020-04-13 22:34:20 -07:00
Kurt
2210f6e6fc
Add Building List Dump/Import
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Doesn't include plaza; if you're sharing details, just share the coordinates via text.
2020-04-13 16:53:38 -07:00
Kurt
3060e790bc
Fix expected import size
2020-04-12 21:28:51 -07:00
Kurt
da955be606
Show X on buried items root
2020-04-11 11:57:28 -07:00
Kurt
3ab70d593f
Add remove plants / remove all
2020-04-10 12:50:08 -07:00
Kurt
6ce0d1595d
Remove allocation for field item editor
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Allocate once on init, and reuse objects
pretty much buttery smooth now :)
2020-04-09 16:01:20 -07:00
Kurt
91418e9c66
Enhance extension item visualization
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Mark class as static
Draws directional lines trying to point back to the root item
2020-04-09 12:52:07 -07:00
Kurt
a87cb512a6
Show all properties of field items
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TIL that you can prefix FieldOffset with "field" so that you can have it be a getter/setter (interfaces! properties!)
2020-04-09 10:49:10 -07:00
Kurt
6df2fc1b04
Add remove weeds/holes
2020-04-09 09:41:21 -07:00