Add villager flag editor + moving out state toggle

This commit is contained in:
Kurt
2020-04-18 11:11:25 -07:00
parent 59c0c27737
commit 2e64f0b109
8 changed files with 467 additions and 0 deletions

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@@ -0,0 +1,72 @@
using System.Collections.Generic;
// ReSharper disable StringLiteralTypo
namespace NHSE.Core
{
public class EventFlagVillager
{
public readonly short Value1;
public readonly short Value2;
public readonly ushort Index;
public readonly string Name;
public EventFlagVillager(short v1, short v2, ushort index, string name)
{
Name = name;
Index = index;
Value1 = v1;
Value2 = v2;
}
public static readonly IReadOnlyDictionary<ushort, EventFlagVillager> List = new Dictionary<ushort, EventFlagVillager>
{
{0x000, new EventFlagVillager(0 , 200 , 0000, "NnpcHouseLoan" )}, // ローン返済カウント
{0x001, new EventFlagVillager(0 , 1 , 0001, "NnpcHouseBuildOk" )}, // NPCテント建て替え許可
{0x002, new EventFlagVillager(0 , 1 , 0002, "NnpcHouseBuilt" )}, // NPCの家建て替え済み
{0x003, new EventFlagVillager(0 , 1 , 0003, "CoordinateUpdate" )}, // 家具配置更新済か
{0x004, new EventFlagVillager(0 , 1 , 0004, "Is3rdNpc" )}, // 3人目のNPCか?
{0x005, new EventFlagVillager(0 , 1 , 0005, "MoveInCompletion" )}, // 引越し完了済みか
{0x006, new EventFlagVillager(0 , 10 , 0006, "LastFtrNum" )}, // 最後に配置した家具の数
{0x007, new EventFlagVillager(10, 10 , 0007, "MoveRoomIndex" )}, // ダンボール部屋表示に使用したテンプレート番号
{0x008, new EventFlagVillager(0 , 1 , 0008, "PlayerNamePhrase" )}, // 口癖はプレイヤーが設定したものか
{0x009, new EventFlagVillager(0 , 2 , 0009, "AbandonedHouse" )}, // 自宅を空き家状態にするか
{0x00A, new EventFlagVillager(0 , 1 , 0010, "InputPhrase" )}, // 口癖を設定した事あるか
{0x00C, new EventFlagVillager(0 , 1 , 0012, "TalkLifeStart1P1st" )}, // React_1P_Lifestart発生したか
{0x00E, new EventFlagVillager(0 , 1 , 0014, "FromSettlerQuest" )}, // 住人移住クエストで来たNPCか
{0x00F, new EventFlagVillager(0 , 1 , 0015, "ChangeFirstWall" )}, // 初期住人用壁紙を変更したか
{0x010, new EventFlagVillager(0 , 1 , 0016, "ChangeFirstFloor" )}, // 初期住人用床板を変更したか
{0x012, new EventFlagVillager(0 , 1 , 0018, "GetFirstVillagerWallFtr1" )}, // 初期住人用壁掛け家具1を入手したか
{0x013, new EventFlagVillager(0 , 1 , 0019, "GetFirstVillagerWallFtr2" )}, // 初期住人用壁掛け家具2を入手したか
{0x014, new EventFlagVillager(0 , 2 , 0020, "UseAudioType" )}, // 今日使用するオーディオ家具の種類
{0x015, new EventFlagVillager(0 , 3 , 0021, "TalkTransitionTimes" )}, // 序盤→日常移行会話を呼んだ回数
{0x016, new EventFlagVillager(0 , 1 , 0022, "FinishTalkTransition" )}, // 序盤→日常移行会話を聞き終えたか
{0x017, new EventFlagVillager(0 , 3 , 0023, "OutdoorCatnap" )}, // 深夜屋外でのうたた寝判定状況
{0x018, new EventFlagVillager(0 , 1 , 0024, "ForceMoveOut" )}, // 強制的に転出させられるフラグ
{0x019, new EventFlagVillager(0 , 3 , 0025, "EarlyOrLate" )}, // 早起き・夜更かしフラグ
{0x01A, new EventFlagVillager(0 , 16 , 0026, "ContinuousNormalDay" )}, // 平常活動の連続日数
{0x01B, new EventFlagVillager(0 , 1 , 0027, "React1stNpcPresent" )}, // React_1P_Lifestartのプレゼント装備の反応発生したか
{0x01C, new EventFlagVillager(0 , 1 , 0028, "IsReFabricSmartPhone" )}, // スマホ柄に汎用布地を使うか?
{0x01D, new EventFlagVillager(0 , 1 , 0029, "MarketBuildingSupport" )}, // お店の資材集め応援会話発生したか?
{0x020, new EventFlagVillager(0 , 1 , 0032, "NnpcHouseBuiltToday" )}, // NPCの家建て替え済み当日
{0x023, new EventFlagVillager(0 , 1 , 0035, "AppE_Happen1st" )}, // このNPCの評判UP応援アプローチ会話発生済か?
{0x024, new EventFlagVillager(0 , 1 , 0036, "AppE_GetItem1st" )}, // このNPCの評判UP応援アイテムもらったことあるか?
{0x025, new EventFlagVillager(0 , 1 , 0037, "AppE_Rep_HappenToday" )}, // 今日このNPCの評判UP応援アプローチ会話発生済か?
{0x026, new EventFlagVillager(0 , 1 , 0038, "AppE_WelcomoMigrants" )}, // このNPCはAppE_WelcomoMigrants発生済か?
{0x028, new EventFlagVillager(0 , 1 , 0040, "AppE_WelcomeMigrantsToday" )}, // このNPCのAppE_WelcomeMigrants発生当日か?
{0x029, new EventFlagVillager(0 , 10 , 0041, "MoveInOrder" )}, // 土地売約済み状態のNPCの転入順
{0x02A, new EventFlagVillager(0 , 1 , 0042, "EquipEasterWear" )}, // イースター用装備にする
{0x02B, new EventFlagVillager(0 , 10 , 0043, "ForceMoveOutVillagerIndex" )}, // 強制転出に指定した住人番号
};
private const string Unknown = "???";
public static string GetFlagName(ushort index, ushort count)
{
var dict = List;
if (dict.TryGetValue(index, out var val))
return $"{index:000} - {val.Name} = {count}";
return $"{index:000} - {Unknown} = {count}";
}
}
}

View File

@@ -72,6 +72,25 @@ public IReadOnlyList<VillagerItem> Furniture
set => VillagerItem.SetArray(value).CopyTo(Data, 0x105EC);
}
// State Flags
public byte State2 { get => Data[0x11EFA]; set => Data[0x11EFA] = value; }
public bool MovingOut { get => (State2 & 2) == 2; set => State2 = (byte)((State2 & ~2) | (value ? 2 : 0)); }
// EventFlagsNPCSaveParam
private const int EventFlagsSaveCount = 0x100; // Future-proof allocation! Release version used <20% of the amount allocated.
public ushort[] GetEventFlagsSave()
{
var value = new ushort[EventFlagsSaveCount];
Buffer.BlockCopy(Data, 0x11EFC, value, 0, sizeof(ushort) * value.Length);
return value;
}
public void SetEventFlagsSave(ushort[] value)
{
Buffer.BlockCopy(value, 0, Data, 0x11EFC, sizeof(ushort) * value.Length);
}
public override string ToString() => InternalName;
public string InternalName => VillagerUtil.GetInternalVillagerName((VillagerSpecies) Species, Variant);
public int Gender => ((int)Personality / 4) & 1; // 0 = M, 1 = F

View File

@@ -43,6 +43,7 @@ void DumpB(string fn, byte[] bytes)
DumpS("fish.txt", GetFishList(pathBCSV, itemNames));
DumpS("bugs.txt", GetInsectList(pathBCSV, itemNames));
DumpS("eventFlagPlayer.txt", GetEventFlagNames(pathBCSV));
DumpS("eventFlagVillager.txt", GetVillagerEventFlagNames(pathBCSV));
DumpS("ItemKind.txt", GetPossibleEnum(pathBCSV, "ItemParam.bcsv", 0xFC275E86));
DumpS("PlantKind.txt", GetPossibleEnum(pathBCSV, "FgMainParam.bcsv", 0x48EF0398));
@@ -336,5 +337,40 @@ private static IEnumerable<string> GetEventFlagNames(string pathBCSV, string fn
result.Sort();
return result;
}
private static IEnumerable<string> GetVillagerEventFlagNames(string pathBCSV, string fn = "EventFlagsNpcSaveParam.bcsv")
{
var bcsv = BCSVConverter.GetBCSV(pathBCSV, fn);
var dict = bcsv.GetFieldDictionary();
var fv1 = dict[0x4C24F1CF];
var fv2 = dict[0x344B17D7];
var fname = dict[0x45F320F2];
var findex = dict[0x54706054];
var fcomment = dict[0x85CF1615];
var result = new List<string>();
for (int i = 0; i < bcsv.EntryCount; i++)
{
var iv1 = bcsv.ReadValue(i, fv1).Substring(2);
var iv1a = short.Parse(iv1, NumberStyles.HexNumber);
var iv2 = bcsv.ReadValue(i, fv2).Substring(2);
var iv2a = short.Parse(iv2, NumberStyles.HexNumber);
var iid = bcsv.ReadValue(i, findex);
var ival = (ushort)short.Parse(iid);
var name = bcsv.ReadValue(i, fname).TrimEnd('\0');
var comment = bcsv.ReadValue(i, fcomment).TrimEnd('\0');
var paddedName = $"\"{name}\"".PadRight(45, ' ');
var v = $"new {nameof(EventFlagVillager)}({iv1a,-2}, {iv2a,-4}, {ival:0000}, {paddedName})";
var kvp = $"{{0x{ival:X3}, {v}}}, // {comment}";
result.Add(kvp);
}
result.Sort();
return result;
}
}
}

View File

@@ -92,6 +92,8 @@ private void InitializeComponent()
this.B_EditTurnipExchange = new System.Windows.Forms.Button();
this.B_EditBuildings = new System.Windows.Forms.Button();
this.B_RecycleBin = new System.Windows.Forms.Button();
this.CHK_VillagerMovingOut = new System.Windows.Forms.CheckBox();
this.B_EditVillagerFlags = new System.Windows.Forms.Button();
this.Menu_Editor.SuspendLayout();
this.TC_Editors.SuspendLayout();
this.Tab_Players.SuspendLayout();
@@ -426,6 +428,8 @@ private void InitializeComponent()
//
// Tab_Villagers
//
this.Tab_Villagers.Controls.Add(this.B_EditVillagerFlags);
this.Tab_Villagers.Controls.Add(this.CHK_VillagerMovingOut);
this.Tab_Villagers.Controls.Add(this.B_EditFurniture);
this.Tab_Villagers.Controls.Add(this.B_LoadVillager);
this.Tab_Villagers.Controls.Add(this.B_DumpVillager);
@@ -799,6 +803,26 @@ private void InitializeComponent()
this.B_RecycleBin.UseVisualStyleBackColor = true;
this.B_RecycleBin.Click += new System.EventHandler(this.B_RecycleBin_Click);
//
// CHK_VillagerMovingOut
//
this.CHK_VillagerMovingOut.AutoSize = true;
this.CHK_VillagerMovingOut.Location = new System.Drawing.Point(232, 99);
this.CHK_VillagerMovingOut.Name = "CHK_VillagerMovingOut";
this.CHK_VillagerMovingOut.Size = new System.Drawing.Size(81, 17);
this.CHK_VillagerMovingOut.TabIndex = 27;
this.CHK_VillagerMovingOut.Text = "Moving Out";
this.CHK_VillagerMovingOut.UseVisualStyleBackColor = true;
//
// B_EditVillagerFlags
//
this.B_EditVillagerFlags.Location = new System.Drawing.Point(300, 168);
this.B_EditVillagerFlags.Name = "B_EditVillagerFlags";
this.B_EditVillagerFlags.Size = new System.Drawing.Size(92, 40);
this.B_EditVillagerFlags.TabIndex = 28;
this.B_EditVillagerFlags.Text = "Edit Flags";
this.B_EditVillagerFlags.UseVisualStyleBackColor = true;
this.B_EditVillagerFlags.Click += new System.EventHandler(this.B_EditVillagerFlags_Click);
//
// Editor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
@@ -904,6 +928,8 @@ private void InitializeComponent()
private System.Windows.Forms.Button B_EditTerrain;
private System.Windows.Forms.Button B_EditPlayerFlags;
private System.Windows.Forms.Button B_EditFieldItems;
private System.Windows.Forms.CheckBox CHK_VillagerMovingOut;
private System.Windows.Forms.Button B_EditVillagerFlags;
}
}

View File

@@ -306,6 +306,7 @@ private void LoadVillager(Villager v)
NUD_Variant.Value = v.Variant;
CB_Personality.SelectedIndex = (int) v.Personality;
TB_Catchphrase.Text = v.CatchPhrase;
CHK_VillagerMovingOut.Checked = v.MovingOut;
}
private void SaveVillager(int index)
@@ -316,6 +317,7 @@ private void SaveVillager(int index)
v.Variant = (byte)NUD_Variant.Value;
v.Personality = (VillagerPersonality)CB_Personality.SelectedIndex;
v.CatchPhrase = TB_Catchphrase.Text;
v.MovingOut = CHK_VillagerMovingOut.Checked;
SAV.Main.SetVillager(v, index);
}
@@ -463,6 +465,18 @@ private void B_EditFurniture_Click(object sender, EventArgs e)
SAV.Main.SetVillager(v, VillagerIndex);
}
private void B_EditVillagerFlags_Click(object sender, EventArgs e)
{
var v = SAV.Main.GetVillager(VillagerIndex);
var flags = v.GetEventFlagsSave();
using var editor = new VillagerFlagEditor(flags);
if (editor.ShowDialog() != DialogResult.OK)
return;
v.SetEventFlagsSave(flags);
SAV.Main.SetVillager(v, VillagerIndex);
}
private void B_DumpDesign_Click(object sender, EventArgs e)
{
if (ModifierKeys == Keys.Shift)

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@@ -0,0 +1,132 @@
namespace NHSE.WinForms
{
partial class VillagerFlagEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.B_Cancel = new System.Windows.Forms.Button();
this.B_Save = new System.Windows.Forms.Button();
this.LB_Counts = new System.Windows.Forms.ListBox();
this.NUD_Count = new System.Windows.Forms.NumericUpDown();
this.L_Count = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.NUD_Count)).BeginInit();
this.SuspendLayout();
//
// B_Cancel
//
this.B_Cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.B_Cancel.Location = new System.Drawing.Point(200, 226);
this.B_Cancel.Name = "B_Cancel";
this.B_Cancel.Size = new System.Drawing.Size(72, 23);
this.B_Cancel.TabIndex = 7;
this.B_Cancel.Text = "Cancel";
this.B_Cancel.UseVisualStyleBackColor = true;
this.B_Cancel.Click += new System.EventHandler(this.B_Cancel_Click);
//
// B_Save
//
this.B_Save.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.B_Save.Location = new System.Drawing.Point(200, 197);
this.B_Save.Name = "B_Save";
this.B_Save.Size = new System.Drawing.Size(72, 23);
this.B_Save.TabIndex = 6;
this.B_Save.Text = "Save";
this.B_Save.UseVisualStyleBackColor = true;
this.B_Save.Click += new System.EventHandler(this.B_Save_Click);
//
// LB_Counts
//
this.LB_Counts.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.LB_Counts.FormattingEnabled = true;
this.LB_Counts.Location = new System.Drawing.Point(12, 12);
this.LB_Counts.Name = "LB_Counts";
this.LB_Counts.Size = new System.Drawing.Size(177, 238);
this.LB_Counts.TabIndex = 8;
this.LB_Counts.SelectedIndexChanged += new System.EventHandler(this.LB_Counts_SelectedIndexChanged);
//
// NUD_Count
//
this.NUD_Count.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.NUD_Count.Location = new System.Drawing.Point(200, 28);
this.NUD_Count.Maximum = new decimal(new int[] {
32767,
0,
0,
0});
this.NUD_Count.Minimum = new decimal(new int[] {
32768,
0,
0,
-2147483648});
this.NUD_Count.Name = "NUD_Count";
this.NUD_Count.Size = new System.Drawing.Size(72, 20);
this.NUD_Count.TabIndex = 9;
this.NUD_Count.ValueChanged += new System.EventHandler(this.NUD_Count_ValueChanged);
//
// L_Count
//
this.L_Count.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.L_Count.AutoSize = true;
this.L_Count.Location = new System.Drawing.Point(197, 12);
this.L_Count.Name = "L_Count";
this.L_Count.Size = new System.Drawing.Size(37, 13);
this.L_Count.TabIndex = 10;
this.L_Count.Text = "Value:";
//
// FlagEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(284, 261);
this.Controls.Add(this.L_Count);
this.Controls.Add(this.NUD_Count);
this.Controls.Add(this.LB_Counts);
this.Controls.Add(this.B_Cancel);
this.Controls.Add(this.B_Save);
this.Icon = global::NHSE.WinForms.Properties.Resources.icon;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "FlagEditor";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Flag Editor";
((System.ComponentModel.ISupportInitialize)(this.NUD_Count)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button B_Cancel;
private System.Windows.Forms.Button B_Save;
private System.Windows.Forms.ListBox LB_Counts;
private System.Windows.Forms.NumericUpDown NUD_Count;
private System.Windows.Forms.Label L_Count;
}
}

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@@ -0,0 +1,48 @@
using System;
using System.Windows.Forms;
using NHSE.Core;
namespace NHSE.WinForms
{
public partial class VillagerFlagEditor : Form
{
private readonly ushort[] Counts;
public VillagerFlagEditor(ushort[] counts)
{
Counts = counts;
InitializeComponent();
for (ushort i = 0; i < counts.Length; i++)
LB_Counts.Items.Add(EventFlagVillager.GetFlagName(i, counts[i]));
DialogResult = DialogResult.Cancel;
LB_Counts.SelectedIndex = 0;
}
private void B_Cancel_Click(object sender, EventArgs e) => Close();
private void B_Save_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
Close();
}
private int Index;
private void NUD_Count_ValueChanged(object sender, EventArgs e)
{
if (Index < 0)
return;
Counts[Index] = (ushort) NUD_Count.Value;
LB_Counts.Items[Index] = EventFlagVillager.GetFlagName((ushort)Index, Counts[Index]);
}
private void LB_Counts_SelectedIndexChanged(object sender, EventArgs e)
{
if (LB_Counts.SelectedIndex < 0)
return;
NUD_Count.Value = Counts[Index = LB_Counts.SelectedIndex];
}
}
}

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@@ -0,0 +1,120 @@
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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value : The object must be serialized with
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value : The object must be serialized into a byte array
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