Commit Graph

168 Commits

Author SHA1 Message Date
Kurt
2210f6e6fc Add Building List Dump/Import
Doesn't include plaza; if you're sharing details, just share the coordinates via text.
2020-04-13 16:53:38 -07:00
Kurt
3060e790bc Fix expected import size 2020-04-12 21:28:51 -07:00
Kurt
da955be606 Show X on buried items root 2020-04-11 11:57:28 -07:00
Kurt
3ab70d593f Add remove plants / remove all 2020-04-10 12:50:08 -07:00
Kurt
6ce0d1595d Remove allocation for field item editor
Allocate once on init, and reuse objects

pretty much buttery smooth now :)
2020-04-09 16:01:20 -07:00
Kurt
91418e9c66 Enhance extension item visualization
Mark class as static

Draws directional lines trying to point back to the root item
2020-04-09 12:52:07 -07:00
Kurt
a87cb512a6 Show all properties of field items
TIL that you can prefix FieldOffset with "field" so that you can have it be a getter/setter (interfaces! properties!)
2020-04-09 10:49:10 -07:00
Kurt
6df2fc1b04 Add remove weeds/holes 2020-04-09 09:41:21 -07:00
Kurt
284b7e6fab Reduce size to a power of 2
show field item name if it's a "planted" item rather than ???
2020-04-09 09:29:36 -07:00
Kurt
8469e12c38 Change field item grid to drawn bitmap
No lag, clean grid, muh efficiency
2020-04-08 14:35:51 -07:00
Kurt
5491ab3ac5 Faster tile fetch on click
essentially negligible speed improvement, but improved readability
2020-04-08 10:16:20 -07:00
Kurt
a4ba8259a9 Update flow layout
Closes #61 , reduces size of label and switches the flow direction so that it won't be too big and overflow
2020-04-07 22:09:55 -07:00
Kurt
8ac4dc4d0e Add hover to show item name 2020-04-07 15:37:26 -07:00
Kurt
8673ead6aa Add layer switcher 2020-04-07 15:29:37 -07:00
Kurt
91f8881808 Add Field Item viewer
Layer 1 only, no tile mutation capability for now. Can still move things around / delete.
2020-04-07 15:25:34 -07:00
Kurt
80601bfd28 Fix filename for dumpall/import single 2020-04-07 14:54:54 -07:00
Kurt
25a162c187 Add more fielditem manipulation logic
32x32 because we have 2x2 metatiles -- items can be placed at half-coordinates relative to tile coordinates.
2020-04-07 11:25:27 -07:00
Kurt
6ecf659d5e Add special handling for diy recipe 2020-04-06 20:11:35 -07:00
Kurt
5293ec594a Refactoring
Rename some variables
2020-04-06 14:57:37 -07:00
Kurt
0f28da8b2f Extract some grid logic to its own class
Name it more clearly so that the intent is there
2020-04-06 14:37:40 -07:00
Kurt
ec89e0b627 Change ClearAll to SetAll
if you want to clear all, just load a base tile (delete and load a single tile) then Set All
2020-04-06 09:38:53 -07:00
Kurt
29ecc8946c Fix terrain tile hover coordinate display
was snapping same way as viewport reticle
split things up and add comments
2020-04-05 16:15:55 -07:00
Kurt
3482eebe5a Show plaza on generated map 2020-04-05 16:00:17 -07:00
Kurt
6f228a72f7 Show coordinates on mouse move 2020-04-05 12:04:44 -07:00
Kurt
fc3276ca99 Add plaza coordinates to building editor
How exactly to plot the coordinates???
2020-04-05 12:04:28 -07:00
Kurt
1ff26a3be7 Update validation & add bypass
Require first uint to match, can bypass others
2020-04-04 21:35:03 -07:00
Kurt
1db185151d
Add automatic read/write items for all pocket items (1-40) (#51)
Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items).

Adds validation to not modify items if the pocket data doesn't have the expected layout.

Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
2020-04-04 20:57:25 -07:00
Kurt
8b324651e1 Enhance building editor (show map & value names) 2020-04-04 13:16:45 -07:00
Kurt
8f6e68feba Fix tile get
unlocked viewport => don't use AcreIndex
2020-04-03 20:50:46 -07:00
Kurt
8516df6116 Unlock terrain viewport from acre snapping
Add checkbox to flip between snap / no-snap
2020-04-03 20:34:32 -07:00
Kurt
12ee9e0bab Add EventFlagsPlayer editing 2020-04-03 18:36:26 -07:00
Kurt
f5e96480fd Add prompt for mass edits 2020-04-03 13:50:32 -07:00
Kurt
5dccddb3cc Allow B0->A0 up nav 2020-04-03 13:32:48 -07:00
Kurt
b6e19f079d Minor clean
Add click to map preview to load that acre
Move map+viewport-reticle bitmap creation to drawing project
export map without reticle as scale=1
2020-04-03 12:50:53 -07:00
Kurt
e098f85afc Show map viewport to indicate current acre 2020-04-03 12:29:56 -07:00
Kurt
8b3c650eff Add Terrain editor
most complex editor yet

could be better if I did PictureBox'es instead of buttons, so I could put an image instead of just color

ppl will have to document more on what each terrain looks like, maybe could show a pic of each terrain tile?
2020-04-03 12:12:21 -07:00
Kurt
faac53b52d Add color coding for map acre column/rows
a little more descriptive than just a bunch of controls

just 3 panel controls :D
2020-04-02 18:44:29 -07:00
Kurt
02e52ccf7d Minor gui tweaks
monospaced font for better acre name viewing
2020-04-02 11:19:37 -07:00
Kurt
99e4f59d2f Add Outside Acre editing
what a busy form (so many controls)

Has option to import/export bytes so people can share their exterior acre layouts
2020-04-02 10:42:40 -07:00
Kurt
c9c30d76ee Add turnip exchange edits
values assumedly get updated every sunday, and only take effect when you restart the game (or pass over a time threshold?)
stonks
2020-04-01 20:39:00 -07:00
Kurt
de5eb9f0f7 Fix hex edit
oops
add length sanity check
2020-04-01 20:07:35 -07:00
Kurt
ebfd2ca87f Add generic RAM read/write form
accessible once a save is loaded, same as item injecting

untested, but should be fine
2020-04-01 16:29:56 -07:00
Kurt
828b560e5e Extend recipe max for v1.1
the whole array is probably 0x100 bytes (max recipe ID 0x800), but we can clamp things by only reading a certain amount

(dump RecipeCraftParam.bcsv and add the bunny craftables to the recipe list...)
2020-04-01 10:44:30 -07:00
Kurt
e1cc460575 Update activity (achievement) entry names
EventFlagsLifeSupportAchievementParam.csv
2020-04-01 10:26:16 -07:00
Kurt
98a98f5cf4 Add activity count edit
See EventFlagsPlayerActivityParam.csv , unlabeled for now as I'm not sure how exactly these align
2020-03-31 23:49:12 -07:00
Kurt
8aa1f9ad5e Dynamically set r/w count 2020-03-31 19:57:45 -07:00
Kurt
789097c7a6 only read/write 20 at a time 2020-03-31 19:55:49 -07:00
Kurt
d82f49e513 Fix offset parse
oops hex dec
2020-03-31 19:44:32 -07:00
Kurt
f18b013a88 Add popup indicating how sysbot works.
Similar to LiveHex (PKHeX injecting pkm while game is running), this will allow you to r/w your inventory live so that you can quickly swap in items -- example usage: customizing your town with various items :D
2020-03-31 19:32:54 -07:00
Kurt
a4ae85ce67 Add sysbot injector for player pockets 2020-03-31 19:23:17 -07:00
Kurt
ae4d1f3263 Add sysbot injector UI 2020-03-31 19:23:00 -07:00
Kurt
7bcfe788a2 Remove some unused stuff
bloat--
2020-03-31 17:44:20 -07:00
Kurt
7b24142014 Add building editor
names tbd
untested
2020-03-31 15:10:17 -07:00
Kurt
5b72117809 Add give all -- sets all flags for known item IDs
hold alt to clear the flags instead of set the flags
2020-03-30 19:46:58 -07:00
Kurt
dc0b2e2fe4 Add dropdown for jumping to specific items 2020-03-30 11:31:12 -07:00
Kurt
4259564162 Relocate item string logic 2020-03-30 11:30:58 -07:00
Kurt
ce631ae722 Add received items list
has button to fill Bugs and Fish list in the Critterpedia
2020-03-29 23:31:29 -07:00
Kurt
bb417bd798 Make item editor generic for all item types 2020-03-29 18:44:34 -07:00
Kurt
8db30c02da Simplify purpose of inventory editor
Edits an array of items
Add editing for the Recycle Bin -- main save (map).
2020-03-28 23:28:47 -07:00
Kurt
f26a5d3e80 Add learned recipe editing
bitflags bitflags bitflags

RecipeCraftParam.csv
0x54706054 => recipe index
0x89A3482C => crafted item ID
2020-03-28 22:10:17 -07:00
Kurt
b493b44914 Add dump/load for inventory, add dump for villager 2020-03-28 18:25:24 -07:00
Kurt
f860b67653 5x4 => 10x4 2020-03-28 14:44:03 -07:00
Kurt
314ce165a6 Merge pocket1/2 for GUI editing 2020-03-28 14:41:29 -07:00
Kurt
dfb099bcca Add clear button, arrange controls in flowlayoutpanel 2020-03-28 14:41:11 -07:00
Kurt
4929fcf2de Add enhanced inventory editor
Decouple itemgrid, itemgrid editor, and item editor as separate user controls
Visualize items with fake icons based on item ID and values
Paged editing for large arrays
add fallback for people wanting old editor (hold control when clicking Edit Items from main editor window)
2020-03-28 12:46:25 -07:00
Kurt
aedf388992 Copy flag3 on cheat button 2020-03-27 21:01:46 -07:00
Kurt
63f17d4c6e Swap display pocket order
Second set of items is the main set, the first set is the expansion ones
2020-03-27 19:18:24 -07:00
Kurt
fb13723b01 Initial commit 2020-03-27 17:54:17 -07:00