* Fix loading player house and room dumps
* Check converted house/room data lengths rather instead of the imported dunmp's
* Fix downgrading player house format
Closes#523
Thanks @Zelfild for identifying the problematic indexes!
Skips over these two indexes on give-all, and skips over them when spawning a set of DIY items onto the ground.
Added control-key to set all IsNew to false instead of true (when doing GiveAll)
* Initial save arrangement
* Add initial text dumps
* Update metadata
* Update offsets for main/personal, fix variation test -- items now internally labelled for no variation
* Add event flag labeling
* Add customization remake lookup entries
To make dumping/loading designs match other dumping/loading buttons (terrain, acre and so on)
+ clicking on "Dump/Load Design" will draw a context menu with 4 options (2 if it's only one design pattern e.g. town flag).
+ when loading designs, I made the Listbox with the design names repopulate (update names) and select the user-selected design instead of going to index = 0;
+ when loading all designs I open a prompt to update "values" or not, instead of by default updating them.
+ fixed file name of dumped singular pro designs to .nhpd instead of .nhd lol
Closes#474
New Horizons loves to reuse and reinterpret data based on values, hence the GUI toggling done for Uses/Variations/Genes... we have to do something similar here. Feels best to be done behind the scenes via code instead.
Similar to PKHeX's batch editor, probably with some stubbed functionality.
Example to change Oak Trees to apple trees:
=ItemId=60000
.ItemId=60001
;
=ExtensionItemId=60000
.ExtensionItemId=60001
Example to unbury all items:
=IsBuried=True
.IsBuried=False
.IsDropped=True
No savefile changes apparently, just adding in new items & handling for them.
Probably didn't need to duplicate the Main/Personal offset classes, but whatever.
hold ctrl+alt(+shift for full map) to replace all items on the map that you tap, with the item from the editor.
don't mix & match field items (trees) with regular items, cuz we can't verify size matching for those. Field Items return "unknown size".