Kurt
25262478ae
Add sensitive scaling for field item map
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if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
72312641a9
Add villager nick/greet
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Closes #254
update translatables
2020-05-25 09:21:15 -07:00
Kurt
adda3c0bb4
Fix villager origin check
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Closes #252
2020-05-25 08:42:35 -07:00
Kurt
0d64fa65d8
Fix building snap misaligning view
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field item coordinates need to be even, not odd
do the same "even" clamp
(we do this so that we can sync the terrain tile view to the field item view)
2020-05-25 08:36:07 -07:00
Kurt
084542d367
xmldoc
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tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Thibault Ehrhart
71428d542e
ImportMapAcresAll: update CopyTo index to 0 ( #245 )
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The second parameter of `Array.CopyTo` takes an integer that represents the index in array at which copying begins. Therefore in this case it should be set to 0 instead of the array's length.
2020-05-23 09:02:06 -07:00
Kurt
180e337f05
Display bit-achievements as active
2020-05-22 00:05:39 -07:00
Kurt
406b64333a
Enhance achievement / milestone editor
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Closes #238
Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure
add giveall/clearall for individual / all, cuz ppl are lazy
2020-05-21 22:54:05 -07:00
Kurt
50f2902b65
v1.2.1
2020-05-21 20:46:57 -07:00
Kurt
bbee1a5f5b
Fix player storage get for v1.0
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Oops, bad offset definition!
Closes #219
2020-05-20 20:32:08 -07:00
Kurt
febcc4e024
Change sea acre naming for combobox
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'B' for bottom is the same as 'B' for Row2; just use directional arrows instead.
not using unicode arrows
2020-05-20 20:26:04 -07:00
Kurt
0e70d823a5
Synchronize acre-view comboboxes
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Closes #236
2020-05-20 18:10:21 -07:00
Kurt
a1cc4de611
Add bulk spawner for field items
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Closes #235
2020-05-20 13:22:50 -07:00
Kurt
641f82f1f5
Hide extra wrap flag
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this bit isn't used by the game
2020-05-19 10:15:23 -07:00
Kurt
9645c16152
Add flag dump/load
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Closes #234
2020-05-19 09:48:11 -07:00
Kurt
832a6717f8
Add extra wrapping flags
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0x40 shows the item ID instead of present
dunno what 0x80 does, if anything.
2020-05-19 09:13:44 -07:00
Kurt
f05f59736b
Abstract Flag1 for wrapping in GUI
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MessageBottle uses Flag1 for different purposes
2020-05-18 11:29:38 -07:00
Kurt
0be1bb87a1
Move gene value check
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negligible speed ++ lul
2020-05-18 10:23:56 -07:00
Kurt
09711ff43e
Show punnet square of flower genes
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Closes #226
Solid: Both Genes
Semi-Solid: Single Gene
Empty: No Gene
2020-05-18 10:14:42 -07:00
Kurt
250fe581f4
Autosize PictureBoxes, widen flag panels
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Closes #209
2020-05-18 08:12:40 -07:00
Kurt
4e1b5ab87f
Snap to building location on index change
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Closes #231
2020-05-17 09:14:59 -07:00
Kurt
6b678ac704
Add snap to grid for field items, upgrade handle extensions: delete tile
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Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.
Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00
Kurt
5f46a5c247
Update translatable strings with latest
2020-05-16 11:32:05 -07:00
Kurt
a4b4a3c24a
Add water flower button
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control: all water states
shift: all map (instead of current viewport)
Closes #230
2020-05-16 11:30:25 -07:00
Kurt
88695bc677
Show flower genes on hover
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#226
Am not entirely sure how to indicate genes on a ~16x16 pixel square
8 genes, 3 possible summary states (0,1,2|3)* 4 gene pairs
can possibly do an interior 2x2 square with glyphs (blank, -, +) to indicate 0,1,2|3
instead of glyph, can do a pixel pattern (default color, checkerbox, deep color) in the 2x2 grid to indicate gene states
idk
2020-05-15 23:03:06 -07:00
Kurt
3061442f77
Add localized color name display
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Closes #223
2020-05-15 13:08:47 -07:00
Kurt
d96be66022
Add description for unused reaction entries
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https://pastebin.com/iD9SrFNf
ty idk
2020-05-15 11:39:13 -07:00
Kurt
d586085b18
Differentiate road colors
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Closes #222
2020-05-15 08:17:19 -07:00
Kurt
71be1fc419
Enum visiting NPCs
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magic numbers no more
ty irc guy
2020-05-14 22:31:20 -07:00
Kurt
53155f4748
Update translations with latest
2020-05-14 16:11:04 -07:00
Kurt
a8f111a8f1
Add villager memory (per player) editor
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Change friendship here.
Can also cheat all friendships (of all villagers, for all saved players) to 255 by shift clicking the drop-down button instead.
2020-05-14 16:10:33 -07:00
Kurt
ce47a76e1b
Use actual final scale rather than allowing zoom upscale
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clear pixel boundaries, no fuzz
2020-05-14 11:04:22 -07:00
Kurt
ffa0d3612b
Add island visitor editor
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Make daily NPCs show up reliably!
2020-05-14 09:12:38 -07:00
Kurt
70155d36ef
Update translatables
2020-05-13 12:51:33 -07:00
Kurt
b0870c865a
Add design tile clear button for terrain editor
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not visualized, but still exposed for mass clear
Closes #208
2020-05-13 12:43:04 -07:00
Kurt
56c1cc31da
Add additional property accessors for room
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unused in logic
2020-05-13 12:17:10 -07:00
Kurt
37176b5a1a
Add clothing color fallback to base item name
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Closes #213
2020-05-13 12:15:24 -07:00
Kurt
ab3afc23a8
Case insensitive-ize item sprite name lookup
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Closes #210
curse case-sensitive-filename operating system settings ;)
2020-05-13 08:50:04 -07:00
Kurt
199e57ec6d
Update MuseumEditor.cs
2020-05-13 00:15:36 -07:00
Kurt
d22ac35f73
Add Museum Editor
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game stores all donation types in the same array (chunked into date[], item[], playerID[]); no dedicated indexes for a donation, so no empty slots, and all donation types are intermixed (based on donation date)
2020-05-12 22:55:26 -07:00
Kurt
5885cc2370
Show Flag0/1 at all times
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We only toggle views for the FreeParam editors; keep the SystemParam and AdditionalParam (hex) editors visible
2020-05-12 19:48:52 -07:00
Kurt
ef3b39e4a0
Add layer support check, add enum for room layer location/type
2020-05-12 19:47:31 -07:00
Kurt
797cd0e16d
Update FieldItemEditor.cs
2020-05-12 15:23:25 -07:00
Kurt
6fe7e4e53a
Add road tile detail copy
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Copies only the road portion of the terrain tile, not the ground detail.
Closes #203
2020-05-12 15:22:39 -07:00
Kurt
5a22c0e58a
Add missing terrain event handlers
2020-05-12 10:34:56 -07:00
Kurt
755a7d773b
fix villager house dump/load
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also copy npc values when importing player house; unknown function since most ppl have only 1 player house
2020-05-12 07:36:37 -07:00
CXM
f62f5c422f
fix zhs translate ( #200 )
2020-05-11 23:18:25 -07:00
Kurt
4792d675eb
Don't update map hover coordinates on mouse-button down
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right click drag on map should do nothing, and now does nothing
2020-05-11 23:18:07 -07:00
Kurt
902dd90dc9
Remove hardcoded map dimension properties
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we can refer to MaxWidth/MaxHeight instead
2020-05-11 23:13:40 -07:00
Kurt
50b364ee20
Update translations per updated player hous eeditor
2020-05-11 22:23:12 -07:00