Update lang_zhs.txt (#517)

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yzhlau 2021-11-01 13:18:31 +08:00 committed by GitHub
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@ -13,7 +13,7 @@ PlayerHouseEditor=玩家房屋编辑器
PlayerHouseFlagEditor=参数编辑器
PlayerItemEditor=物品编辑器
ReactionEditor=反应列表编辑器
RecipeListEditor=Recipe List Editor
RecipeListEditor=Diy手册编辑器
SaveRoomFloorWallEditor=房间编辑器
SimpleHexEditor=16进制编辑器
SingleItemEditor=物品编辑器
@ -45,10 +45,10 @@ Editor.B_DumpVillager=导出岛民
Editor.B_EditAchievements=编辑成就
Editor.B_EditBulletin=编辑布告栏
Editor.B_EditDesignsTailor=编辑裁缝设计
Editor.B_EditDIYTimer=Edit DIY Timer
Editor.B_EditDIYTimer=编辑DIY时间
Editor.B_EditFieldGoods=编辑地表物品
Editor.B_EditFieldItems=编辑地皮
Editor.B_EditFurniture=Edit Furniture
Editor.B_EditFurniture=编辑家具
Editor.B_EditHouses=编辑房屋
Editor.B_EditLandFlags=编辑属性
Editor.B_EditMap=编辑地图...
@ -67,17 +67,17 @@ Editor.B_EditPlayerStorage=编辑仓库物品
Editor.B_EditPRODesigns=编辑专业设计
Editor.B_EditTurnipExchange=编辑大头菜行情
Editor.B_EditVillager=编辑岛民...
Editor.B_EditVillagerDesign=Edit Design Pattern
Editor.B_EditVillagerDesign=编辑设计模式
Editor.B_EditVillagerFlags=编辑属性
Editor.B_EditVillagerPlayerMemories=Edit Player Memories
Editor.B_EditVillagerRoom=Edit Room
Editor.B_EditVillagerPlayerMemories=编辑玩家记忆
Editor.B_EditVillagerRoom=编辑房间
Editor.B_EditVisitors=编辑旅客
Editor.B_EditWear=Edit Wear
Editor.B_EditWear=编辑穿着
Editor.B_LoadVillager=导入岛民
Editor.B_MoveOutAllVillagers=Box All Villagers
Editor.B_MoveOutAllVillagers=赶走所有岛民
Editor.B_RecycleBin=编辑回收箱
Editor.B_ReplaceVillager=Replace Villager
Editor.B_SetPhraseOriginal=Original
Editor.B_ReplaceVillager=替换村民
Editor.B_SetPhraseOriginal=初始口头禅
Editor.CHK_VillagerMovingOut=赶走岛民
Editor.L_AirportColor=机场颜色
Editor.L_BankBells=银行存款:
@ -95,10 +95,10 @@ Editor.L_TownName=岛屿名称:
Editor.L_Variant=外型:
Editor.L_VillagerID=岛民索引值:
Editor.L_Wallet=钱包:
Editor.L_WeatherSeed=Weather Seed
Editor.L_WeatherSeed=气象种子
Editor.Menu_DumpDecrypted=转储已解密信息
Editor.Menu_File=文件
Editor.Menu_ItemImages=Item Images
Editor.Menu_ItemImages=物品图片
Editor.Menu_LoadDecrypted=加载已解密信息
Editor.Menu_Options=选项
Editor.Menu_RAMEdit=编辑 RAM
@ -133,7 +133,7 @@ FieldItemEditor.B_RemoveAllTrees=树
FieldItemEditor.B_RemoveAllWeeds=杂草
FieldItemEditor.B_RemoveBranches=树枝
FieldItemEditor.B_RemoveBushes=灌木丛
FieldItemEditor.B_RemoveEditor=Editor Item
FieldItemEditor.B_RemoveEditor=物品
FieldItemEditor.B_RemoveFences=栅栏
FieldItemEditor.B_RemoveFlowers=花
FieldItemEditor.B_RemoveItemDropDown=移除物品...
@ -162,8 +162,8 @@ FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=Wrapped
FieldItemEditor.CHK_WrapShowName=Show Item Name
FieldItemEditor.CHK_Wrapped=包装
FieldItemEditor.CHK_WrapShowName=显示物品名称
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
@ -183,7 +183,7 @@ FieldItemEditor.L_BuildingRotation=角度:
FieldItemEditor.L_BuildingStructureArg=类型参数:
FieldItemEditor.L_BuildingStructureType=类型:
FieldItemEditor.L_BuildingTransparency=建筑透明度
FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingType=建筑类型:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
@ -191,8 +191,8 @@ FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=地表物品透明度
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Flag0=属性0:
FieldItemEditor.L_Flag1=属性1:
FieldItemEditor.L_Layer=层:
FieldItemEditor.L_MapAcre=耕地:
FieldItemEditor.L_MapAcreTemplateField=地表耕地模板:
@ -203,7 +203,7 @@ FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度
FieldItemEditor.L_TileMode=方格编辑模式
FieldItemEditor.L_Uses=耐久:
FieldItemEditor.L_WaterDays=天数:
FieldItemEditor.Menu_Batch=Batch Editor
FieldItemEditor.Menu_Batch=批处理编辑器
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=保存为PNG
FieldItemEditor.Menu_SavePNGItems=包括物品
@ -224,7 +224,7 @@ FlagEditor.B_Save=保存
FlagEditor.L_Count=数值:
ItemReceivedEditor.B_AllArt=获得所有美术品
ItemReceivedEditor.B_AllBugs=获得所有虫子
ItemReceivedEditor.B_AllDive=Give All Dive
ItemReceivedEditor.B_AllDive=获得所有潜水服
ItemReceivedEditor.B_AllFish=获得所有渔获
ItemReceivedEditor.B_Cancel=取消
ItemReceivedEditor.B_GiveAll=全部获得
@ -243,7 +243,7 @@ MiscPlayerEditor.CHK_CustomItem=自定义
MiscPlayerEditor.CHK_ProfileMadeVillage=已建立村庄
MiscPlayerEditor.L_Birthday=生日 (月/日):
MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.L_ProfileTimestamp=登岛日
MiscPlayerEditor.Tab_Misc=杂项
MiscPlayerEditor.Tab_Profile=个人信息
MuseumEditor.B_Cancel=取消
@ -259,8 +259,8 @@ MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=Wrapped
MuseumEditor.CHK_WrapShowName=Show Item Name
MuseumEditor.CHK_Wrapped=包装
MuseumEditor.CHK_WrapShowName=显示物品名称
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
@ -273,14 +273,14 @@ MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Count:
MuseumEditor.L_Count=数量:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Flag0=属性0:
MuseumEditor.L_Flag1=属性1:
MuseumEditor.L_Player=Player Index:
MuseumEditor.L_Uses=Uses:
MuseumEditor.L_WaterDays=Days:
MuseumEditor.L_Uses=耐久:
MuseumEditor.L_WaterDays=天数:
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=导出设计
PatternEditor.B_LoadDesign=导入设计
@ -311,7 +311,7 @@ PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Wrapped
PlayerHouseEditor.CHK_Wrapped=包装
PlayerHouseEditor.CHK_WrapShowName=显示物品名称
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
@ -357,7 +357,7 @@ PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=参数 0x80
PlayerItemEditor.CHK_Wrapped=Wrapped
PlayerItemEditor.CHK_Wrapped=包装
PlayerItemEditor.CHK_WrapShowName=显示物品名称
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
@ -381,27 +381,27 @@ PlayerItemEditor.L_WaterDays=天数:
ReactionEditor.B_Cancel=取消
ReactionEditor.B_GiveAll=获得全部
ReactionEditor.B_Save=保存
RecipeListEditor.B_All=Learn All
RecipeListEditor.B_Cancel=Cancel
RecipeListEditor.B_ClearAll=Clear All
RecipeListEditor.B_CraftAll=Craft All
RecipeListEditor.B_Save=Save
RecipeListEditor.CHK_Favorite=Favorite
RecipeListEditor.CHK_Known=Known
RecipeListEditor.CHK_Made=Crafted
RecipeListEditor.CHK_New=New
RecipeListEditor.L_Goto=goto:
RecipeListEditor.B_All=学习所有
RecipeListEditor.B_Cancel=取消
RecipeListEditor.B_ClearAll=清除所有
RecipeListEditor.B_CraftAll=制作所有
RecipeListEditor.B_Save=保存
RecipeListEditor.CHK_Favorite=最喜欢
RecipeListEditor.CHK_Known=已学习
RecipeListEditor.CHK_Made=制作过
RecipeListEditor.CHK_New=新学习
RecipeListEditor.L_Goto=转到:
SaveRoomFloorWallEditor.B_AccentWall=主墙
SaveRoomFloorWallEditor.B_Cancel=取消
SaveRoomFloorWallEditor.B_Floor=地板
SaveRoomFloorWallEditor.B_Save=保存
SaveRoomFloorWallEditor.B_Wall=墙
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDesign=设计ID
SaveRoomFloorWallEditor.L_AccentDirection=方向
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDesign=设计ID
SaveRoomFloorWallEditor.L_FloorDirection=方向
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SaveRoomFloorWallEditor.L_WallDesign=设计ID
SimpleHexEditor.B_Update=更新
SingleItemEditor.B_Cancel=取消
SingleItemEditor.B_Save=保存
@ -415,7 +415,7 @@ SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=参数 0x80
SingleItemEditor.CHK_Wrapped=Wrapped
SingleItemEditor.CHK_Wrapped=包装
SingleItemEditor.CHK_WrapShowName=显示物品名称
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
@ -457,8 +457,8 @@ SysBotUI.L_IP=IP:
SysBotUI.L_Offset=偏移量:
SysBotUI.L_OffsetUSB=Offset:
SysBotUI.L_Port=端口:
SysBotUI.ReadUSB=Read USB
SysBotUI.WriteUSB=Write USB
SysBotUI.ReadUSB=USB读取
SysBotUI.WriteUSB=USE写入
VillagerFlagEditor.B_Cancel=取消
VillagerFlagEditor.B_Dump=导出
VillagerFlagEditor.B_Load=导入
@ -485,8 +485,8 @@ VillagerMemoryEditor.L_Greeting7=打招呼 7:
VillagerMemoryEditor.L_Greeting8=打招呼 8:
VillagerMemoryEditor.L_Greeting9=打招呼 9:
VillagerMemoryEditor.L_NickName=昵称:
VillagerMemoryEditor.LBL_IslandName=Island:
VillagerMemoryEditor.LBL_Name=Name:
VillagerMemoryEditor.LBL_IslandName=岛屿名称:
VillagerMemoryEditor.LBL_Name=玩家名称:
VillagerMemoryEditor.Tab_Flags=参数
VillagerMemoryEditor.Tab_Greet=打招呼
VillagerMemoryEditor.Tab_Misc=杂项