diff --git a/NHSE.WinForms/Resources/text/lang_zhs.txt b/NHSE.WinForms/Resources/text/lang_zhs.txt index 3394391..a4e0f0e 100644 --- a/NHSE.WinForms/Resources/text/lang_zhs.txt +++ b/NHSE.WinForms/Resources/text/lang_zhs.txt @@ -13,7 +13,7 @@ PlayerHouseEditor=玩家房屋编辑器 PlayerHouseFlagEditor=参数编辑器 PlayerItemEditor=物品编辑器 ReactionEditor=反应列表编辑器 -RecipeListEditor=Recipe List Editor +RecipeListEditor=Diy手册编辑器 SaveRoomFloorWallEditor=房间编辑器 SimpleHexEditor=16进制编辑器 SingleItemEditor=物品编辑器 @@ -45,10 +45,10 @@ Editor.B_DumpVillager=导出岛民 Editor.B_EditAchievements=编辑成就 Editor.B_EditBulletin=编辑布告栏 Editor.B_EditDesignsTailor=编辑裁缝设计 -Editor.B_EditDIYTimer=Edit DIY Timer +Editor.B_EditDIYTimer=编辑DIY时间 Editor.B_EditFieldGoods=编辑地表物品 Editor.B_EditFieldItems=编辑地皮 -Editor.B_EditFurniture=Edit Furniture +Editor.B_EditFurniture=编辑家具 Editor.B_EditHouses=编辑房屋 Editor.B_EditLandFlags=编辑属性 Editor.B_EditMap=编辑地图... @@ -67,17 +67,17 @@ Editor.B_EditPlayerStorage=编辑仓库物品 Editor.B_EditPRODesigns=编辑专业设计 Editor.B_EditTurnipExchange=编辑大头菜行情 Editor.B_EditVillager=编辑岛民... -Editor.B_EditVillagerDesign=Edit Design Pattern +Editor.B_EditVillagerDesign=编辑设计模式 Editor.B_EditVillagerFlags=编辑属性 -Editor.B_EditVillagerPlayerMemories=Edit Player Memories -Editor.B_EditVillagerRoom=Edit Room +Editor.B_EditVillagerPlayerMemories=编辑玩家记忆 +Editor.B_EditVillagerRoom=编辑房间 Editor.B_EditVisitors=编辑旅客 -Editor.B_EditWear=Edit Wear +Editor.B_EditWear=编辑穿着 Editor.B_LoadVillager=导入岛民 -Editor.B_MoveOutAllVillagers=Box All Villagers +Editor.B_MoveOutAllVillagers=赶走所有岛民 Editor.B_RecycleBin=编辑回收箱 -Editor.B_ReplaceVillager=Replace Villager -Editor.B_SetPhraseOriginal=Original +Editor.B_ReplaceVillager=替换村民 +Editor.B_SetPhraseOriginal=初始口头禅 Editor.CHK_VillagerMovingOut=赶走岛民 Editor.L_AirportColor=机场颜色 Editor.L_BankBells=银行存款: @@ -95,10 +95,10 @@ Editor.L_TownName=岛屿名称: Editor.L_Variant=外型: Editor.L_VillagerID=岛民索引值: Editor.L_Wallet=钱包: -Editor.L_WeatherSeed=Weather Seed +Editor.L_WeatherSeed=气象种子 Editor.Menu_DumpDecrypted=转储已解密信息 Editor.Menu_File=文件 -Editor.Menu_ItemImages=Item Images +Editor.Menu_ItemImages=物品图片 Editor.Menu_LoadDecrypted=加载已解密信息 Editor.Menu_Options=选项 Editor.Menu_RAMEdit=编辑 RAM @@ -133,7 +133,7 @@ FieldItemEditor.B_RemoveAllTrees=树 FieldItemEditor.B_RemoveAllWeeds=杂草 FieldItemEditor.B_RemoveBranches=树枝 FieldItemEditor.B_RemoveBushes=灌木丛 -FieldItemEditor.B_RemoveEditor=Editor Item +FieldItemEditor.B_RemoveEditor=物品 FieldItemEditor.B_RemoveFences=栅栏 FieldItemEditor.B_RemoveFlowers=花 FieldItemEditor.B_RemoveItemDropDown=移除物品... @@ -162,8 +162,8 @@ FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地 FieldItemEditor.CHK_W1=W1 FieldItemEditor.CHK_W2=W2 FieldItemEditor.CHK_Wrap80=Flag 0x80 -FieldItemEditor.CHK_Wrapped=Wrapped -FieldItemEditor.CHK_WrapShowName=Show Item Name +FieldItemEditor.CHK_Wrapped=包装 +FieldItemEditor.CHK_WrapShowName=显示物品名称 FieldItemEditor.CHK_WV0=V1 FieldItemEditor.CHK_WV1=V2 FieldItemEditor.CHK_WV2=V3 @@ -183,7 +183,7 @@ FieldItemEditor.L_BuildingRotation=角度: FieldItemEditor.L_BuildingStructureArg=类型参数: FieldItemEditor.L_BuildingStructureType=类型: FieldItemEditor.L_BuildingTransparency=建筑透明度 -FieldItemEditor.L_BuildingType=Building Type: +FieldItemEditor.L_BuildingType=建筑类型: FieldItemEditor.L_BuildingUniqueID=UniqueID: FieldItemEditor.L_BuildingX=X: FieldItemEditor.L_BuildingY=Y: @@ -191,8 +191,8 @@ FieldItemEditor.L_Count=Count: FieldItemEditor.L_ExtensionX=X: FieldItemEditor.L_ExtensionY=Y: FieldItemEditor.L_FieldItemTransparency=地表物品透明度 -FieldItemEditor.L_Flag0=Flag0: -FieldItemEditor.L_Flag1=Flag1: +FieldItemEditor.L_Flag0=属性0: +FieldItemEditor.L_Flag1=属性1: FieldItemEditor.L_Layer=层: FieldItemEditor.L_MapAcre=耕地: FieldItemEditor.L_MapAcreTemplateField=地表耕地模板: @@ -203,7 +203,7 @@ FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度 FieldItemEditor.L_TileMode=方格编辑模式 FieldItemEditor.L_Uses=耐久: FieldItemEditor.L_WaterDays=天数: -FieldItemEditor.Menu_Batch=Batch Editor +FieldItemEditor.Menu_Batch=批处理编辑器 FieldItemEditor.Menu_Reset=重置 FieldItemEditor.Menu_SavePNG=保存为PNG FieldItemEditor.Menu_SavePNGItems=包括物品 @@ -224,7 +224,7 @@ FlagEditor.B_Save=保存 FlagEditor.L_Count=数值: ItemReceivedEditor.B_AllArt=获得所有美术品 ItemReceivedEditor.B_AllBugs=获得所有虫子 -ItemReceivedEditor.B_AllDive=Give All Dive +ItemReceivedEditor.B_AllDive=获得所有潜水服 ItemReceivedEditor.B_AllFish=获得所有渔获 ItemReceivedEditor.B_Cancel=取消 ItemReceivedEditor.B_GiveAll=全部获得 @@ -243,7 +243,7 @@ MiscPlayerEditor.CHK_CustomItem=自定义 MiscPlayerEditor.CHK_ProfileMadeVillage=已建立村庄 MiscPlayerEditor.L_Birthday=生日 (月/日): MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果 -MiscPlayerEditor.L_ProfileTimestamp=Timestamp +MiscPlayerEditor.L_ProfileTimestamp=登岛日 MiscPlayerEditor.Tab_Misc=杂项 MiscPlayerEditor.Tab_Profile=个人信息 MuseumEditor.B_Cancel=取消 @@ -259,8 +259,8 @@ MuseumEditor.CHK_S2=S2 MuseumEditor.CHK_W1=W1 MuseumEditor.CHK_W2=W2 MuseumEditor.CHK_Wrap80=Flag 0x80 -MuseumEditor.CHK_Wrapped=Wrapped -MuseumEditor.CHK_WrapShowName=Show Item Name +MuseumEditor.CHK_Wrapped=包装 +MuseumEditor.CHK_WrapShowName=显示物品名称 MuseumEditor.CHK_WV0=V1 MuseumEditor.CHK_WV1=V2 MuseumEditor.CHK_WV2=V3 @@ -273,14 +273,14 @@ MuseumEditor.CHK_WV8=V9 MuseumEditor.CHK_WV9=V10 MuseumEditor.CHK_Y1=Y1 MuseumEditor.CHK_Y2=Y2 -MuseumEditor.L_Count=Count: +MuseumEditor.L_Count=数量: MuseumEditor.L_ExtensionX=X: MuseumEditor.L_ExtensionY=Y: -MuseumEditor.L_Flag0=Flag0: -MuseumEditor.L_Flag1=Flag1: +MuseumEditor.L_Flag0=属性0: +MuseumEditor.L_Flag1=属性1: MuseumEditor.L_Player=Player Index: -MuseumEditor.L_Uses=Uses: -MuseumEditor.L_WaterDays=Days: +MuseumEditor.L_Uses=耐久: +MuseumEditor.L_WaterDays=天数: PatternEditor.B_Cancel=取消 PatternEditor.B_DumpDesign=导出设计 PatternEditor.B_LoadDesign=导入设计 @@ -311,7 +311,7 @@ PlayerHouseEditor.CHK_S2=S2 PlayerHouseEditor.CHK_W1=W1 PlayerHouseEditor.CHK_W2=W2 PlayerHouseEditor.CHK_Wrap80=Flag 0x80 -PlayerHouseEditor.CHK_Wrapped=Wrapped +PlayerHouseEditor.CHK_Wrapped=包装 PlayerHouseEditor.CHK_WrapShowName=显示物品名称 PlayerHouseEditor.CHK_WV0=V1 PlayerHouseEditor.CHK_WV1=V2 @@ -357,7 +357,7 @@ PlayerItemEditor.CHK_S2=S2 PlayerItemEditor.CHK_W1=W1 PlayerItemEditor.CHK_W2=W2 PlayerItemEditor.CHK_Wrap80=参数 0x80 -PlayerItemEditor.CHK_Wrapped=Wrapped +PlayerItemEditor.CHK_Wrapped=包装 PlayerItemEditor.CHK_WrapShowName=显示物品名称 PlayerItemEditor.CHK_WV0=V1 PlayerItemEditor.CHK_WV1=V2 @@ -381,27 +381,27 @@ PlayerItemEditor.L_WaterDays=天数: ReactionEditor.B_Cancel=取消 ReactionEditor.B_GiveAll=获得全部 ReactionEditor.B_Save=保存 -RecipeListEditor.B_All=Learn All -RecipeListEditor.B_Cancel=Cancel -RecipeListEditor.B_ClearAll=Clear All -RecipeListEditor.B_CraftAll=Craft All -RecipeListEditor.B_Save=Save -RecipeListEditor.CHK_Favorite=Favorite -RecipeListEditor.CHK_Known=Known -RecipeListEditor.CHK_Made=Crafted -RecipeListEditor.CHK_New=New -RecipeListEditor.L_Goto=goto: +RecipeListEditor.B_All=学习所有 +RecipeListEditor.B_Cancel=取消 +RecipeListEditor.B_ClearAll=清除所有 +RecipeListEditor.B_CraftAll=制作所有 +RecipeListEditor.B_Save=保存 +RecipeListEditor.CHK_Favorite=最喜欢 +RecipeListEditor.CHK_Known=已学习 +RecipeListEditor.CHK_Made=制作过 +RecipeListEditor.CHK_New=新学习 +RecipeListEditor.L_Goto=转到: SaveRoomFloorWallEditor.B_AccentWall=主墙 SaveRoomFloorWallEditor.B_Cancel=取消 SaveRoomFloorWallEditor.B_Floor=地板 SaveRoomFloorWallEditor.B_Save=保存 SaveRoomFloorWallEditor.B_Wall=墙 -SaveRoomFloorWallEditor.L_AccentDesign=DesignID +SaveRoomFloorWallEditor.L_AccentDesign=设计ID SaveRoomFloorWallEditor.L_AccentDirection=方向 -SaveRoomFloorWallEditor.L_FloorDesign=DesignID +SaveRoomFloorWallEditor.L_FloorDesign=设计ID SaveRoomFloorWallEditor.L_FloorDirection=方向 SaveRoomFloorWallEditor.L_InfoBit=InfoBit -SaveRoomFloorWallEditor.L_WallDesign=DesignID +SaveRoomFloorWallEditor.L_WallDesign=设计ID SimpleHexEditor.B_Update=更新 SingleItemEditor.B_Cancel=取消 SingleItemEditor.B_Save=保存 @@ -415,7 +415,7 @@ SingleItemEditor.CHK_S2=S2 SingleItemEditor.CHK_W1=W1 SingleItemEditor.CHK_W2=W2 SingleItemEditor.CHK_Wrap80=参数 0x80 -SingleItemEditor.CHK_Wrapped=Wrapped +SingleItemEditor.CHK_Wrapped=包装 SingleItemEditor.CHK_WrapShowName=显示物品名称 SingleItemEditor.CHK_WV0=V1 SingleItemEditor.CHK_WV1=V2 @@ -457,8 +457,8 @@ SysBotUI.L_IP=IP: SysBotUI.L_Offset=偏移量: SysBotUI.L_OffsetUSB=Offset: SysBotUI.L_Port=端口: -SysBotUI.ReadUSB=Read USB -SysBotUI.WriteUSB=Write USB +SysBotUI.ReadUSB=USB读取 +SysBotUI.WriteUSB=USE写入 VillagerFlagEditor.B_Cancel=取消 VillagerFlagEditor.B_Dump=导出 VillagerFlagEditor.B_Load=导入 @@ -485,8 +485,8 @@ VillagerMemoryEditor.L_Greeting7=打招呼 7: VillagerMemoryEditor.L_Greeting8=打招呼 8: VillagerMemoryEditor.L_Greeting9=打招呼 9: VillagerMemoryEditor.L_NickName=昵称: -VillagerMemoryEditor.LBL_IslandName=Island: -VillagerMemoryEditor.LBL_Name=Name: +VillagerMemoryEditor.LBL_IslandName=岛屿名称: +VillagerMemoryEditor.LBL_Name=玩家名称: VillagerMemoryEditor.Tab_Flags=参数 VillagerMemoryEditor.Tab_Greet=打招呼 VillagerMemoryEditor.Tab_Misc=杂项