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spritebehave should use FacingOptions list
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@ -286,7 +286,7 @@ double.battle.continue.silent 5C 08 trainer:data.trainers.stats 00 00 star
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62 readytrainer trainer:data.trainers.stats # set flag 0x500+trainer to 0. That trainer now counts as active.
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63 movesprite2 npc: x: y: # permanently move the npc to the x/y location
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64 moveoffscreen npc: # moves the npc to just above the left-top corner of the screen
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65 spritebehave npc: behavior. # temporarily changes the movement type of a selected NPC.
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65 spritebehave npc: behavior.FacingOptions # temporarily changes the movement type of a selected NPC.
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66 waitmsg # block script execution until box/text is fully drawn
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67 preparemsg text<""> # text can be a pointer to a text pointer, or just a pointer to text
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# starts displaying text in a textbox. Does not block. Call waitmsg to block.
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