spritebehave should use FacingOptions list

This commit is contained in:
haven1433 2023-12-12 06:44:04 -06:00
parent 11e04e83f5
commit e7eec2f348

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@ -286,7 +286,7 @@ double.battle.continue.silent 5C 08 trainer:data.trainers.stats 00 00 star
62 readytrainer trainer:data.trainers.stats # set flag 0x500+trainer to 0. That trainer now counts as active.
63 movesprite2 npc: x: y: # permanently move the npc to the x/y location
64 moveoffscreen npc: # moves the npc to just above the left-top corner of the screen
65 spritebehave npc: behavior. # temporarily changes the movement type of a selected NPC.
65 spritebehave npc: behavior.FacingOptions # temporarily changes the movement type of a selected NPC.
66 waitmsg # block script execution until box/text is fully drawn
67 preparemsg text<""> # text can be a pointer to a text pointer, or just a pointer to text
# starts displaying text in a textbox. Does not block. Call waitmsg to block.